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	<id>http://codex.uoaf.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nebojsa</id>
	<title>UOAF Codex - User contributions [en]</title>
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	<updated>2026-05-10T09:05:59Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://codex.uoaf.net/index.php?title=Air-to-ground_TGP&amp;diff=5552</id>
		<title>Air-to-ground TGP</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=Air-to-ground_TGP&amp;diff=5552"/>
		<updated>2018-02-12T15:20:49Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F16-TGP.jpg||none|600px|left|]]&lt;br /&gt;
In falcon BMS, the F16 can carry either a Lantirn or a Sniper XR designation pod depending on the block. Those targeting pods (TGP) provides positive target identification, autonomous tracking, GPS coordinate generation, and precise weapons guidance from extended standoff ranges.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the air to ground task, they're mainly used to guide LGB on their targets. They also are equiped with a boresight correlator for automatic lock-on of the AGM-65 Maverick imaging infrared missiles.&lt;br /&gt;
&lt;br /&gt;
=Learning objectives=&lt;br /&gt;
# Set up the Laser page in the DED (combat mode, codes and lasing timer)&lt;br /&gt;
# Know the basic symbology of the TGP page&lt;br /&gt;
# Know how to switch between different camera modes (WHOT - BHOT - TV) and how to zoom &lt;br /&gt;
# Understand what is the airframe masking and how to use the situational awareness indicator to avoid it.&lt;br /&gt;
# Know the usefull functions of the HOTAS concerning TGP (pinky switch for FOV, TMS left for TGP polarity etc)&lt;br /&gt;
# know the different methods of lasing (Timer or manual with first trigger detent)&lt;br /&gt;
# Know how to use the laser spot tracker (LST)&lt;br /&gt;
# Know how to use the IR pointer (PTR) to guide friendly aircraft on a target during flight with NVGs&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=Introduction=&lt;br /&gt;
The AN/AAQ-33 Sniper Extended Range (XR) ATP is an electro-optical targeting system in a single, lightweight pod that is compatible with the latest precision-guided weapons for detecting, identifying and engaging multiple moving and fixed targets in air-to-air and air-to-ground engagements.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Sniper XR ATP installs under the engine inlet on the right side of the aircraft as with previous targeting pods, yet is considerably narrower in diameter and lighter in weight, offering corresponding drag benefits.&amp;lt;br/&amp;gt;&lt;br /&gt;
=TGP Symbology=&lt;br /&gt;
[[File:TGPsymbol.jpg|none|600px]]&amp;lt;br/&amp;gt;&lt;br /&gt;
=Operating mode / Menu page=&lt;br /&gt;
*OSB 1 displays the current operating mode and accesses the Mode Menu page.&lt;br /&gt;
*Operating mode selection is Master mode dependent; for the A-G Master mode, the TGP maybe in A-G or STBY.&amp;lt;br/&amp;gt;&lt;br /&gt;
=Sensors=&lt;br /&gt;
There are 2 different types of sensors in the Sniper TGP. They both have settings and zoom that can be adjusted.&lt;br /&gt;
==Flir sensor==&lt;br /&gt;
The FLIR sensor detects relative temperature differences between an object and its surroundings and displays them, roll-stabilized, as different shades of grey on the MFD TGP page.&amp;lt;br/&amp;gt;&lt;br /&gt;
The FLIR video can show white objects as hot (WHOT) or black objects as hot (BHOT). Polarity can be changed by pressing OSB 6 hands off or by TMS-left on the HOTAS (with TGP as SOI).&amp;lt;br/&amp;gt;&lt;br /&gt;
==TV sensor==&lt;br /&gt;
The TV sensor can be selected by pressing OSB 6 or by clicking TMS-Left twice in less than 0.5 seconds. The TV has only 1 FOV 0.5° x 0.5° and one polarity, so TMS-Left will not change anything in this mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
==Field of View==&lt;br /&gt;
*The Sniper has 2 FOVs for the FLIR sensor: Wide and Narrow. The FOV can be switched between WIDE and NARO via OSB 3 or with the Expand/FOV switch (Pinky) on the HOTAS.&lt;br /&gt;
*The TV has only 1 FOV 0.5° x 0.5°&amp;lt;br/&amp;gt;&lt;br /&gt;
==Variable Zoom==&lt;br /&gt;
*The Sniper provides electronic zoom control that can be changed from 1x to 4x using the MAN RANGE/UNCAGE knob on the HOTAS.&lt;br /&gt;
*The variable zoom stays the same between sensor changes and the variable zoom setting label appears below the FOV label under OSB 3.&amp;lt;br/&amp;gt;&lt;br /&gt;
==North pointer==&lt;br /&gt;
is located in the top right of the TGP screen and shows an arrow pointing north.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Laser designator=&lt;br /&gt;
The Sniper XR ATP provides a laser transmitter and receiver operating at both combat and eye-safe wavelengths. The laser is used for ranging for navigation updates, for mark points, designating for some weapons and for LGB delivery.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Laser setup and LGB employment==&lt;br /&gt;
Laser setup and use for LGBs has been covered in the [[Laser guided bombs]] section.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Note: This applies to all CCRP bomb drops; hold the pickle button for a few seconds before the release cue''.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Laser ranging==&lt;br /&gt;
*When the laser is firing and the laser beam can reach the SPI position (laser is valid) an L will replace the T on the TGP MFD page next to the range in the lower left corner.&lt;br /&gt;
*When laser ranging happens then the range to SPI (slant range) information in the lower right of the HUD will be preceded by an L as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
=IR pointer=&lt;br /&gt;
[[File:irpointer.jpg|thumb|TGP IR pointer symbology]]&lt;br /&gt;
==Basics==&lt;br /&gt;
The Sniper can fire an IR Pointer beam that can be detected by NVGs. IR pointer status can be selected by pressing OSB 2 on the MFD or by 2x TMS-Right &amp;lt; 0.5 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
==Use of IR pointer with laser designator==&lt;br /&gt;
*When the IR pointer is selected, the PTR label under OSB 2 will be highlighted and a number 1-4 will show up in the lower right corner next to PTR. &lt;br /&gt;
*The number 1-4 indicates the flash pattern that the PTR is using; this way it's possible to distinguish between 4 different IR pointers being fired at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
==Switching between IR Pointer and laser==&lt;br /&gt;
The IR Pointer is fired by pressing the trigger detent to either position. When the IR Pointer is fired, the PTR or BOTH labels under OSB 2 and in the lower right corner of the MFD will flash. If BOTH mode is selected the IR Pointer and laser can be fired simultaneously.&amp;lt;br/&amp;gt;&lt;br /&gt;
The option for the IR pointer are:&lt;br /&gt;
#Disabled - PTR OSB not flashing&lt;br /&gt;
#Enabled - PTR OSB flashing&lt;br /&gt;
#Both - BOTH on the PTR OSB&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=TGP A-G Submodes=&lt;br /&gt;
There are multiple submodes in which the TGP operates. They are noted below.&lt;br /&gt;
==Slave Submode==&lt;br /&gt;
In slave submode the Sniper follows the System Point Of Interest (SPI) position. In A-G mode the SPI position is determined by the current sensor that controls the SPI - usually the steerpoint until TGP is put into a track mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
==LST==&lt;br /&gt;
*The LST can detect and track laser spots being designated by other aircraft in BMS. &lt;br /&gt;
*The LST detection FOV is 3°&lt;br /&gt;
*The code of the fired laser '''must match the LST code''' that is set on the DED Laser page.&lt;br /&gt;
*When using the LST the laser and IR pointer cannot fire.&lt;br /&gt;
*The pilot can select LST mode hands off by pressing the MAN RNG/UNCAGE knob&lt;br /&gt;
[[File:DEDlaser.jpg|thumb|Laser codes on the DED page]]&lt;br /&gt;
[[File:LSTsym.jpg|thumb|400px|LST symbology]]&lt;br /&gt;
&lt;br /&gt;
*When the LST function is started, the pod starts a search for a laser illuminated spot inside a 3° FOV around the SPI position.&lt;br /&gt;
*When a laser spot with laser code that matches the LST laser code is detected the Sniper tracks the spot and a small tracking box is displayed at the crosshairs.&lt;br /&gt;
*LST mode is exited when the pilot commands AREA or POINT track, enters slave mode with TMS-Aft, or by pressing the MAN RNG/UNCAGE knob or OSB 20.&lt;br /&gt;
&lt;br /&gt;
There are two modes in which LST operates and they are displayed at the bottom of the HUD:&lt;br /&gt;
#LSRCH indicating LST search&lt;br /&gt;
#DETECT for LST detection of laser energy prior to full track&lt;br /&gt;
#LTRACK for LST track&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Note: The SPI position and the LST tracked spot position may not coincide. The pilot should command AREA or POINT track before dropping ordnance on the SPI.''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Point Track==&lt;br /&gt;
[[File:TGPpoint.jpg|thumb|TGP symbology in point track.]]&lt;br /&gt;
*POINT track mode tracks single objects with well-defined edges, e.g. vehicles, some buildings. When POINT Track is established a box grows from the center of the crosshairs until the edges of the target are enclosed by it.&lt;br /&gt;
*POINT is displayed below the crosshairs, indicating that track has been established. Designating with TMS-up and hold, with TGP SOI, commands AREA track to ground-stabilize the LOS. POINT Track is commanded by releasing TMS-up.&lt;br /&gt;
*If the TGP cannot maintain POINT track because LOS to the target is blocked (pod masked or target hidden behind another object for example) then the pod will drop POINT track and switch to INR or AREA track until the pilot commands POINT track again on the target.&lt;br /&gt;
