Difference between revisions of "UOMODS A3"

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Details to Follow
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{{ood}}
  
== AntonStruyk - Zeus Expanded Functions ==
+
== ASDG Joint Rails - DISABLED  ==
===OVERVIEW===
 
Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring any extra mods running on other clients or the server.
 
  
Ares is designed to work with dedicated servers which may be running missions that allow JIP and respawn. The new functionality it is aimed at running with trusted players in a structured mission and is not recommended for general 'public server' play.
+
asdg_jointrails.pbo
  
Check out the full feature list and documentation at: https://github.com/astruyk/Ares/wiki
+
[http://www.armaholic.com/page.php?id=23242 ArmaHolic - Download]
Or check out the source code at: https://github.com/astruyk/Ares
 
  
Changelists
+
Version 0.16
  
V.1.2.0
+
== ASR AI - DISABLED ==
* General - Fix an issue with some modules running twice when dedicated server had Ares mod loaded (See #144)
+
asr_ai3_cfgweapons.pbo<br />
* Spawn - Add ability to spawn submarine
+
asr_ai3_main.pbo<br />
* Spawn - Add ability to spawn trawler
+
asr_ai3_rhs.pbo<br />
* Save/Load - Include some larger options when choosing the radius for saving to clipboard (1k, 2k, 5k)
+
[[ASR AI|ASR AI - Guide]]<br />
* Util - Add module to delete closest LZ, RP or Artillery Target (hack fix in case they are not editable, see #145)
+
[http://forums.bistudio.com/showthread.php?173515-Asr-ai-3 BIForums - Thread]
  
V.1.1.0
+
Version v0.9.24<br />
* Arsenal - Added an 'Add All ...' option to Arsenal that adds all items from loaded mods automatically.
 
* Behaviours - Add ability for players to 'Release' surrendered units (as alternative to 'Secure'). Can also be applied by Zeus when dropping the module on a surrendered unit.
 
* Behaviours - Artillery targets are now named phonetically (Alpha, Bravo, Charlie, etc...)
 
* Behaviours - Don't allow the surrender module to affect players
 
* Behaviours - Fix an issue where units garrisoned on a roof would not stand back up when un-garrisoned until they completed rejoining the squad.
 
* Equipment - Combined Enabling & Disabling thermals into a single module. Added ability to apply to sides as well as groups (when placed in empty space).
 
* Equipment - Combined flashlight control modules into a single module. Added ability to apply to sides as well as groups (when placed in empty space).
 
* Equipment - Created combined Enable/Disable NVG module (as opposed to just the 'Disable' that was previously present). Added ability to apply to sides as well as groups (when placed in empty space).
 
* General - Fix an issue where the item under the mouse cursor wasn't always being detected correctly.
 
* General - Fixed minor UI issue where 'Cancel' text in dialogs was wrapping incorrectly.
 
* General - Removed defunct CFB_AG script
 
* Reinforcements - Added ability for missions to specify custom reinforcement pools. See the wiki for details.
 
* Reinforcements - Added ability to set default behaviour of troops after they unload from transport
 
* Reinforcements - Added example scripts in the 'extras' folder showing how to define custom reinforcement pools.
 
* Reinforcements - LZ's and RP's are now named phonetically (Alpha, Bravo, Charlie, etc...)
 
* Reinforcements - Tweak the default reinforcement pools to include fewer 'Lite' soldiers
 
* Teleport - Improved 'Teleport Group' and 'Teleport Single Unit' modules to not require teleporters.
 
* Util - Add more distance options when adding/removing objects from curator.
 
* Util - Made behaviour of Copy/Paste dialog (for Save/Load & Arsenal functions) consistent on dedicated servers and local servers. You MUST copy and paste by hand in all cases now.
 
  
V.1.0.2
+
== AntonStruyk - Zeus Expanded Functions ==
* Fix an issue where running Ares on a dedicated server or on more than one client would cause a race-condition that would break lots of modules.
+
ares_zeusextensions.pbo
  
V.1.0.1 - Bugfixes
+
[http://forums.bistudio.com/showthread.php?185254-Ares-Modules-expanding-Zeus-functionality-Release-Thread BIForums - Thread]
* Behaviours - Fix issue where 'Fire Artillery' module wouldn't work with units that were spawned by dedicated server
 
* Behaviours - Garrisoned units should turn to fire at enemy units now
 
* Behaviours - Possible fix for issue where sometimes patrols would set wapoints around [0,0,0] instead of around selected unit
 
* Behaviours - Prevent 'Patrol' module from generating waypoints for players
 
* Experimental (Reinforcements) - Added some CFB_Skins units to reinforcement pools. Will be tweaked going forward.
 
