BMS Live Fragging

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BMS Live Fragging Considerations

  • Peoples' Time Is Valuable
    • People like to fly BMS
    • People don't mind spending a reasonable amount of time making sure their game time is soundly set up (enhances fun)
    • If this takes too long, people are going to get frustrated and quit the session
    • If roles are not cleanly being sorted and/or decisions not being made, people are going to get frustrated and quit the session


  • Fully pre-fragged regular event Saturday missions normally commit to launch an hour or less after muster.
    • This process shouldn't take longer than that.


  • This used to be "normal"
    • All Regular Saturday Events used to be put together like this
    • FNF's are almost always put together like this
    • There are a few people who do it really well, and others who lack experience
    • This is meant to capture the best practices, and provide a framework

BMS Live Fragging checklist

FRAG-TL.png

  • Start on time! MUSTER TIME.
    • Have the server up and running at Muster time (5-10min before is better)
    • HALT/STOP the clock on the server
  • Identify a fragger (if not already done)
    • Paper Rock Scissors
    • Volunteer, or Voluntold.
    • FRAGGER IDENTIFIED no later than Muster Plus 2min
    • If you are still struggling to pick a fragger after like 2-3 minutes... just give up and go do something else (try again another day)
  • Spend 6-9 minutes analyzing the campaign to identify the Mission/Target.
    • Solicit input from players (preferences, suggestions)
    • Fragger, wield the hammer and PICK the mission by Muster+10
    • MISSION/TARGET SELECTED no later than Muster Plus 10min
  • Spend 5 minutes or so deciding on Package Make-Up
    • i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever)
    • Based upon attendance/preferences, target, and opposing forces expected
    • Assign Flight Leads.
      • Paper Rock Scissors
      • Volunteer or Voluntold.
      • Fragger, wield the hammer!!!
    • PACKAGE STRUCTURE FINALIZED / FLIGHT LEADS SET no later than Muster Plus 15min
  • Get Busy Fragging. These two functions should be going on simultaneously.
    • Fragger: Add the Package via 2D map/ATO
      • Create Package, Click map @Target Area. Lock Take-Off Time @20min from current game time
      • Add the Supported Flight first (i.e. the OCA Strike, if you are striking an airbase)
      • Add the Supporting Flights next (i.e. the SWEEP and SEAD)
      • Lock down the Takeoff Time, and TOT for the Supported Flight
      • Roll the takeoff times 1 minute earlier for the Supporting Flights (i.e. SEAD -1min, SWEEP -2min)
      • Evaluate any hold points for every package flight, or remove them if not desired (change from Hold to Nav)
      • Ensure there is a server flight fragged
        • For Campaigns, Server Takeoff Time should be far in the future
        • For Tactical Engagements, Server Takeoff Time should be with the package
      • SAVE THE MISSION
      • ATO PACKAGE CREATED no later than Muster Plus 30min
    • Flight Leads (not-fragger)
      • Discuss Plan, Phasing, Contracts, Contingencies
      • Assign Roles/Targets to the flights
      • Discuss DTC items (STPT lines, PPTs) (Post in Discord if desired)
      • Consider the need for support assets (AI AWACS, AI SWEEP flight, Tanker)
      • Consider where BULLSEYE should be located
  • When the package is ready, Slot In and complete IVC Checks
    • IVC CHECKS COMPLETE no later than Muster Plus 35min
  • Break up into Flight Briefings (20min max)
    • Set Flight Loadouts
    • Discuss/Modify flight paths (do not modify Takeoff or TOT)
    • Set flight admin (TACAN, DL, J/B, Formation, Weaponeering/Assignments, Etc)
    • Clean up any IVC problems
    • Flight Leads, Wield the Hammer!
    • FLIGHT BRIEFS COMPLETE no later than Muster Plus 55min
  • Take a 3-5min Bio Break
  • Speed-Read SOP's and COMMIT no later than Muster plus 60min
    • FASTER IS BETTER