*TMS-aft commands the TGP to break track and return to the SLAVE mode, meaning it is slaved back to the radar LOS.&lt;br /&gt;
&lt;br /&gt;
==Area Track==&lt;br /&gt;
*AREA track can track areas which aren't capable of being point tracked&lt;br /&gt;
*AREA track is often commanded first in order to help stabilize the TGP display before you find a specific target to be POINT tracked.&lt;br /&gt;
*AREA track is commanded by TMS-Right on the side stick controller when TGP is SOI. The pod will also enter AREA track with TMS-Up and hold (releasing TMS-Up will enter POINT track) if the pod is in A-G mode.&lt;br /&gt;
&lt;br /&gt;
==Inertial rates (INR)==&lt;br /&gt;
The explanation for the INR submode can be found under the [[Air-to-air TGP]] section&lt;br /&gt;
&lt;br /&gt;
=AGM-65D handoff=&lt;br /&gt;
The explanation for this can be found under the [[Mavericks]] section.&lt;br /&gt;
&lt;br /&gt;
=TGP Frag radius=&lt;br /&gt;
Note: All the cluster munitions have been set with a BA of 2500ft and the frag radius has a rectangular shape with the longest side facing the flying direction at the moment of the drop&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Bomb type&lt;br /&gt;
!Blast radius&lt;br /&gt;
|-&lt;br /&gt;
|Mk 20&lt;br /&gt;
|410ft&lt;br /&gt;
|-&lt;br /&gt;
|Mk 82  &lt;br /&gt;
|410ft&lt;br /&gt;
|-&lt;br /&gt;
|Mk 84&lt;br /&gt;
|710ft&lt;br /&gt;
|-&lt;br /&gt;
|CBU-58 &lt;br /&gt;
|450x600ft&lt;br /&gt;
|-&lt;br /&gt;
|CBU-59&lt;br /&gt;
|450x600ft&lt;br /&gt;
|-&lt;br /&gt;
|CBU-71&lt;br /&gt;
|410x600ft&lt;br /&gt;
|-&lt;br /&gt;
|CBU-87&lt;br /&gt;
|450x800ft&lt;br /&gt;
|-&lt;br /&gt;
|CBU-97&lt;br /&gt;
|500x1200ft&lt;br /&gt;
|-&lt;br /&gt;
|CBU-103&lt;br /&gt;
|410x600ft&lt;br /&gt;
|-&lt;br /&gt;
|CBU-105&lt;br /&gt;
|410x600ft&lt;br /&gt;
|-&lt;br /&gt;
|GBU-10&lt;br /&gt;
|710ft&lt;br /&gt;
|-&lt;br /&gt;
|GBU-12&lt;br /&gt;
|310ft&lt;br /&gt;
|-&lt;br /&gt;
|GBU-24&lt;br /&gt;
|710ft&lt;br /&gt;
|-&lt;br /&gt;
|GBU-31&lt;br /&gt;
|710ft&lt;br /&gt;
|-&lt;br /&gt;
|GBU-39&lt;br /&gt;
|310ft&lt;br /&gt;
|-&lt;br /&gt;
|AGM-154C&lt;br /&gt;
|710x800 ft&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Keybinds and functions=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!HOTAS&lt;br /&gt;
!ACTION&lt;br /&gt;
|-&lt;br /&gt;
|Trigger first detent  &lt;br /&gt;
|Fire Laser or IR pointer or both&lt;br /&gt;
|-&lt;br /&gt;
|TMS UP  &lt;br /&gt;
|Commands POINT track on center of FOV&lt;br /&gt;
|-&lt;br /&gt;
|TMS Right &lt;br /&gt;
|Commands AERA track on center of FOV&lt;br /&gt;
|-&lt;br /&gt;
|TMS LEFT  &lt;br /&gt;
|Toggle polarity (IR sensor only)&lt;br /&gt;
|-&lt;br /&gt;
|2 x TMS LEFT &amp;lt; 0.5 sec&lt;br /&gt;
|Switch between IR sensor and TV&lt;br /&gt;
|-&lt;br /&gt;
|TMS DOWN &lt;br /&gt;
|Break track and return to slave mode&lt;br /&gt;
|-&lt;br /&gt;
|PINKY&lt;br /&gt;
|Toggle FOV (wide - narrow)&lt;br /&gt;
|-&lt;br /&gt;
|MAN RNG (rotate)&lt;br /&gt;
|Change variable zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNCAGE&lt;br /&gt;
|Toggle LST mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 {{Nav UOAF}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UOAF]]&lt;br /&gt;
[[Category:UOAF: BMS Codex]]&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=Air-to-ground_TGP&amp;diff=4467</id>
		<title>Air-to-ground TGP</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=Air-to-ground_TGP&amp;diff=4467"/>
		<updated>2017-04-10T20:46:04Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F16-TGP.jpg||none|600px|left|]]&lt;br /&gt;
In falcon BMS, the F16 can carry either a Lantirn or a Sniper XR designation pod depending on the block. Those targeting pods (TGP) provides positive target identification, autonomous tracking, GPS coordinate generation, and precise weapons guidance from extended standoff ranges.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the air to ground task, they're mainly used to guide LGB on their targets. They also are equiped with a boresight correlator for automatic lock-on of the AGM-65 Maverick imaging infrared missiles.&lt;br /&gt;
&lt;br /&gt;
=Learning objectives=&lt;br /&gt;
# Set up the Laser page in the DED (combat mode, codes and lasing timer)&lt;br /&gt;
# Know the basic symbology of the TGP page&lt;br /&gt;
# Know how to switch between different camera modes (WHOT - BHOT - TV) and how to zoom &lt;br /&gt;
# Understand what is the airframe masking and how to use the situational awareness indicator to avoid it.&lt;br /&gt;
# Know the usefull functions of the HOTAS concerning TGP (pinky switch for FOV, TMS left for TGP polarity etc)&lt;br /&gt;
# know the different methods of lasing (Timer or manual with first trigger detent)&lt;br /&gt;
# Know how to use the laser spot tracker (LST)&lt;br /&gt;
# Know how to use the IR pointer (PTR) to guide friendly aircraft on a target during flight with NVGs&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=Introduction=&lt;br /&gt;
The AN/AAQ-33 Sniper Extended Range (XR) ATP is an electro-optical targeting system in a single, lightweight pod that is compatible with the latest precision-guided weapons for detecting, identifying and engaging multiple moving and fixed targets in air-to-air and air-to-ground engagements.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Sniper XR ATP installs under the engine inlet on the right side of the aircraft as with previous targeting pods, yet is considerably narrower in diameter and lighter in weight, offering corresponding drag benefits.&amp;lt;br/&amp;gt;&lt;br /&gt;
=TGP Symbology=&lt;br /&gt;
[[File:TGPsymbol.jpg|none|600px]]&amp;lt;br/&amp;gt;&lt;br /&gt;
=Operating mode / Menu page=&lt;br /&gt;
*OSB 1 displays the current operating mode and accesses the Mode Menu page.&lt;br /&gt;
*Operating mode selection is Master mode dependent; for the A-G Master mode, the TGP maybe in A-G or STBY.&amp;lt;br/&amp;gt;&lt;br /&gt;
=Sensors=&lt;br /&gt;
There are 2 different types of sensors in the Sniper TGP. They both have settings and zoom that can be adjusted.&lt;br /&gt;
==Flir sensor==&lt;br /&gt;
The FLIR sensor detects relative temperature differences between an object and its surroundings and displays them, roll-stabilized, as different shades of grey on the MFD TGP page.&amp;lt;br/&amp;gt;&lt;br /&gt;
The FLIR video can show white objects as hot (WHOT) or black objects as hot (BHOT). Polarity can be changed by pressing OSB 6 hands off or by TMS-left on the HOTAS (with TGP as SOI).&amp;lt;br/&amp;gt;&lt;br /&gt;
==TV sensor==&lt;br /&gt;
The TV sensor can be selected by pressing OSB 6 or by clicking TMS-Left twice in less than 0.5 seconds. The TV has only 1 FOV 0.5° x 0.5° and one polarity, so TMS-Left will not change anything in this mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
==Field of View==&lt;br /&gt;
*The Sniper has 2 FOVs for the FLIR sensor: Wide and Narrow. The FOV can be switched between WIDE and NARO via OSB 3 or with the Expand/FOV switch (Pinky) on the HOTAS.&lt;br /&gt;
*The TV has only 1 FOV 0.5° x 0.5°&amp;lt;br/&amp;gt;&lt;br /&gt;
==Variable Zoom==&lt;br /&gt;
*The Sniper provides electronic zoom control that can be changed from 1x to 4x using the MAN RANGE/UNCAGE knob on the HOTAS.&lt;br /&gt;
*The variable zoom stays the same between sensor changes and the variable zoom setting label appears below the FOV label under OSB 3.&amp;lt;br/&amp;gt;&lt;br /&gt;
==North pointer==&lt;br /&gt;
is located in the top right of the TGP screen and shows an arrow pointing north.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Laser designator=&lt;br /&gt;
The Sniper XR ATP provides a laser transmitter and receiver operating at both combat and eye-safe wavelengths. The laser is used for ranging for navigation updates, for mark points, designating for some weapons and for LGB delivery.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Laser setup and LGB employment==&lt;br /&gt;
Laser setup and use for LGBs has been covered in the [[Laser guided bombs]] section.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Note: This applies to all CCRP bomb drops; hold the pickle button for a few seconds before the release cue''.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Laser ranging==&lt;br /&gt;
*When the laser is firing and the laser beam can reach the SPI position (laser is valid) an L will replace the T on the TGP MFD page next to the range in the lower left corner.&lt;br /&gt;
*When laser ranging happens then the range to SPI (slant range) information in the lower right of the HUD will be preceded by an L as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
=IR pointer=&lt;br /&gt;
[[File:irpointer.jpg|thumb|TGP IR pointer symbology]]&lt;br /&gt;
==Basics==&lt;br /&gt;
The Sniper can fire an IR Pointer beam that can be detected by NVGs. IR pointer status can be selected by pressing OSB 2 on the MFD or by 2x TMS-Right &amp;lt; 0.5 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
==Use of IR pointer with laser designator==&lt;br /&gt;
*When the IR pointer is selected, the PTR label under OSB 2 will be highlighted and a number 1-4 will show up in the lower right corner next to PTR. &lt;br /&gt;
*The number 1-4 indicates the flash pattern that the PTR is using; this way it's possible to distinguish between 4 different IR pointers being fired at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
==Switching between IR Pointer and laser==&lt;br /&gt;
The IR Pointer is fired by pressing the trigger detent to either position. When the IR Pointer is fired, the PTR or BOTH labels under OSB 2 and in the lower right corner of the MFD will flash. If BOTH mode is selected the IR Pointer and laser can be fired simultaneously.&amp;lt;br/&amp;gt;&lt;br /&gt;
The option for the IR pointer are:&lt;br /&gt;
#Disabled - PTR OSB not flashing&lt;br /&gt;
#Enabled - PTR OSB flashing&lt;br /&gt;
#Both - BOTH on the PTR OSB&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=TGP A-G Submodes=&lt;br /&gt;
