Difference between revisions of "ARMs"
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=HAD= | =HAD= | ||
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+ | Presents a map, similar to the HSD, but show different emitting radars on it. Lock on a radar and fire. | ||
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+ | Biggest issue is co-located radars that overlap. Zooming in can sometimes help, but more often, switch to a HAS shot to surgically target a radar. | ||
=WPN Modes= | =WPN Modes= |
Revision as of 14:22, 18 March 2017
Contents
Learning objectives
- Know how to use HAD
- Know how to use WPN page
- Know when and how to use POS (EOM, PB, RUK)
- Know when and how to use HAS
HAD
Presents a map, similar to the HSD, but show different emitting radars on it. Lock on a radar and fire.
Biggest issue is co-located radars that overlap. Zooming in can sometimes help, but more often, switch to a HAS shot to surgically target a radar.
WPN Modes
POS
POS will always slave to a selected steerpoint; no steerpoint means no shot in POS mode
- Manually select steerpoints or threat steers in HSD or jump to pre-planned target steerpoints using UFC
- Alternately, set mark points as references to radars to use POS mode
- In POS, you can use EOM (very fine control – you know exactly where the target is and it is on the current steerpoint), PB (wider control – the target is close to a threat steer point), or RUK (extremely wide control – the target is around your current position and will lock on to the first thing it sees). You still need a steerpoint, remember.
- RUK is LOAL, HAS is LOBL.
- RUK, PB, EOM are all three POS modes and all POS modes are steerpoint-directed in azimuth. The difference is in end game seeker activity and assumed range only. EOM and PB assume range = range to steerpoint. RUK assumes range = maximum.
- EOM = point
- PB = area
- RUK = lane
- RUK is for painting a long, wide stripe of ground with HARM coverage. PB is for a floodlight on an area. EOM is a laser pointer.
HAS
HARM as a Sensor allows you to lock onto a radar manually and have the ARM track that signal.
- Switch to WPN
- Switch to HAS
- Cycle tables to the one with the radar you want to track
- Lock up radar with cursor
- Wait until RDY displays
- Put the target in the box on the HUD
- Estimate if range is adequate
- Fire
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