Difference between revisions of "ARMs"
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**RUK = lane | **RUK = lane | ||
*RUK is for painting a long, wide stripe of ground with HARM coverage. PB is for a floodlight on an area. EOM is a laser pointer. | *RUK is for painting a long, wide stripe of ground with HARM coverage. PB is for a floodlight on an area. EOM is a laser pointer. | ||
+ | |||
+ | ===Tips=== | ||
+ | If you want to use POS shots, you need a reference steerpoint. If you detect a pop-up SAM, here is how you can set a steerpoint manually so you can still use POS: | ||
+ | |||
+ | #Lock the SAM target up on the FCR. | ||
+ | #Press CZ to zero out the cursor and remove any offset. | ||
+ | #Press ICP 7 (MARK) and make sure DED shows FCR. | ||
+ | #TMS Up to create a markpoint at your cursor. | ||
+ | #Press ICP 0 to automatically go to the steerpoint you just added. | ||
+ | #Select EOM for your POS shot to get the narrowest cone; you locked the target up so you don't need the wide PB cone for your shot. | ||
+ | #Fire when in range. | ||
==HAS== | ==HAS== | ||
Line 38: | Line 49: | ||
=Weapons= | =Weapons= | ||
− | == | + | ==AGM-88 ARM== |
+ | Standard ARM. | ||
+ | |||
+ | '''Range''': 25nm | ||
==AGM-45B Shrike== | ==AGM-45B Shrike== | ||
− | Range: 10nm | + | A Vietnam-era ARM. Low reliability. |
− | + | ||
− | + | '''Range''': 10nm | |
+ | |||
+ | Tips to use effectively: | ||
+ | #Get to 20,000-30,000 feet | ||
+ | #Switch to WPN->HAS and select proper table | ||
+ | #TMS up on correct SAM Radar | ||
+ | #Wait for a SAM launch | ||
+ | #Aim your FPM at the smoke trail; this will bore-sight your Shrike on the target and is how these weapons were employed historically. | ||
+ | # Fire | ||
+ | #Defend while closing to ensure radar stays on | ||
+ | <br /> | ||
+ | [[File:Shrike_keyhole.png||none|600px|left|]] | ||
+ | <br /> | ||
==ALARM== | ==ALARM== | ||
+ | Parachute ARM carried by Tornado and Jaguar. | ||
+ | |||
+ | '''Range''': 24nm | ||
+ | |||
+ | ==AGM-78 Standard== | ||
+ | Old school ARM. | ||
+ | |||
+ | '''Range''': 30nm | ||
− | + | <nowiki> </nowiki>{{Nav UOAF}} | |
[[Category:UOAF]] | [[Category:UOAF]] | ||
[[Category:UOAF: BMS Codex]] | [[Category:UOAF: BMS Codex]] |
Latest revision as of 16:43, 5 May 2018
Contents
Learning objectives
- Know how to use HAD
- Know how to use WPN page
- Know when and how to use POS (EOM, PB, RUK)
- Know when and how to use HAS
HAD
Presents a map, similar to the HSD, but show different emitting radars on it. Lock on a radar and fire.
Biggest issue is co-located radars that overlap. Zooming in can sometimes help, but more often, switch to a HAS shot to surgically target a radar.
WPN Modes
POS
POS will always slave to a selected steerpoint; no steerpoint means no shot in POS mode
- Manually select steerpoints or threat steers in HSD or jump to pre-planned target steerpoints using UFC
- Alternately, set mark points as references to radars to use POS mode
- In POS, you can use EOM (very fine control – you know exactly where the target is and it is on the current steerpoint), PB (wider control – the target is close to a threat steer point), or RUK (extremely wide control – the target is around your current position and will lock on to the first thing it sees). You still need a steerpoint, remember.
- RUK is LOAL, HAS is LOBL.
- RUK, PB, EOM are all three POS modes and all POS modes are steerpoint-directed in azimuth. The difference is in end game seeker activity and assumed range only. EOM and PB assume range = range to steerpoint. RUK assumes range = maximum.
- EOM = point
- PB = area
- RUK = lane
- RUK is for painting a long, wide stripe of ground with HARM coverage. PB is for a floodlight on an area. EOM is a laser pointer.
Tips
If you want to use POS shots, you need a reference steerpoint. If you detect a pop-up SAM, here is how you can set a steerpoint manually so you can still use POS:
- Lock the SAM target up on the FCR.
- Press CZ to zero out the cursor and remove any offset.
- Press ICP 7 (MARK) and make sure DED shows FCR.
- TMS Up to create a markpoint at your cursor.
- Press ICP 0 to automatically go to the steerpoint you just added.
- Select EOM for your POS shot to get the narrowest cone; you locked the target up so you don't need the wide PB cone for your shot.
- Fire when in range.
HAS
HARM as a Sensor allows you to lock onto a radar manually and have the ARM track that signal.
- Switch to WPN
- Switch to HAS
- Cycle tables to the one with the radar you want to track
- Lock up radar with cursor
- Wait until RDY displays
- Put the target in the box on the HUD
- Estimate if range is adequate
- Fire
Weapons
AGM-88 ARM
Standard ARM.
Range: 25nm
AGM-45B Shrike
A Vietnam-era ARM. Low reliability.
Range: 10nm
Tips to use effectively:
- Get to 20,000-30,000 feet
- Switch to WPN->HAS and select proper table
- TMS up on correct SAM Radar
- Wait for a SAM launch
- Aim your FPM at the smoke trail; this will bore-sight your Shrike on the target and is how these weapons were employed historically.
- Fire
- Defend while closing to ensure radar stays on
ALARM
Parachute ARM carried by Tornado and Jaguar.
Range: 24nm
AGM-78 Standard
Old school ARM.
Range: 30nm
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