* Experimental (Reinforcements) - Added some RHS units to reinforcement pools. Will be tweaked going forward.
 
* General - Fix conficts with some other mods (MCC, AGM)
 
* Reinforcements - Possible fix for issue where sometimes reinforcements would spawn at [0,0,0] instead of where module was placed
 
* Teleport - Fix issue where creating too many teleporters would cause script errors due to running out of phonetic names
 
* Util - Fixed some issues where adding objects to curator would grab ambient objects (rabbits, snakes, etc..)
 
  
V.1.0.0 - Public Release!
+
Version 1.8.0<br />
* Actions - Fix issue where invisible Zeus sometimes wasn't
 
* Arsenal - 'Paste & Replace' works again
 
* Behaviours - Added 'Artillery' module to control AI artillery firing.
 
* Behaviours - Added 'Patrol' module to automatically generate patrol paths.
 
* Behaviours - Fix issue where sometimes un-garrisoned units still wouldn't move
 
* Behaviours - Secured units no longer stand back up 90% of the time after finishing 'sit' animation
 
* Behaviours - Totally re-wrote 'Search' and 'Search and Garrison' module logic to fix lots of issues.
 
* Equipment - Fix issue where only NATO NVG's were being removed with the 'Remove NVG's' module
 
* Equipment - Removed NVG's from unit inventory (even if not equipped).
 
* Equipment - Replaced laser pointers with flashlights when removing NVG's
 
* Extras - Added script to convert copied object positions to composition class format (replaces 'Save For Composition' module)
 
* General - Fixed a bunch of RPT spam
 
* General - Standardized all 'Choose' dialogs into one common reusable class.
 
* General - Totally re-organized all the source files into more sensible hierarchy.
 
* Reinforcements - Add new helicopters to reinforcement vehicle pools.
 
* Reinforcements - Added new 'Furthest', 'Nearest' and 'Least Used' options to LZ and RP choosing in Reinforcements.
 
* Reinforcements - Fixed some issues with helicopters waiting too long at LZ's
 
* Reinforcements/Artillery - Persistent modules can now be directly manipulated after creation
 
* Save/Load - Added support for pasting back into original position exactly.
 
* Save/Load - Fixed a number of issues where stacked objects wouldn't be placed correctly.
 
* Save/Load - Fixed issue where ambient objects (fish, chickens, snakes, etc...) were being caputured as well
 
* Save/Load - Include version number in copied data (future-proofing)
 
* Save/Load - Massive cleanup to fix a number of issues where objects would change positions when pasted in new positions.
 
* Teleport - Use 'standard' flagpole for teleporter objects (I still think stone monolith is cooler)
 
* Util - Allowed you to choose radius when adding/removing objects from Zeus
 
* Experimental - Custom Map Objects - Added preliminary support for allowing maps to add custom objects spawnable through Ares.
 
 
 
V.0.1.1
 
* Fixed backgrounds on some UI elements being transparent
 
* Reinforcements - Expanded deletion radius of 'Delete LZ/RP' module to 15m (from 5m)
 
* Reinforcements - Helicopters no longer wait after unloading troops.
 
* Reinforcements - Units don't wait as long before deleting themselves.
 
 
 
V.0.1.0 - BETA!
 
* Add 'Reinforcements' module.
 
* Fix backpacks not being removed when clearing inventory for Arsenal
 
* Fix pasting not working in MP (Affected Save/Load as well as Arsenal functions)
 
* Added the ability to paste saved objects into their original objects (instead of just relative to the cursor)
 
* Fixed issue where zeus teleporting himself would show the 'You are being teleported' message (was redundant)
 
* Added module to 'Save/Load' for Zeus to add all objects in the map to curator
 
* Added ability to teleport a group
 
 
 
V.0.0.2
 
* Added Arsenal functions
 
 
 
V.0.0.1
 
* Initial alpha release.
 