There are multiple submodes in which the TGP operates. They are noted below.&lt;br /&gt;
==Slave Submode==&lt;br /&gt;
In slave submode the Sniper follows the System Point Of Interest (SPI) position. In A-G mode the SPI position is determined by the current sensor that controls the SPI - usually the steerpoint until TGP is put into a track mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
==LST==&lt;br /&gt;
*The LST can detect and track laser spots being designated by other aircraft in BMS. &lt;br /&gt;
*The LST detection FOV is 3°&lt;br /&gt;
*The code of the fired laser '''must match the LST code''' that is set on the DED Laser page.&lt;br /&gt;
*When using the LST the laser and IR pointer cannot fire.&lt;br /&gt;
*The pilot can select LST mode hands off by pressing the MAN RNG/UNCAGE knob&lt;br /&gt;
[[File:DEDlaser.jpg|thumb|Laser codes on the DED page]]&lt;br /&gt;
[[File:LSTsym.jpg|thumb|400px|LST symbology]]&lt;br /&gt;
&lt;br /&gt;
*When the LST function is started, the pod starts a search for a laser illuminated spot inside a 3° FOV around the SPI position.&lt;br /&gt;
*When a laser spot with laser code that matches the LST laser code is detected the Sniper tracks the spot and a small tracking box is displayed at the crosshairs.&lt;br /&gt;
*LST mode is exited when the pilot commands AREA or POINT track, enters slave mode with TMS-Aft, or by pressing the MAN RNG/UNCAGE knob or OSB 20.&lt;br /&gt;
&lt;br /&gt;
There are two modes in which LST operates and they are displayed at the bottom of the HUD:&lt;br /&gt;
#LSRCH indicating LST search&lt;br /&gt;
#DETECT for LST detection of laser energy prior to full track&lt;br /&gt;
#LTRACK for LST track&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Note: The SPI position and the LST tracked spot position may not coincide. The pilot should command AREA or POINT track before dropping ordnance on the SPI.''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Point Track==&lt;br /&gt;
[[File:TGPpoint.jpg|thumb|TGP symbology in point track.]]&lt;br /&gt;
*POINT track mode tracks single objects with well-defined edges, e.g. vehicles, some buildings. When POINT Track is established a box grows from the center of the crosshairs until the edges of the target are enclosed by it.&lt;br /&gt;
*POINT is displayed below the crosshairs, indicating that track has been established. Designating with TMS-up and hold, with TGP SOI, commands AREA track to ground-stabilize the LOS. POINT Track is commanded by releasing TMS-up.&lt;br /&gt;
*If the TGP cannot maintain POINT track because LOS to the target is blocked (pod masked or target hidden behind another object for example) then the pod will drop POINT track and switch to INR or AREA track until the pilot commands POINT track again on the target.&lt;br /&gt;
*TMS-aft commands the TGP to break track and return to the SLAVE mode, meaning it is slaved back to the radar LOS.&lt;br /&gt;
&lt;br /&gt;
==Area Track==&lt;br /&gt;
*AREA track can track areas which aren't capable of being point tracked&lt;br /&gt;
*AREA track is often commanded first in order to help stabilize the TGP display before you find a specific target to be POINT tracked.&lt;br /&gt;
*AREA track is commanded by TMS-Right on the side stick controller when TGP is SOI. The pod will also enter AREA track with TMS-Up and hold (releasing TMS-Up will enter POINT track) if the pod is in A-G mode.&lt;br /&gt;
&lt;br /&gt;
==Inertial rates (INR)==&lt;br /&gt;
The explanation for the INR submode can be found under the [[Air-to-air TGP]] section&lt;br /&gt;
&lt;br /&gt;
=AGM-65D handoff=&lt;br /&gt;
The explanation for this can be found under the [[Mavericks]] section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Keybinds and functions=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!HOTAS&lt;br /&gt;
!ACTION&lt;br /&gt;
|-&lt;br /&gt;
|Trigger first detent  &lt;br /&gt;
|Fire Laser or IR pointer or both&lt;br /&gt;
|-&lt;br /&gt;
|TMS UP  &lt;br /&gt;
|Commands POINT track on center of FOV&lt;br /&gt;
|-&lt;br /&gt;
|TMS Right &lt;br /&gt;
|Commands AERA track on center of FOV&lt;br /&gt;
|-&lt;br /&gt;
|TMS LEFT  &lt;br /&gt;
|Toggle polarity (IR sensor only)&lt;br /&gt;
|-&lt;br /&gt;
|2 x TMS LEFT &amp;lt; 0.5 sec&lt;br /&gt;
|Switch between IR sensor and TV&lt;br /&gt;
|-&lt;br /&gt;
|TMS DOWN &lt;br /&gt;
|Break track and return to slave mode&lt;br /&gt;
|-&lt;br /&gt;
|PINKY&lt;br /&gt;
|Toggle FOV (wide - narrow)&lt;br /&gt;
|-&lt;br /&gt;
|MAN RNG (rotate)&lt;br /&gt;
|Change variable zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNCAGE&lt;br /&gt;
|Toggle LST mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 {{Nav UOAF}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UOAF]]&lt;br /&gt;
[[Category:UOAF: BMS Codex]]&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=File:TGPpoint.jpg&amp;diff=4466</id>
		<title>File:TGPpoint.jpg</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=File:TGPpoint.jpg&amp;diff=4466"/>
		<updated>2017-04-10T20:38:11Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=Air-to-air_TGP&amp;diff=4366</id>
		<title>Air-to-air TGP</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=Air-to-air_TGP&amp;diff=4366"/>
		<updated>2017-03-26T00:37:18Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F16-TGP.jpg||none|600px|left|]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Learning objectives=&lt;br /&gt;
# Know how to use the TGP in air to air mode&lt;br /&gt;
# Be able to ID targets via the TGP &lt;br /&gt;
# Familiarize yourself with different TGP submodes in A-A mode &lt;br /&gt;
&lt;br /&gt;
=Changing the TGP operating mode=&lt;br /&gt;
OSB 1 displays the current operating mode and accesses the Mode Menu page. The TGP Mode Menu page provides switching between TGP modes and displays only those modes available.&amp;lt;br /&amp;gt; Operating mode selection is Master mode dependent; for the A-A Master mode, the TGP may be in A-A or STBY; and for the NAV Master mode, the TGP may be in A-A, A-G, or STBY.&lt;br /&gt;
&lt;br /&gt;
=Air to air mode functionality=            &lt;br /&gt;
The TGP A-A mode provides visual target identification and tracking of A-A targets. In A-A the TGP is initially commanded to the FCR LOS if the FCR is tracking an A-A target. If the TGP is not the SOI (Sensor of Interest) and the FCR is not tracking a target, the TGP LOS is positioned to 0 degrees azimuth and –3 degrees elevation. The TGP can track and maintain an A-A target independent of the FCR LOS, resulting in two A-A TD (target designator) boxes/TLL's (target locator lines) on the HUD. Once the TGP has been commanded to track, the TGP LOS and the FCR LOS are independent. The TGP LOS is shown as a dotted 50-mr A-A TD box in the HUD. If the TGP LOS is outside the HUD field-of-view, a dotted TLL and target angle are displayed.&lt;br /&gt;
[[File:TGP-AA.jpg|thumb|400px|AA TGP symbology|]]&lt;br /&gt;
&lt;br /&gt;
=Target ID using the TGP= &lt;br /&gt;
The ability to ID targets largely depends on one’s ability to recognize aircraft types. Once your target has been selected and the TGP is tracking, make sure your TGP zoom is set to NARO and 4.0x for better visual of your target at long distances. &lt;br /&gt;
&lt;br /&gt;
=TGP A-A Submodes=&lt;br /&gt;
==Slave== &lt;br /&gt;
In slave submode the TGP follows the System Point of Interest (SPI position). In A-A mode, the TGP is slaved to a bugged target or will centre just below the aircraft boresight.&lt;br /&gt;
==Point track== &lt;br /&gt;
POINT track mode tracks single objects with well-defined edges, e.g. vehicles, some buildings. When POINT Track is established a box grows from the center of the crosshairs until the edges of the target are enclosed by it. The TGP tracker continuously updates the tracker box such that, when the aircraft is maneuvered, the tracker box changes to the new viewing aspect of the target. POINT is displayed below the crosshairs, indicating that track has been established. If the TGP cannot maintain POINT track because LOS to the target is blocked (pod masked or target hidden behind another object for example) then the pod will drop POINT track and switch to INR; it will not return to POINT unless a new POINT Track command is initiated. TMS-aft commands the TGP to break track and return to the SLAVE mode, meaning it is slaved back to the radar LOS. &lt;br /&gt;
==Inertial Rates (INR)== &lt;br /&gt;
The TGP also has an Inertial Rates (INR) track mode. INR track is entered automatically when the pod cannot track the scene with POINT tracking mode. This happens most often when the aircraft structure or stores mask the target. When in INR track the POD LOS will usually drift slowly away from the target. &lt;br /&gt;
&lt;br /&gt;
=Keybinds and functions=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!HOTAS&lt;br /&gt;
!ACTION&lt;br /&gt;
|-&lt;br /&gt;
|TMS UP  &lt;br /&gt;
|Commands point track on center of FOV&lt;br /&gt;
|-&lt;br /&gt;
|TMS DOWN &lt;br /&gt;
|Break track and return to slave mode&lt;br /&gt;
|-&lt;br /&gt;
|TMS LEFT  &lt;br /&gt;
|Toggle polarity (IR sensor only)&lt;br /&gt;
|-&lt;br /&gt;
|2 x TMS LEFT &amp;lt; 0.5 sec&lt;br /&gt;
|Switch between IR sensor and TV&lt;br /&gt;
|-&lt;br /&gt;
|PINKY&lt;br /&gt;
|Toggle FOV&lt;br /&gt;
|-&lt;br /&gt;
|MAN RNG&lt;br /&gt;
|Change variable zoom&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 {{Nav UOAF}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UOAF]]&lt;br /&gt;
[[Category:UOAF: BMS Codex]]&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=Air-to-ground_TGP&amp;diff=4259</id>
		<title>Air-to-ground TGP</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=Air-to-ground_TGP&amp;diff=4259"/>
		<updated>2017-03-22T23:14:06Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F16-TGP.jpg||none|600px|left|]]&lt;br /&gt;
