Difference between revisions of "UO A3 Nametags"
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+ | [[File:Uo a3 nametags.jpg|500px|right|thumb|UO A3 Nametags]] | ||
'''UO A3 Nametags''' is an addon, as part of the [[UOMODS_A3#UnitedOperations_-_Custom_Content|UO Mods Repository]], that allows easy implementation of Nametags into Missions, without any further scripting required. | '''UO A3 Nametags''' is an addon, as part of the [[UOMODS_A3#UnitedOperations_-_Custom_Content|UO Mods Repository]], that allows easy implementation of Nametags into Missions, without any further scripting required. | ||
== Usage == | == Usage == | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
=== In-Game === | === In-Game === | ||
− | Once enabled in a mission, players can toggle the nametags in-game through the | + | Once enabled in a mission, players can toggle the nametags in-game through the CBA self-interaction menu, using the UO Nametags -> Toggle Nametags menu entry.<br> |
Group Leaders can assign colors by assigning the Team (Color) through the standard command menu. | Group Leaders can assign colors by assigning the Team (Color) through the standard command menu. | ||
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: XEH_postInit.sqf | : XEH_postInit.sqf | ||
− | [[Category: | + | [[Category:Depreciated]] |
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Latest revision as of 19:19, 8 July 2017
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UO A3 Nametags is an addon, as part of the UO Mods Repository, that allows easy implementation of Nametags into Missions, without any further scripting required.
Usage
To implement the UO A3 Nametags into a Mission, the following lines need to be included in the preinit or init.sqf: <syntaxhighlight lang="cpp" style="width:550px;"> uo_a3_nameHUD_active = true; uo_a3_nameHUD_enabled = true; </syntaxhighlight>
In-Game
Once enabled in a mission, players can toggle the nametags in-game through the CBA self-interaction menu, using the UO Nametags -> Toggle Nametags menu entry.
Group Leaders can assign colors by assigning the Team (Color) through the standard command menu.
Addon
uo_a3_nametags.pbo
- fn
- fn_nameHUD_selfInteractMenu.sqf
- fn_nameHUD_set_name_tag.sqf
- fn_nameHUD_toggle_name_tag.sqf
- fn_nameHUD_get_near_units.sqf
- config.bin
- XEH_postInit.sqf