==FILES==
 
ares_zeusextensions.pbo
 
[http://forums.bistudio.com/showthread.php?185254-Ares-Modules-expanding-Zeus-functionality-Release-Thread BIForums - Thread]<br />
 
Version 1.2.0<br />
 
  
 
== Inko - Disposable Launchers ==
 
== Inko - Disposable Launchers ==
 
inko_disposable.pbo<br />
 
inko_disposable.pbo<br />
 +
 +
== Corax - Uniforms ==
 +
CORX_ATACS.pbo<br />CORX_DPCU.pbo<br />CORX_M81.pbo<br />CORX_Marpatwinter.pbo<br />CORX_3CDesert.pbo<br />CORX_6CDesert.pbo<br />CORX_Black.pbo<br />CORX_IDF.pbo<br />
  
 
== j0zh94 - Weapons ==
 
== j0zh94 - Weapons ==
jo_rf_ak12.pbo<br />
+
jo_rf_ak12.pbo<br />jo_rf_ak47.pbo<br />jo_mg_mg3.pbo<br />jo_rf_br.pbo<br />jo_rf_l85.pbo<br />jo_rf_rpk.pbo<br />jo_susat.pbo<br />jo_elcan.pbo
jo_rf_ak47.pbo<br />
+
 
jo_rf_aug.pbo<br />
+
jo_pphs.pbo<br />[http://forums.unitedoperations.net/index.php/topic/23662-arma-3-addons-project/ UnitedOperations - Thread]<br />
jo_rf_rpk.pbo<br />
 
uo_rf_l85.pbo<br />
 
jo_susat.pbo<br />
 
  
[http://forums.unitedoperations.net/index.php/topic/23662-arma-3-addons-project/ UnitedOperations - Thread]<br />
+
== Feint's Paddle Mod ==
 +
[http://forums.bistudio.com/showthread.php?179498-Paddle-Mod-RELEASED BIForums - Thread]<br />Version 0.26<br />
  
 
== Red Hammer Studios - RU + US Mods ==
 
== Red Hammer Studios - RU + US Mods ==
rhsusf_a2port_air.pbo<br />
+
[http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-0 BIForums - Thread]<br />Version 0.3.7.1 + 0.3.7<br />
rhsusf_a2port_armor.pbo<br />
 
rhsusf_c_a2port_air.pbo<br />
 
rhsusf_c_a2port_armor.pbo<br />
 
rhsusf_c_heavyweapons.pbo<br />
 
rhsusf_c_hmmwv.pbo<br />
 
rhsusf_c_m109.pbo<br />
 
rhsusf_c_m113.pbo<br />
 
rhsusf_c_m1a1.pbo<br />
 
rhsusf_c_m1a2.pbo<br />
 
rhsusf_c_troops.pbo<br />
 
rhsusf_c_weapons.pbo<br />
 
rhsusf_decals.pbo<br />
 
rhsusf_heavyweapons.pbo<br />
 
rhsusf_hmmwv.pbo<br />
 
rhsusf_infantry.pbo<br />
 
rhsusf_m109.pbo<br />
 
rhsusf_m113.pbo<br />
 
rhsusf_m1a1.pbo<br />
 
rhsusf_m1a2.pbo<br />
 
rhsusf_main.pbo<br />
 
rhsusf_weapons.pbo<br />
 
rhs_2s3.pbo<br />
 
rhs_a2port_air.pbo<br />
 
rhs_a2port_armor.pbo<br />
 
rhs_a2port_car.pbo<br />
 
rhs_a3retex.pbo<br />
 
rhs_bmd.pbo<br />
 
rhs_bmd_34.pbo<br />
 
rhs_bmp.pbo<br />
 
rhs_bmp3.pbo<br />
 
rhs_btr70.pbo<br />
 
rhs_btr80.pbo<br />
 
rhs_c_2s3.pbo<br />
 
rhs_c_a2port_air.pbo<br />
 
rhs_c_a2port_armor.pbo<br />
 
rhs_c_a2port_car.pbo<br />
 
rhs_c_a3retex.pbo<br />
 
rhs_c_bmd.pbo<br />
 
rhs_c_bmp.pbo<br />
 
rhs_c_bmp3.pbo<br />
 
rhs_c_btr.pbo<br />
 
rhs_c_cars.pbo<br />
 
rhs_c_heavyweapons.pbo<br />
 
rhs_c_radars.pbo<br />
 
rhs_c_radio.pbo<br />
 
rhs_c_sprut.pbo<br />
 
rhs_c_t72.pbo<br />
 
rhs_c_tanks.pbo<br />
 
rhs_c_troops.pbo<br />
 
rhs_c_trucks.pbo<br />
 
rhs_c_weapons.pbo<br />
 
rhs_decals.pbo<br />
 
rhs_gaz66.pbo<br />
 
rhs_heavyweapons.pbo<br />
 
rhs_infantry.pbo<br />
 
rhs_main.pbo<br />
 
rhs_missions.pbo<br />
 
rhs_optics.pbo<br />
 
rhs_radars.pbo<br />
 
rhs_sprut.pbo<br />
 
rhs_s_radio.pbo<br />
 
rhs_t72.pbo<br />
 
rhs_t80.pbo<br />
 
rhs_t80u.pbo<br />
 
rhs_tigr.pbo<br />
 
rhs_weapons.pbo<br />
 
[http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-0 BIForums - Thread]<br />
 