In falcon BMS, the F16 can carry either a Lantirn or a Sniper XR designation pod depending on the block. Those targeting pods (TGP) provides positive target identification, autonomous tracking, GPS coordinate generation, and precise weapons guidance from extended standoff ranges.&amp;lt;br /&amp;gt;&lt;br /&gt;
In the air to ground task, they're mainly used to guide LGB on their targets. They also are equiped with a boresight correlator for automatic lock-on of the AGM-65 Maverick imaging infrared missiles.&lt;br /&gt;
&lt;br /&gt;
=Learning objectives=&lt;br /&gt;
# Set up the Laser page in the DED (combat mode, codes and lasing timer)&lt;br /&gt;
# Know the basic symbology of the TGP page&lt;br /&gt;
# Know how to switch between different camera modes (WHOT - BHOT - TV) and how to zoom &lt;br /&gt;
# Understand what is the airframe masking and how to use the situational awareness indicator to avoid it.&lt;br /&gt;
# Know the usefull functions of the HOTAS concerning TGP (pinky switch for FOV, TMS left for TGP polarity etc)&lt;br /&gt;
# know the different methods of lasing (Timer or manual with first trigger detent)&lt;br /&gt;
# Know how to use the laser spot tracker (LST)&lt;br /&gt;
# Know how to use the IR pointer (PTR) to guide friendly aircraft on a target during flight with NVGs&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
=Introduction=&lt;br /&gt;
The AN/AAQ-33 Sniper Extended Range (XR) ATP is an electro-optical targeting system in a single, lightweight pod that is compatible with the latest precision-guided weapons for detecting, identifying and engaging multiple moving and fixed targets in air-to-air and air-to-ground engagements.&amp;lt;br/&amp;gt;&lt;br /&gt;
The Sniper XR ATP installs under the engine inlet on the right side of the aircraft as with previous targeting pods, yet is considerably narrower in diameter and lighter in weight, offering corresponding drag benefits.&amp;lt;br/&amp;gt;&lt;br /&gt;
=TGP Symbology=&lt;br /&gt;
[[File:TGPsymbol.jpg|none|600px]]&amp;lt;br/&amp;gt;&lt;br /&gt;
=Operating mode / Menu page=&lt;br /&gt;
*OSB 1 displays the current operating mode and accesses the Mode Menu page.&lt;br /&gt;
*Operating mode selection is Master mode dependent; for the A-G Master mode, the TGP maybe in A-G or STBY.&amp;lt;br/&amp;gt;&lt;br /&gt;
=Sensors=&lt;br /&gt;
There are 2 different types of sensors in the Sniper TGP. They both have settings and zoom that can be adjusted.&lt;br /&gt;
==Flir sensor==&lt;br /&gt;
The FLIR sensor detects relative temperature differences between an object and its surroundings and displays them, roll-stabilized, as different shades of grey on the MFD TGP page.&amp;lt;br/&amp;gt;&lt;br /&gt;
The FLIR video can show white objects as hot (WHOT) or black objects as hot (BHOT). Polarity can be changed by pressing OSB 6 hands off or by TMS-left on the HOTAS (with TGP as SOI).&amp;lt;br/&amp;gt;&lt;br /&gt;
==TV sensor==&lt;br /&gt;
The TV sensor can be selected by pressing OSB 6 or by clicking TMS-Left twice in less than 0.5 seconds. The TV has only 1 FOV 0.5° x 0.5° and one polarity, so TMS-Left will not change anything in this mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
==Field of View==&lt;br /&gt;
*The Sniper has 2 FOVs for the FLIR sensor: Wide and Narrow. The FOV can be switched between WIDE and NARO via OSB 3 or with the Expand/FOV switch (Pinky) on the HOTAS.&lt;br /&gt;
*The TV has only 1 FOV 0.5° x 0.5°&amp;lt;br/&amp;gt;&lt;br /&gt;
==Variable Zoom==&lt;br /&gt;
*The Sniper provides electronic zoom control that can be changed from 1x to 4x using the MAN RANGE/UNCAGE knob on the HOTAS.&lt;br /&gt;
*The variable zoom stays the same between sensor changes and the variable zoom setting label appears below the FOV label under OSB 3.&amp;lt;br/&amp;gt;&lt;br /&gt;
==North pointer==&lt;br /&gt;
is located in the top right of the TGP screen and shows an arrow pointing north.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Laser designator=&lt;br /&gt;
The Sniper XR ATP provides a laser transmitter and receiver operating at both combat and eye-safe wavelengths. The laser is used for ranging for navigation updates, for mark points, designating for some weapons and for LGB delivery.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Laser setup and LGB employment==&lt;br /&gt;
Laser setup and use for LGBs has been covered in the [[Laser guided bombs]] section.&amp;lt;br/&amp;gt;&lt;br /&gt;
''Note: This applies to all CCRP bomb drops; hold the pickle button for a few seconds before the release cue''.&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Laser ranging==&lt;br /&gt;
*When the laser is firing and the laser beam can reach the SPI position (laser is valid) an L will replace the T on the TGP MFD page next to the range in the lower left corner.&lt;br /&gt;
*When laser ranging happens then the range to SPI (slant range) information in the lower right of the HUD will be preceded by an L as well.&amp;lt;br/&amp;gt;&lt;br /&gt;
=IR pointer=&lt;br /&gt;
[[File:irpointer.jpg|thumb|TGP IR pointer symbology]]&lt;br /&gt;
==Basics==&lt;br /&gt;
The Sniper can fire an IR Pointer beam that can be detected by NVGs. IR pointer status can be selected by pressing OSB 2 on the MFD or by 2x TMS-Right &amp;lt; 0.5 seconds.&amp;lt;br/&amp;gt;&lt;br /&gt;
==Use of IR pointer with laser designator==&lt;br /&gt;
*When the IR pointer is selected, the PTR label under OSB 2 will be highlighted and a number 1-4 will show up in the lower right corner next to PTR. &lt;br /&gt;
*The number 1-4 indicates the flash pattern that the PTR is using; this way it's possible to distinguish between 4 different IR pointers being fired at the same time.&amp;lt;br/&amp;gt;&lt;br /&gt;
==Switching between IR Pointer and laser==&lt;br /&gt;
The IR Pointer is fired by pressing the trigger detent to either position. When the IR Pointer is fired, the PTR or BOTH labels under OSB 2 and in the lower right corner of the MFD will flash. If BOTH mode is selected the IR Pointer and laser can be fired simultaneously.&amp;lt;br/&amp;gt;&lt;br /&gt;
The option for the IR pointer are:&lt;br /&gt;
#Disabled - PTR OSB not flashing&lt;br /&gt;
#Enabled - PTR OSB flashing&lt;br /&gt;
#Both - BOTH on the PTR OSB&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=TGP A-G Submodes=&lt;br /&gt;
==Slave Submode==&lt;br /&gt;
In slave submode the Sniper follows the System Point Of Interest (SPI) position. In A-G mode the SPI position is determined by the current sensor that controls the SPI - usually the steerpoint until TGP is put into a track mode.&amp;lt;br/&amp;gt;&lt;br /&gt;
==LST==&lt;br /&gt;
*The LST can detect and track laser spots being designated by other aircraft in BMS. &lt;br /&gt;
*The LST detection FOV is 3°&lt;br /&gt;
*The code of the fired laser '''must match the LST code''' that is set on the DED Laser page.&lt;br /&gt;
*When using the LST the laser and IR pointer cannot fire.&lt;br /&gt;
*The pilot can select LST mode hands off by pressing the MAN RNG/UNCAGE knob&lt;br /&gt;
[[File:DEDlaser.jpg|thumb|Laser codes on the DED page]]&lt;br /&gt;
[[File:LSTsym.jpg|thumb|400px|LST symbology]]&lt;br /&gt;
&lt;br /&gt;
*When the LST function is started, the pod starts a search for a laser illuminated spot inside a 3° FOV around the SPI position.&lt;br /&gt;
*When a laser spot with laser code that matches the LST laser code is detected the Sniper tracks the spot and a small tracking box is displayed at the crosshairs.&lt;br /&gt;
*LST mode is exited when the pilot commands AREA or POINT track, enters slave mode with TMS-Aft, or by pressing the MAN RNG/UNCAGE knob or OSB 20.&lt;br /&gt;
&lt;br /&gt;
There are two modes in which LST operates and they are displayed at the bottom of the HUD:&lt;br /&gt;
#LSRCH indicating LST search&lt;br /&gt;
#DETECT for LST detection of laser energy prior to full track&lt;br /&gt;
#LTRACK for LST track&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Note: The SPI position and the LST tracked spot position may not coincide. The pilot should command AREA or POINT track before dropping ordnance on the SPI.''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Point Track==&lt;br /&gt;
&lt;br /&gt;
-WIP still, should be done tommorow-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Keybinds and functions=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!HOTAS&lt;br /&gt;
!ACTION&lt;br /&gt;
|-&lt;br /&gt;
|Trigger first detent  &lt;br /&gt;
|Fire Laser or IR pointer or both&lt;br /&gt;
|-&lt;br /&gt;
|TMS UP  &lt;br /&gt;
|Commands POINT track on center of FOV&lt;br /&gt;
|-&lt;br /&gt;
|TMS Right &lt;br /&gt;
|Commands AERA track on center of FOV&lt;br /&gt;
|-&lt;br /&gt;
|TMS LEFT  &lt;br /&gt;
|Toggle polarity (IR sensor only)&lt;br /&gt;
|-&lt;br /&gt;
|2 x TMS LEFT &amp;lt; 0.5 sec&lt;br /&gt;
|Switch between IR sensor and TV&lt;br /&gt;
|-&lt;br /&gt;
|TMS DOWN &lt;br /&gt;
|Break track and return to slave mode&lt;br /&gt;
|-&lt;br /&gt;
|PINKY&lt;br /&gt;
|Toggle FOV (wide - narrow)&lt;br /&gt;
|-&lt;br /&gt;
|MAN RNG (rotate)&lt;br /&gt;
|Change variable zoom&lt;br /&gt;
|-&lt;br /&gt;
|UNCAGE&lt;br /&gt;
|Toggle LST mode&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 {{Nav UOAF}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UOAF]]&lt;br /&gt;
[[Category:UOAF: BMS Codex]]&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=File:LSTsym.jpg&amp;diff=4258</id>
		<title>File:LSTsym.jpg</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=File:LSTsym.jpg&amp;diff=4258"/>
		<updated>2017-03-22T23:03:44Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=File:Irpointer.jpg&amp;diff=4257</id>
		<title>File:Irpointer.jpg</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=File:Irpointer.jpg&amp;diff=4257"/>
		<updated>2017-03-22T22:52:26Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4256</id>
