ACM Training Setup Using The Dogfight Module

From UOAF Codex
(Redirected from ACM Training Setup)
Jump to navigation Jump to search

Using the Dogfight Module for ACM training allows for many, quick repetitions in a repeating setup.

Server Setup

  • Moderator starts IVC Server and BMS Server (BMS Server doesn't need to be in 3D)
  • Players join Server lobby
  • Each flight is "hosted on the server" by a "Flight Host" (preferably Roster)
  • We divide the players into reasonable flights with good distribution of experience
  • Each flight gets a callsign assigned: Claw1, Mongo1, Bull1, Nimrod1, Blazer1
  • IVC check with everybody in the lobby
  • Briefing

Game Setup

  • The "Flight Host" starts a game online, and sets everything up:
- Dogfight - Match Play
- Uncheck "Unlimited Guns" and "ECM"
- BVR Tactic: "Random"
- Range: 50 NM (more distance is better to set everything up)
- Altitude: 20000 FT
- Points: 20 (we'll end the game after a set time)
- Radar Missiles: 0
- All-aspect IR Missiles: 0
- Rear-aspect IR Missiles: 2
  • On the Red Team, create flights until you get your assigned callsign, make sure it's F-16s
  • Join the flight with the assigned callsign, and delete the other flights
  • On the Orange Team, create a Bandit flight with 2x MiG-21 Veteran (or any Bandits you like)
  • Choose a nice spot over the water or the desert on the map

Players Join

  • Once everything is set up, the Flight Host calls the other players one by one to join the game
  • First #2, he joins the Flight Host's game on the server, and then the Flight Host's flight on the Red Team
  • When #2 is finished, Flight Host calls in #3, finally #4

Callsign.INI Setup

Edit or add the following lines to your "callsign.ini"

[COMMS]
Comm1=14
Comm1_Comment=(open)
Comm2=15
Comm2_Comment=(open)

Game Session

  • Flight Host calls his flight to Commit, everybody clicks "Takeoff"
  • First round might be chaotic due to delayed joins
  • Flight Host makes sure his ACMI is recording
  • Flight Host should make notes after each round to make it easier to find highlights for Debriefing
  • In the pit use VHF channel 15 for flight comms, and UHF channel 14 for IDM (and trans-instance interflight comms), TACAN as desired

End / Debrief

  • After 30 to 40 minutes of play time, Moderator calls end of the training on UHF14, all flights finish the current session, and join Debriefing channel.
  • Short high level debriefs by flight
  • ACMI debriefing by flight, capped to 10 to 15 Minutes by flight, depending on player count (Moderator takes time)