Version 0.3.0<br />
 
 
 
== ShackTac - ACRE Volume ==
 
st_acre_volume.pbo<br />
 
[http://forums.bistudio.com/showthread.php?137672-ShackTac-ACRE-Volume-Control BIForums - Thread]<br />
 
Version 130323<br />
 
  
 
== Toadball - Units, Weapons & Configs ==
 
== Toadball - Units, Weapons & Configs ==
tb_acc_optics.pbo<br />
+
tb_acc_optics.pbo<br />tb_alfr_acre.pbo<br />tb_alfr_air.pbo<br />tb_alfr_m1014.pbo<br />tb_alfr_mk13.pbo<br />tb_alfr_mk21.pbo<br />tb_alfr_mk22.pbo<br />tb_alfr_mk23.pbo<br />tb_alfr_units.pbo<br />tb_arifle_ak.pbo<br />tb_arifle_m16a4.pbo<br />tb_lmg_m249.pbo<br />tb_lmg_pk.pbo<br />tb_p_g17.pbo<br />tb_sys_c_optics.pbo<br />tb_sys_c_ordfrag.pbo<br />tb_sys_c_wep_65minigun.pbo<br />tb_sys_c_wep_m134.pbo<br />tb_sys_lightandlaser.pbo<br />[http://forums.unitedoperations.net/index.php/topic/17765-toadballs-a3-stuff/ UnitedOperations - Thread]<br />
tb_alfr_acre.pbo<br />
 
tb_alfr_air.pbo<br />
 
tb_alfr_m1014.pbo<br />
 
tb_alfr_mk13.pbo<br />
 
tb_alfr_mk21.pbo<br />
 
tb_alfr_mk22.pbo<br />
 
tb_alfr_mk23.pbo<br />
 
tb_alfr_units.pbo<br />
 
tb_arifle_ak.pbo<br />
 
tb_arifle_m16a4.pbo<br />
 
tb_lmg_m249.pbo<br />
 
tb_lmg_pk.pbo<br />
 
tb_p_g17.pbo<br />
 
tb_sys_c_optics.pbo<br />
 
tb_sys_c_ordfrag.pbo<br />
 
tb_sys_c_wep_65minigun.pbo<br />
 
tb_sys_c_wep_m134.pbo<br />
 
tb_sys_lightandlaser.pbo<br />
 
[http://forums.unitedoperations.net/index.php/topic/17765-toadballs-a3-stuff/ UnitedOperations - Thread]<br />
 
  
 
== Tinfoilhate - UnitSkins + Misc ==
 
== Tinfoilhate - UnitSkins + Misc ==
tin_c_flarebrightness.pbo<br />
+
tin_c_flarebrightness.pbo<br />tin_sys_briefingkit.pbo<br />tin_u_aggressor.pbo<br />tin_u_caf.pbo<br />tin_u_fra.pbo<br />tin_u_indus.pbo<br />tin_w_fort221.pbo<br />tin_w_mk20_acc.pbo<br />tin_w_mk20_black.pbo<br />No Thread - Internal<br />
tin_sys_briefingkit.pbo<br />
 
tin_u_aggressor.pbo<br />
 
tin_u_caf.pbo<br />
 
tin_u_fra.pbo<br />
 
tin_u_indus.pbo<br />
 
tin_w_fort221.pbo<br />
 
tin_w_mk20_acc.pbo<br />
 
tin_w_mk20_black.pbo<br />
 
No Thread - Internal<br />
 
  
 
== UnitedOperations - Custom Content ==
 
== UnitedOperations - Custom Content ==
uo_a3_debugconsole.pbo<br />
+
uo_a3_debugconsole.pbo<br />uo_main.pbo<br />uo_a3_removecuratordefault.pbo<br />uo_baseunit_textures.pbo<br />uo_sys_antiretard.pbo<br />uo_sys_settings.pbo<br />zeu_markerlogging<br />
[[UO A3 Nametags|uo_a3_nametags.pbo]]<br />
 
uo_a3_removecuratordefault.pbo<br />
 
uo_baseunit_textures.pbo<br />
 
No Thread - Internal<br />
 
  
 