		<title>Laser guided bombs</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4256"/>
		<updated>2017-03-22T22:49:02Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper-LGB.jpg|frameless|500px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laser guided bombs are one of the most popular precision guided bombs. In fact first laser guided bombs have seen active service as soon as the Vietnam war. Those bombs are widely represented in BMS and they're a must have against movers or precision targets.&lt;br /&gt;
&lt;br /&gt;
=Learning objectives=&lt;br /&gt;
# Set up your laser code in the 2D loadout panel&lt;br /&gt;
# Set up the Laser page in the DED (combat mode &amp;amp; codes)&lt;br /&gt;
# Know the TGP symbology as related to LGBs&lt;br /&gt;
# Know the useful functions of the HOTAS when dropping LGB &lt;br /&gt;
# Know how to do buddy lasing&lt;br /&gt;
&lt;br /&gt;
=Learning files=&lt;br /&gt;
*LGB TE that comes with stock KTO theater.&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Laser guided bombs use semi active laser guidance to strike a target with great accuracy. They are most commonly used to strike difficult precision targets. These weapons use on-board electronics to track targets that are designated by laser, typically in the infrared spectrum, and adjust their glide path to precisely strike the target. &lt;br /&gt;
The most used versions in the BMS F16 are: &lt;br /&gt;
*GBU 10 Paveway II(2000lb warhead) &lt;br /&gt;
*GBU 12 Paveway II(500lb warhead)&lt;br /&gt;
&lt;br /&gt;
=Setup=&lt;br /&gt;
Setting up the LGBs is a multi-step process starting in the 2D loadout screen. Once in the loadout screen the BOMB laser code can be changed. &amp;lt;br/&amp;gt;You will still need to check the TGP code on your DED once in the 3D.&lt;br /&gt;
The way to check or change the TGP code is by pressing the LIST button on the ICP then navigating to the MISC page by pressing 0 and finally pressing 5 to access the laser page.&amp;lt;br/&amp;gt; Available codes range from 1111-1788. '''You will also need to change the A-G section from TRNG to CMBT for the laser to fire.''' &amp;lt;br/&amp;gt;&lt;br /&gt;
It is also possible to change the auto lase time at the bottom of the laser DED page.&lt;br /&gt;
&lt;br /&gt;
 [[File:DEDlaser.jpg|frameless|300px|DED page showing laser codes]]&lt;br /&gt;
&lt;br /&gt;
=Laser operation=&lt;br /&gt;
The laser is an essential piece of equipment when employing LGBs as it helps guide the bomb onto its target. Laser is aimed using the TGP, however TGP operation is covered in the [[Air-to-ground TGP]] tutorial.&lt;br /&gt;
*The laser and LST codes and modes may be set in the DED laser page as shown above. &lt;br /&gt;
*The laser mode is set to Training by default for both AA and AG modes. &lt;br /&gt;
*The pilot can change the laser code to Combat for AG submode by placing the asterisks on the laser mode label and pressing any numeric key (1-9) on the ICP.&lt;br /&gt;
&lt;br /&gt;
When the laser is armed additional information is included on the lower part of the pod display, below the track status field.&lt;br /&gt;
&lt;br /&gt;
[[File:lasersym.jpg|frameless|500px]]&lt;br /&gt;
&lt;br /&gt;
A couple of things to note about the TGP symbology are:&lt;br /&gt;
#When the TGP LOS is pointed at the aircraft, laser fire is inhibited. &lt;br /&gt;
#Indications of a masked condition includes an M on the TGP page to the right of the L or T in the bottom right portion of the MFD and MASK adjacent to the flight path marker on the HUD.&lt;br /&gt;
#There is a warning zone outside of the actual mask zone which alerts the pilot that a mask condition is approaching. &lt;br /&gt;
#*When in the warning zone the TGP crosshairs flash and MASK flashes on the HUD. &lt;br /&gt;
#When conditions warrant for a MASK condition, MASK is displayed steadily on the above mentioned displays.&lt;br /&gt;
#When the laser is armed a laser status indication (L for combat or T for training) will appear to the right of the track status label. &lt;br /&gt;
#*The L or T will flash whenever the laser is firing (manual or automatic mode).&lt;br /&gt;
#In order to use the laser, '''laser arm must be on'''. It is located just above the Master Arm switch.&lt;br /&gt;
&lt;br /&gt;
=LGB Operation=&lt;br /&gt;
To release the LGBs:&lt;br /&gt;
#Master Arm must be set to on and the pilot should be in CCRP mode.&lt;br /&gt;
#To guide LGBs:&lt;br /&gt;
##the A-G laser must be set to CMBT &lt;br /&gt;
##the laser code must match the laser code that was set for the bombs (using the SET CODE button on the LOADOUT screen) or the bomb(s) will not guide on the laser spot.&lt;br /&gt;
:During LGB delivery the laser is designed to fire automatically for terminal guidance at the pre-defined time from bomb impact that is set on the laser DED page; the laser will keep firing until 2 seconds after the expected impact time. The pilot can choose to fire the laser manually by using the first trigger detent after bomb release.&lt;br /&gt;
&lt;br /&gt;
=Buddy lasing=&lt;br /&gt;
Buddy lasing in BMS can be useful in dropping your LGBs on a point which another aircraft is lasing. This is a fairly simple process. &lt;br /&gt;
*Bomb codes and TGP codes must match. This can be configured in the TGP page and the 2D loadout screen. &lt;br /&gt;
*Once they are matched, the aircraft carrying the bombs can drop on the location being lased by a different aircraft either by using a fixed steerpoint/markpoint or by searching for the position using the LST function of the TGP (covered in [[Air-to-ground TGP]]). &lt;br /&gt;
*The aircraft that is lasing must activate their laser at least 15 seconds before impact as to provide terminal guidance to the bomb.&lt;br /&gt;
&lt;br /&gt;
=Useful controls=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|TMS Left&lt;br /&gt;
|Toggle polarity&lt;br /&gt;
|-&lt;br /&gt;
|2x TMS Left&lt;br /&gt;
|Change sensor (IR/TV)&lt;br /&gt;
|-&lt;br /&gt;
|Trigger First detent&lt;br /&gt;
|Fire laser/IR pointer/Both&lt;br /&gt;
|-&lt;br /&gt;
|Pinky switch&lt;br /&gt;
|Toggle FOV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;{{Nav UOAF}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UOAF]]&lt;br /&gt;
[[Category:UOAF: BMS Codex]]&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=File:TGPsymbol.jpg&amp;diff=4255</id>
		<title>File:TGPsymbol.jpg</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=File:TGPsymbol.jpg&amp;diff=4255"/>
		<updated>2017-03-22T22:23:59Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4225</id>
		<title>Laser guided bombs</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4225"/>
		<updated>2017-03-22T21:35:35Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper-LGB.jpg|frameless|500px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laser guided bombs are one of the most popular precision guided bombs. In fact first laser guided bombs have seen active service as soon as the Vietnam war. Those bombs are widely represented in BMS and they're a must have against movers or precision targets.&lt;br /&gt;
&lt;br /&gt;
=Learning objectives=&lt;br /&gt;
# Set up your laser code in the 2D loadout panel&lt;br /&gt;
# Set up the Laser page in the DED (combat mode &amp;amp; codes)&lt;br /&gt;
# Know the TGP symbology as related to LGBs&lt;br /&gt;
# Know the useful functions of the HOTAS when dropping LGB &lt;br /&gt;
# Know how to do buddy lasing&lt;br /&gt;
&lt;br /&gt;
=Learning files=&lt;br /&gt;
*LGB TE that comes with stock KTO theater.&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Laser guided bombs use semi active laser guidance to strike a target with great accuracy. They are most commonly used to strike difficult precision targets. These weapons use on-board electronics to track targets that are designated by laser, typically in the infrared spectrum, and adjust their glide path to precisely strike the target. &lt;br /&gt;
The most used versions in the BMS F16 are: &lt;br /&gt;
*GBU 10 Paveway II(2000lb warhead) &lt;br /&gt;
*GBU 12 Paveway II(500lb warhead)&lt;br /&gt;
&lt;br /&gt;
=Setup=&lt;br /&gt;
Setting up the LGBs is a multi-step process starting in the 2D loadout screen. Once in the loadout screen the BOMB laser code can be changed. &amp;lt;br/&amp;gt;You will still need to check the TGP code on your DED once in the 3D.&lt;br /&gt;
The way to check or change the TGP code is by pressing the LIST button on the ICP then navigating to the MISC page by pressing 0 and finally pressing 5 to access the laser page.&amp;lt;br/&amp;gt; Available codes range from 1111-1788. '''You will also need to change the A-G section from TRNG to CMBT for the laser to fire.''' &lt;br /&gt;
&lt;br /&gt;
 [[File:DEDlaser.jpg|frameless|300px|DED page showing laser codes]]&lt;br /&gt;
&lt;br /&gt;
=Laser operation=&lt;br /&gt;
The laser is an essential piece of equipment when employing LGBs as it helps guide the bomb onto its target. Laser is aimed using the TGP, however TGP operation is covered in the [[Air-to-ground TGP]] tutorial.&lt;br /&gt;
*The laser and LST codes and modes may be set in the DED laser page as shown above. &lt;br /&gt;
*The laser mode is set to Training by default for both AA and AG modes. &lt;br /&gt;
*The pilot can change the laser code to Combat for AG submode by placing the asterisks on the laser mode label and pressing any numeric key (1-9) on the ICP.&lt;br /&gt;
&lt;br /&gt;
When the laser is armed additional information is included on the lower part of the pod display, below the track status field.&lt;br /&gt;
&lt;br /&gt;
[[File:lasersym.jpg|frameless|500px]]&lt;br /&gt;
&lt;br /&gt;
A couple of things to note about the TGP symbology are:&lt;br /&gt;
#When the TGP LOS is pointed at the aircraft, laser fire is inhibited. &lt;br /&gt;
#Indications of a masked condition includes an M on the TGP page to the right of the L or T in the bottom right portion of the MFD and MASK adjacent to the flight path marker on the HUD.&lt;br /&gt;
#There is a warning zone outside of the actual mask zone which alerts the pilot that a mask condition is approaching. &lt;br /&gt;
#*When in the warning zone the TGP crosshairs flash and MASK flashes on the HUD. &lt;br /&gt;
#When conditions warrant for a MASK condition, MASK is displayed steadily on the above mentioned displays.&lt;br /&gt;
#When the laser is armed a laser status indication (L for combat or T for training) will appear to the right of the track status label. &lt;br /&gt;
#*The L or T will flash whenever the laser is firing (manual or automatic mode).&lt;br /&gt;
#In order to use the laser, '''laser arm must be on'''. It is located just above the Master Arm switch.&lt;br /&gt;
&lt;br /&gt;
=LGB Operation=&lt;br /&gt;
To release the LGBs:&lt;br /&gt;
#Master Arm must be set to on and the pilot should be in CCRP mode.&lt;br /&gt;
#To guide LGBs:&lt;br /&gt;
##the A-G laser must be set to CMBT &lt;br /&gt;
##the laser code must match the laser code that was set for the bombs (using the SET CODE button on the LOADOUT screen) or the bomb(s) will not guide on the laser spot.&lt;br /&gt;
:During LGB delivery the laser is designed to fire automatically for terminal guidance at the pre-defined time from bomb impact that is set on the laser DED page; the laser will keep firing until 2 seconds after the expected impact time. The pilot can choose to fire the laser manually by using the first trigger detent after bomb release.&lt;br /&gt;
&lt;br /&gt;
=Buddy lasing=&lt;br /&gt;
Buddy lasing in BMS can be useful in dropping your LGBs on a point which another aircraft is lasing. This is a fairly simple process. &lt;br /&gt;
*Bomb codes and TGP codes must match. This can be configured in the TGP page and the 2D loadout screen. &lt;br /&gt;
*Once they are matched, the aircraft carrying the bombs can drop on the location being lased by a different aircraft either by using a fixed steerpoint/markpoint or by searching for the position using the LST function of the TGP (covered in [[Air-to-ground TGP]]). &lt;br /&gt;
*The aircraft that is lasing must activate their laser at least 15 seconds before impact as to provide terminal guidance to the bomb.&lt;br /&gt;
&lt;br /&gt;
=Useful controls=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|TMS Left&lt;br /&gt;
|Toggle polarity&lt;br /&gt;
|-&lt;br /&gt;
|2x TMS Left&lt;br /&gt;
|Change sensor (IR/TV)&lt;br /&gt;
|-&lt;br /&gt;
|Trigger First detent&lt;br /&gt;
|Fire laser/IR pointer/Both&lt;br /&gt;
|-&lt;br /&gt;
|Pinky switch&lt;br /&gt;
|Toggle FOV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;{{Nav UOAF}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UOAF]]&lt;br /&gt;
[[Category:UOAF: BMS Codex]]&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4218</id>
		<title>Laser guided bombs</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4218"/>
		<updated>2017-03-22T21:20:03Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper-LGB.jpg|frameless|500px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laser guided bombs are one of the most popular precision guided bombs. In fact first laser guided bombs have seen active service as soon as the Vietnam war. Those bombs are widely represented in BMS and they're a must have against movers or precision targets.&lt;br /&gt;
&lt;br /&gt;
=Learning objectives=&lt;br /&gt;
# Set up your laser code in the 2D loadout panel&lt;br /&gt;
# Set up the Laser page in the DED (combat mode &amp;amp; codes)&lt;br /&gt;
# Know the TGP symbology as related to LGBs&lt;br /&gt;
# Know the useful functions of the HOTAS when dropping LGB &lt;br /&gt;
# Know how to do buddy lasing&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Laser guided bombs use semi active laser guidance to strike a target with great accuracy. They are most commonly used to strike difficult precision targets. These weapons use on-board electronics to track targets that are designated by laser, typically in the infrared spectrum, and adjust their glide path to precisely strike the target. &lt;br /&gt;
The most used versions in the BMS F16 are: &lt;br /&gt;
*GBU 10 Paveway II(2000lb warhead) &lt;br /&gt;
*GBU 12 Paveway II(500lb warhead)&lt;br /&gt;
&lt;br /&gt;
=Setup=&lt;br /&gt;
Setting up the LGBs is a multi-step process starting in the 2D loadout screen. Once in the loadout screen the BOMB laser code can be changed. &amp;lt;br/&amp;gt;You will still need to check the TGP code on your DED once in the 3D.&lt;br /&gt;
The way to check or change the TGP code is by pressing the LIST button on the ICP then navigating to the MISC page by pressing 0 and finally pressing % to access the laser page.&amp;lt;br/&amp;gt; Available codes range from 1111-1788. '''You will also need to change the A-G section from TRNG to CMBT for the laser to fire.''' &lt;br /&gt;
&lt;br /&gt;
 [[File:DEDlaser.jpg|frameless|300px|DED page showing laser codes]]&lt;br /&gt;
&lt;br /&gt;
=Laser operation=&lt;br /&gt;
The laser is an essential piece of equipment when employing LGBs as it helps guide the bomb onto its target. Laser is aimed using the TGP, however TGP operation is covered in the [[Air-to-ground TGP]] tutorial.&lt;br /&gt;
*The laser and LST codes and modes may be set in the DED laser page as shown above. &lt;br /&gt;
*The laser mode is set to Training by default for both AA and AG modes. &lt;br /&gt;
*The pilot can change the laser code to Combat for AG submode by placing the asterisks on the laser mode label and pressing any numeric key (1-9) on the ICP.&lt;br /&gt;
&lt;br /&gt;
When the laser is armed additional information is included on the lower part of the pod display, below the track status field.&lt;br /&gt;
&lt;br /&gt;
[[File:lasersym.jpg|frameless|500px]]&lt;br /&gt;
&lt;br /&gt;
A couple of things to note about the TGP symbology are:&lt;br /&gt;
#When the TGP LOS is pointed at the aircraft, laser fire is inhibited. &lt;br /&gt;
#Indications of a masked condition includes an M on the TGP page to the right of the L or T in the bottom right portion of the MFD and MASK adjacent to the flight path marker on the HUD.&lt;br /&gt;
#There is a warning zone outside of the actual mask zone which alerts the pilot that a mask condition is approaching. &lt;br /&gt;
#*When in the warning zone the TGP crosshairs flash and MASK flashes on the HUD. &lt;br /&gt;
#When conditions warrant for a MASK condition, MASK is displayed steadily on the above mentioned displays.&lt;br /&gt;
#When the laser is armed a laser status indication (L for combat or T for training) will appear to the right of the track status label. &lt;br /&gt;
#*The L or T will flash whenever the laser is firing (manual or automatic mode).&lt;br /&gt;
#In order to use the laser, '''laser arm must be on'''. It is located just above the Master Arm switch.&lt;br /&gt;
&lt;br /&gt;
=LGB Operation=&lt;br /&gt;
To release the LGBs:&lt;br /&gt;
#Master Arm must be set to on and the pilot should be in CCRP mode.&lt;br /&gt;
#To guide LGBs:&lt;br /&gt;
##the A-G laser must be set to CMBT &lt;br /&gt;
##the laser code must match the laser code that was set for the bombs (using the SET CODE button on the LOADOUT screen) or the bomb(s) will not guide on the laser spot.&lt;br /&gt;
:During LGB delivery the laser is designed to fire automatically for terminal guidance at the pre-defined time from bomb impact that is set on the laser DED page; the laser will keep firing until 2 seconds after the expected impact time. The pilot can choose to fire the laser manually by using the first trigger detent after bomb release.&lt;br /&gt;
&lt;br /&gt;
=Buddy lasing=&lt;br /&gt;
Buddy lasing in BMS can be useful in dropping your LGBs on a point which another aircraft is lasing. This is a fairly simple process. &lt;br /&gt;
*Bomb codes and TGP codes must match. This can be configured in the TGP page and the 2D loadout screen. &lt;br /&gt;
*Once they are matched, the aircraft carrying the bombs can drop on the location being lased by a different aircraft either by using a fixed steerpoint/markpoint or by searching for the position using the LST function of the TGP (covered in [[Air-to-ground TGP]]). &lt;br /&gt;
*The aircraft that is lasing must activate their laser at least 15 seconds before impact as to provide terminal guidance to the bomb.&lt;br /&gt;
&lt;br /&gt;
=Useful controls=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|TMS Left&lt;br /&gt;
|Toggle polarity&lt;br /&gt;
|-&lt;br /&gt;
|2x TMS Left&lt;br /&gt;
|Change sensor (IR/TV)&lt;br /&gt;
|-&lt;br /&gt;
|Trigger First detent&lt;br /&gt;
|Fire laser/IR pointer/Both&lt;br /&gt;
|-&lt;br /&gt;
|Pinky switch&lt;br /&gt;
|Toggle FOV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;{{Nav UOAF}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UOAF]]&lt;br /&gt;
[[Category:UOAF: BMS Codex]]&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4202</id>
		<title>Laser guided bombs</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4202"/>
		<updated>2017-03-22T20:19:35Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper-LGB.jpg|frameless|500px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laser guided bombs are one of the most popular precision guided bombs. In fact first laser guided bombs have seen active service as soon as the Vietnam war. Those bombs are widely represented in BMS and they're a must have against movers or precision targets.&lt;br /&gt;
&lt;br /&gt;
=Learning objectives=&lt;br /&gt;
# Set up your laser code in the 2D loadout panel&lt;br /&gt;
# Set up the Laser page in the DED (combat mode &amp;amp; codes)&lt;br /&gt;
# Know the TGP symbology as related to LGBs&lt;br /&gt;
# Know the useful functions of the HOTAS when dropping LGB &lt;br /&gt;
# Know how to do buddy lasing&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Laser guided bombs use semi active laser guidance to strike a target with great accuracy. They are most commonly used to strike difficult precision targets. These weapons use on-board electronics to track targets that are designated by laser, typically in the infrared spectrum, and adjust their glide path to precisely strike the target. &lt;br /&gt;
The most used versions in the BMS F16 are: &lt;br /&gt;