== VKing - APP-6 Markers ==
 
== VKing - APP-6 Markers ==
vk_markers_a3.pbo<br />
+
vk_markers_a3.pbo<br />[http://forums.unitedoperations.net/index.php/topic/20722-vk-markers-for-arma-3/ UnitedOperations - Thread]<br />Updated 2015-01-22<br />
[http://forums.unitedoperations.net/index.php/topic/20722-vk-markers-for-arma-3/ UnitedOperations - Thread]<br />
+
vk_gridFix.pbo<br />Map Grid corrections for AIA<br />Updated 2015-03-03<br />
 +
 
 +
== UNSORTED - NEW ADDITIONS ==
 +
DBO Bikes - Bicycles
 +
Isreal Helmets - Hats and Things
 +
ACC_POLAND - Polish things (weapons/models/units)
 +
STRK_Brasdfasdf - British Things
 +
 
  
 
[[Category: ArmA 3]]
 
[[Category: ArmA 3]]
 
[[Category: ArmA 3 Modpack]]
 
[[Category: ArmA 3 Modpack]]

Latest revision as of 15:26, 16 April 2018

{{#invoke:Message box|mbox}}

ASDG Joint Rails - DISABLED

asdg_jointrails.pbo

ArmaHolic - Download

Version 0.16

ASR AI - DISABLED

asr_ai3_cfgweapons.pbo
asr_ai3_main.pbo
asr_ai3_rhs.pbo
ASR AI - Guide
BIForums - Thread

Version v0.9.24

AntonStruyk - Zeus Expanded Functions

ares_zeusextensions.pbo

BIForums - Thread

Version 1.8.0

Inko - Disposable Launchers

inko_disposable.pbo

Corax - Uniforms

CORX_ATACS.pbo
CORX_DPCU.pbo
CORX_M81.pbo
CORX_Marpatwinter.pbo
CORX_3CDesert.pbo
CORX_6CDesert.pbo
CORX_Black.pbo
CORX_IDF.pbo

j0zh94 - Weapons

jo_rf_ak12.pbo
jo_rf_ak47.pbo
jo_mg_mg3.pbo
jo_rf_br.pbo
jo_rf_l85.pbo
jo_rf_rpk.pbo
jo_susat.pbo
jo_elcan.pbo

jo_pphs.pbo
UnitedOperations - Thread

Feint's Paddle Mod

BIForums - Thread
Version 0.26

Red Hammer Studios - RU + US Mods

BIForums - Thread
Version 0.3.7.1 + 0.3.7

Toadball - Units, Weapons & Configs

tb_acc_optics.pbo
tb_alfr_acre.pbo
tb_alfr_air.pbo
tb_alfr_m1014.pbo
tb_alfr_mk13.pbo
tb_alfr_mk21.pbo
tb_alfr_mk22.pbo
tb_alfr_mk23.pbo
tb_alfr_units.pbo
tb_arifle_ak.pbo
tb_arifle_m16a4.pbo
tb_lmg_m249.pbo
tb_lmg_pk.pbo
tb_p_g17.pbo
tb_sys_c_optics.pbo
tb_sys_c_ordfrag.pbo
tb_sys_c_wep_65minigun.pbo
tb_sys_c_wep_m134.pbo
tb_sys_lightandlaser.pbo
UnitedOperations - Thread

Tinfoilhate - UnitSkins + Misc

tin_c_flarebrightness.pbo
tin_sys_briefingkit.pbo
tin_u_aggressor.pbo
tin_u_caf.pbo
tin_u_fra.pbo
tin_u_indus.pbo
tin_w_fort221.pbo
tin_w_mk20_acc.pbo
tin_w_mk20_black.pbo
No Thread - Internal

UnitedOperations - Custom Content

uo_a3_debugconsole.pbo
uo_main.pbo
uo_a3_removecuratordefault.pbo
uo_baseunit_textures.pbo
uo_sys_antiretard.pbo
uo_sys_settings.pbo
zeu_markerlogging

VKing - APP-6 Markers

vk_markers_a3.pbo
UnitedOperations - Thread
Updated 2015-01-22
vk_gridFix.pbo
Map Grid corrections for AIA
Updated 2015-03-03

UNSORTED - NEW ADDITIONS

DBO Bikes - Bicycles Isreal Helmets - Hats and Things ACC_POLAND - Polish things (weapons/models/units) STRK_Brasdfasdf - British Things