*GBU 10 Paveway II(2000lb warhead) &lt;br /&gt;
*GBU 12 Paveway II(500lb warhead)&lt;br /&gt;
&lt;br /&gt;
=Setup=&lt;br /&gt;
Setting up the LGBs is a multi-step process starting in the 2D loadout screen. Once in the loadout screen the BOMB laser code can be changed. &amp;lt;br/&amp;gt;You will still need to check the TGP code on your DED once in the 3D.&lt;br /&gt;
The way to check or change the TGP code is by pressing the LIST button on the ICP then navigating to the MISC page by pressing 0 and finally pressing % to access the laser page.&amp;lt;br/&amp;gt; Available codes range from 1111-1788. '''You will also need to change the A-G section from TRNG to CMBT for the laser to fire.''' &lt;br /&gt;
&lt;br /&gt;
 [[File:DEDlaser.jpg|frameless|300px|DED page showing laser codes]]&lt;br /&gt;
&lt;br /&gt;
=Laser operation=&lt;br /&gt;
The laser is an essential piece of equipment when employing LGBs as it helps guide the bomb onto its target. Laser is aimed using the TGP, however TGP operation is covered in the [[Air-to-ground TGP]] tutorial.&lt;br /&gt;
*The laser and LST codes and modes may be set in the DED laser page as shown above. &lt;br /&gt;
*The laser mode is set to Training by default for both AA and AG modes. &lt;br /&gt;
*The pilot can change the laser code to Combat for AG submode by placing the asterisks on the laser mode label and pressing any numeric key (1-9) on the ICP.&lt;br /&gt;
&lt;br /&gt;
When the laser is armed additional information is included on the lower part of the pod display, below the track status field.&lt;br /&gt;
&lt;br /&gt;
[[File:lasersym.jpg|frameless|300px]]&lt;br /&gt;
&lt;br /&gt;
A couple of things to note about the TGP symbology are:&lt;br /&gt;
#When the TGP LOS is pointed at the aircraft, laser fire is inhibited. &lt;br /&gt;
#Indications of a masked condition includes an M on the TGP page to the right of the L or T in the bottom right portion of the MFD and MASK adjacent to the flight path marker on the HUD.&lt;br /&gt;
#There is a warning zone outside of the actual mask zone which alerts the pilot that a mask condition is approaching. &lt;br /&gt;
#*When in the warning zone the TGP crosshairs flash and MASK flashes on the HUD. &lt;br /&gt;
#When conditions warrant for a MASK condition, MASK is displayed steadily on the above mentioned displays.&lt;br /&gt;
#When the laser is armed a laser status indication (L for combat or T for training) will appear to the right of the track status label. &lt;br /&gt;
#*The L or T will flash whenever the laser is firing (manual or automatic mode).&lt;br /&gt;
#In order to use the laser, '''laser arm must be on'''. It is located just above the Master Arm switch.&lt;br /&gt;
&lt;br /&gt;
=LGB Operation=&lt;br /&gt;
To release the LGBs:&lt;br /&gt;
#Master Arm must be set to on and the pilot should be in CCRP mode.&lt;br /&gt;
#To guide LGBs:&lt;br /&gt;
##the A-G laser must be set to CMBT &lt;br /&gt;
##the laser code must match the laser code that was set for the bombs (using the SET CODE button on the LOADOUT screen) or the bomb(s) will not guide on the laser spot.&lt;br /&gt;
:During LGB delivery the laser is designed to fire automatically for terminal guidance at the pre-defined time from bomb impact that is set on the laser DED page; the laser will keep firing until 2 seconds after the expected impact time. The pilot can choose to fire the laser manually by using the first trigger detent after bomb release.&lt;br /&gt;
&lt;br /&gt;
=Buddy lasing=&lt;br /&gt;
Buddy lasing in BMS can be useful in dropping your LGBs on a point which another aircraft is lasing. This is a fairly simple process. &lt;br /&gt;
*Bomb codes and TGP codes must match. This can be configured in the TGP page and the 2D loadout screen. &lt;br /&gt;
*Once they are matched, the aircraft carrying the bombs can drop on the location being lased by a different aircraft either by using a fixed steerpoint/markpoint or by searching for the position using the LST function of the TGP (covered in [[Air-to-ground TGP]]). &lt;br /&gt;
*The aircraft that is lasing must activate their laser at least 15 seconds before impact as to provide terminal guidance to the bomb.&lt;br /&gt;
&lt;br /&gt;
=Useful controls=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|TMS Left&lt;br /&gt;
|Toggle polarity&lt;br /&gt;
|-&lt;br /&gt;
|2x TMS Left&lt;br /&gt;
|Change sensor (IR/TV)&lt;br /&gt;
|-&lt;br /&gt;
|Trigger First detent&lt;br /&gt;
|Fire laser/IR pointer/Both&lt;br /&gt;
|-&lt;br /&gt;
|Pinky switch&lt;br /&gt;
|Toggle FOV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;{{Nav UOAF}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UOAF]]&lt;br /&gt;
[[Category:UOAF: BMS Codex]]&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4201</id>
		<title>Laser guided bombs</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4201"/>
		<updated>2017-03-22T20:16:57Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper-LGB.jpg|frameless|500px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laser guided bombs are one of the most popular precision guided bombs. In fact first laser guided bombs have seen active service as soon as the Vietnam war. Those bombs are widely represented in BMS and they're a must have against movers or precision targets.&lt;br /&gt;
&lt;br /&gt;
=Learning objectives=&lt;br /&gt;
# Set up your laser code in the 2D loadout panel&lt;br /&gt;
# Set up the Laser page in the DED (combat mode &amp;amp; codes)&lt;br /&gt;
# Know the TGP symbology as related to LGBs&lt;br /&gt;
# Know the useful functions of the HOTAS when dropping LGB &lt;br /&gt;
# Know how to do buddy lasing&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Laser guided bombs use semi active laser guidance to strike a target with great accuracy. They are most commonly used to strike difficult precision targets. These weapons use on-board electronics to track targets that are designated by laser, typically in the infrared spectrum, and adjust their glide path to precisely strike the target. &lt;br /&gt;
The most used versions in the BMS F16 are: &lt;br /&gt;
*GBU 10 Paveway II(2000lb warhead) &lt;br /&gt;
*GBU 12 Paveway II(500lb warhead)&lt;br /&gt;
&lt;br /&gt;
=Setup=&lt;br /&gt;
Setting up the LGBs is a multi-step process starting in the 2D loadout screen. Once in the loadout screen the BOMB laser code can be changed. &amp;lt;br/&amp;gt;You will still need to check the TGP code on your DED once in the 3D.&lt;br /&gt;
The way to check or change the TGP code is by pressing the LIST button on the ICP then navigating to the MISC page by pressing 0 and finally pressing % to access the laser page.&amp;lt;br/&amp;gt; Available codes range from 1111-1788. '''You will also need to change the A-G section from TRNG to CMBT for the laser to fire.''' &lt;br /&gt;
&lt;br /&gt;
 [[File:DEDlaser.jpg|frameless|DED page showing laser codes]]&lt;br /&gt;
&lt;br /&gt;
=Laser operation=&lt;br /&gt;
The laser is an essential piece of equipment when employing LGBs as it helps guide the bomb onto its target. Laser is aimed using the TGP, however TGP operation is covered in the [[Air-to-ground TGP]] tutorial.&lt;br /&gt;
*The laser and LST codes and modes may be set in the DED laser page as shown above. &lt;br /&gt;
*The laser mode is set to Training by default for both AA and AG modes. &lt;br /&gt;
*The pilot can change the laser code to Combat for AG submode by placing the asterisks on the laser mode label and pressing any numeric key (1-9) on the ICP.&lt;br /&gt;
&lt;br /&gt;
When the laser is armed additional information is included on the lower part of the pod display, below the track status field.&lt;br /&gt;
&lt;br /&gt;
[[File:lasersym.jpg|frameless|500px|TGP symbology related to LGBs]]&lt;br /&gt;
&lt;br /&gt;
A couple of things to note about the TGP symbology are:&lt;br /&gt;
#When the TGP LOS is pointed at the aircraft, laser fire is inhibited. &lt;br /&gt;
#Indications of a masked condition includes an M on the TGP page to the right of the L or T in the bottom right portion of the MFD and MASK adjacent to the flight path marker on the HUD.&lt;br /&gt;
#There is a warning zone outside of the actual mask zone which alerts the pilot that a mask condition is approaching. &lt;br /&gt;
#*When in the warning zone the TGP crosshairs flash and MASK flashes on the HUD. &lt;br /&gt;
#When conditions warrant for a MASK condition, MASK is displayed steadily on the above mentioned displays.&lt;br /&gt;
#When the laser is armed a laser status indication (L for combat or T for training) will appear to the right of the track status label. &lt;br /&gt;
#*The L or T will flash whenever the laser is firing (manual or automatic mode).&lt;br /&gt;
#In order to use the laser, '''laser arm must be on'''. It is located just above the Master Arm switch.&lt;br /&gt;
&lt;br /&gt;
=LGB Operation=&lt;br /&gt;
To release the LGBs:&lt;br /&gt;
#Master Arm must be set to on and the pilot should be in CCRP mode.&lt;br /&gt;
#To guide LGBs:&lt;br /&gt;
##the A-G laser must be set to CMBT &lt;br /&gt;
##the laser code must match the laser code that was set for the bombs (using the SET CODE button on the LOADOUT screen) or the bomb(s) will not guide on the laser spot.&lt;br /&gt;
:During LGB delivery the laser is designed to fire automatically for terminal guidance at the pre-defined time from bomb impact that is set on the laser DED page; the laser will keep firing until 2 seconds after the expected impact time. The pilot can choose to fire the laser manually by using the first trigger detent after bomb release.&lt;br /&gt;
&lt;br /&gt;
=Buddy lasing=&lt;br /&gt;
Buddy lasing in BMS can be useful in dropping your LGBs on a point which another aircraft is lasing. This is a fairly simple process. &lt;br /&gt;
*Bomb codes and TGP codes must match. This can be configured in the TGP page and the 2D loadout screen. &lt;br /&gt;
*Once they are matched, the aircraft carrying the bombs can drop on the location being lased by a different aircraft either by using a fixed steerpoint/markpoint or by searching for the position using the LST function of the TGP (covered in [[Air-to-ground TGP]]). &lt;br /&gt;
*The aircraft that is lasing must activate their laser at least 15 seconds before impact as to provide terminal guidance to the bomb.&lt;br /&gt;
&lt;br /&gt;
=Useful controls=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|TMS Left&lt;br /&gt;
|Toggle polarity&lt;br /&gt;
|-&lt;br /&gt;
|2x TMS Left&lt;br /&gt;
|Change sensor (IR/TV)&lt;br /&gt;
|-&lt;br /&gt;
|Trigger First detent&lt;br /&gt;
|Fire laser/IR pointer/Both&lt;br /&gt;
|-&lt;br /&gt;
|Pinky switch&lt;br /&gt;
|Toggle FOV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;{{Nav UOAF}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UOAF]]&lt;br /&gt;
[[Category:UOAF: BMS Codex]]&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4200</id>
		<title>Laser guided bombs</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4200"/>
		<updated>2017-03-22T20:16:29Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper-LGB.jpg|frameless|500px]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laser guided bombs are one of the most popular precision guided bombs. In fact first laser guided bombs have seen active service as soon as the Vietnam war. Those bombs are widely represented in BMS and they're a must have against movers or precision targets.&lt;br /&gt;
&lt;br /&gt;
=Learning objectives=&lt;br /&gt;
# Set up your laser code in the 2D loadout panel&lt;br /&gt;
# Set up the Laser page in the DED (combat mode &amp;amp; codes)&lt;br /&gt;
# Know the TGP symbology as related to LGBs&lt;br /&gt;
# Know the useful functions of the HOTAS when dropping LGB &lt;br /&gt;
# Know how to do buddy lasing&lt;br /&gt;
&lt;br /&gt;
=Introduction=&lt;br /&gt;
Laser guided bombs use semi active laser guidance to strike a target with great accuracy. They are most commonly used to strike difficult precision targets. These weapons use on-board electronics to track targets that are designated by laser, typically in the infrared spectrum, and adjust their glide path to precisely strike the target. &lt;br /&gt;
The most used versions in the BMS F16 are: &lt;br /&gt;
*GBU 10 Paveway II(2000lb warhead) &lt;br /&gt;
*GBU 12 Paveway II(500lb warhead)&lt;br /&gt;
&lt;br /&gt;
=Setup=&lt;br /&gt;
Setting up the LGBs is a multi-step process starting in the 2D loadout screen. Once in the loadout screen the BOMB laser code can be changed. &amp;lt;br/&amp;gt;You will still need to check the TGP code on your DED once in the 3D.&lt;br /&gt;
The way to check or change the TGP code is by pressing the LIST button on the ICP then navigating to the MISC page by pressing 0 and finally pressing % to access the laser page.&amp;lt;br/&amp;gt; Available codes range from 1111-1788. '''You will also need to change the A-G section from TRNG to CMBT for the laser to fire.''' &lt;br /&gt;
&lt;br /&gt;
 [[File:DEDlaser.jpg|thumb|DED page showing laser codes]]&lt;br /&gt;
&lt;br /&gt;
=Laser operation=&lt;br /&gt;
The laser is an essential piece of equipment when employing LGBs as it helps guide the bomb onto its target. Laser is aimed using the TGP, however TGP operation is covered in the [[Air-to-ground TGP]] tutorial.&lt;br /&gt;
*The laser and LST codes and modes may be set in the DED laser page as shown above. &lt;br /&gt;
*The laser mode is set to Training by default for both AA and AG modes. &lt;br /&gt;
*The pilot can change the laser code to Combat for AG submode by placing the asterisks on the laser mode label and pressing any numeric key (1-9) on the ICP.&lt;br /&gt;
&lt;br /&gt;
When the laser is armed additional information is included on the lower part of the pod display, below the track status field.&lt;br /&gt;
&lt;br /&gt;
[[File:lasersym.jpg|frameless|500px|TGP symbology related to LGBs]]&lt;br /&gt;
&lt;br /&gt;
A couple of things to note about the TGP symbology are:&lt;br /&gt;
#When the TGP LOS is pointed at the aircraft, laser fire is inhibited. &lt;br /&gt;
#Indications of a masked condition includes an M on the TGP page to the right of the L or T in the bottom right portion of the MFD and MASK adjacent to the flight path marker on the HUD.&lt;br /&gt;
#There is a warning zone outside of the actual mask zone which alerts the pilot that a mask condition is approaching. &lt;br /&gt;
#*When in the warning zone the TGP crosshairs flash and MASK flashes on the HUD. &lt;br /&gt;
#When conditions warrant for a MASK condition, MASK is displayed steadily on the above mentioned displays.&lt;br /&gt;
#When the laser is armed a laser status indication (L for combat or T for training) will appear to the right of the track status label. &lt;br /&gt;
#*The L or T will flash whenever the laser is firing (manual or automatic mode).&lt;br /&gt;
#In order to use the laser, '''laser arm must be on'''. It is located just above the Master Arm switch.&lt;br /&gt;
&lt;br /&gt;
=LGB Operation=&lt;br /&gt;
To release the LGBs:&lt;br /&gt;
#Master Arm must be set to on and the pilot should be in CCRP mode.&lt;br /&gt;
#To guide LGBs:&lt;br /&gt;
##the A-G laser must be set to CMBT &lt;br /&gt;
##the laser code must match the laser code that was set for the bombs (using the SET CODE button on the LOADOUT screen) or the bomb(s) will not guide on the laser spot.&lt;br /&gt;
:During LGB delivery the laser is designed to fire automatically for terminal guidance at the pre-defined time from bomb impact that is set on the laser DED page; the laser will keep firing until 2 seconds after the expected impact time. The pilot can choose to fire the laser manually by using the first trigger detent after bomb release.&lt;br /&gt;
&lt;br /&gt;
=Buddy lasing=&lt;br /&gt;
Buddy lasing in BMS can be useful in dropping your LGBs on a point which another aircraft is lasing. This is a fairly simple process. &lt;br /&gt;
*Bomb codes and TGP codes must match. This can be configured in the TGP page and the 2D loadout screen. &lt;br /&gt;
*Once they are matched, the aircraft carrying the bombs can drop on the location being lased by a different aircraft either by using a fixed steerpoint/markpoint or by searching for the position using the LST function of the TGP (covered in [[Air-to-ground TGP]]). &lt;br /&gt;
*The aircraft that is lasing must activate their laser at least 15 seconds before impact as to provide terminal guidance to the bomb.&lt;br /&gt;
&lt;br /&gt;
=Useful controls=&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|TMS Left&lt;br /&gt;
|Toggle polarity&lt;br /&gt;
|-&lt;br /&gt;
|2x TMS Left&lt;br /&gt;
|Change sensor (IR/TV)&lt;br /&gt;
|-&lt;br /&gt;
|Trigger First detent&lt;br /&gt;
|Fire laser/IR pointer/Both&lt;br /&gt;
|-&lt;br /&gt;
|Pinky switch&lt;br /&gt;
|Toggle FOV&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt; &amp;lt;/nowiki&amp;gt;{{Nav UOAF}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UOAF]]&lt;br /&gt;
[[Category:UOAF: BMS Codex]]&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4199</id>
		<title>Laser guided bombs</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=Laser_guided_bombs&amp;diff=4199"/>
		<updated>2017-03-22T19:46:48Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: Learning objectives shortened as to focus on the topic at hand.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Viper-LGB.jpg||none|600px|left|]]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Laser guided bombs ires one of the most popular precision guided bomsb mainly due to the fact they have played a decisive role during the Gulf War. In fac,t first laser guided bombs have seen active service as soon as the Vietnam war. Those bombs are widely represented in BMS and they're a must have against the movers.&lt;br /&gt;
&lt;br /&gt;
=Learning objectives=&lt;br /&gt;
# Set up your laser code in the 2D loadout panel&lt;br /&gt;
# Set up the Laser page in the DED (combat mode &amp;amp; codes)&lt;br /&gt;
# Know the TGP symbology&lt;br /&gt;
as related to LGBs&lt;br /&gt;
# Know the useful functions of the HOTAS when dropping LGB &lt;br /&gt;
# Know how to do buddy lasing&lt;br /&gt;
&lt;br /&gt;
 {{Nav UOAF}}&lt;br /&gt;
&lt;br /&gt;
[[Category:UOAF]]&lt;br /&gt;
[[Category:UOAF: BMS Codex]]&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=File:DEDlaser.jpg&amp;diff=4198</id>
		<title>File:DEDlaser.jpg</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=File:DEDlaser.jpg&amp;diff=4198"/>
		<updated>2017-03-22T19:44:47Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: Used in laser guided bombs tutorial. Displays DED page for code selection.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Used in laser guided bombs tutorial. Displays DED page for code selection.&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
	<entry>
		<id>http://codex.uoaf.net/index.php?title=File:Lasersym.jpg&amp;diff=4197</id>
		<title>File:Lasersym.jpg</title>
		<link rel="alternate" type="text/html" href="http://codex.uoaf.net/index.php?title=File:Lasersym.jpg&amp;diff=4197"/>
		<updated>2017-03-22T19:44:02Z</updated>

		<summary type="html">&lt;p&gt;Nebojsa: Used in laser guided bombs tutorial. Displays TGP symbology.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Used in laser guided bombs tutorial. Displays TGP symbology.&lt;br /&gt;
== Licensing ==&lt;br /&gt;
{{PD}}&lt;/div&gt;</summary>
		<author><name>Nebojsa</name></author>
		
	</entry>
</feed>