Difference between revisions of "BMS Live Fragging"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | ==Fragging | + | ==Live Fragging Considerations== |
*During planning meetings, some time is set aside to discuss the two upcoming events, allocating as many people as possible to the two events (coordinator, package lead, server host/backup, and a fragger) | *During planning meetings, some time is set aside to discuss the two upcoming events, allocating as many people as possible to the two events (coordinator, package lead, server host/backup, and a fragger) | ||
Line 15: | Line 15: | ||
<br /> | <br /> | ||
− | ==Fragging checklist== | + | ==Live Fragging checklist== |
− | [[File:FRAG-TL.png| | + | [[File:FRAG-TL.png|861x861px]] |
− | |||
* | * | ||
− | * | + | *Start on time! '''MUSTER TIME'''. |
− | * | + | **Have the <u>server up and running at Muster time</u> (5-10min before is better) |
− | * | + | **<u>HALT/STOP the clock on the server</u> |
− | * | + | *Identify a fragger (if not already done) |
− | * | + | **Paper Rock Scissors |
− | * | + | **Volunteer, or Voluntold. |
+ | **'''FRAGGER IDENTIFIED''' no later than '''Muster Plus 2min''' | ||
+ | **If you are still trying to pick a fragger after like 2-3 minutes... just give up and go do something else (try again another day) | ||
+ | *Spend 6-9 minutes analyzing the campaign to identify the Mission/Target. | ||
+ | **Solicit input from players (preferences, suggestions) | ||
+ | **<u>Fragger, wield the hammer</u> and PICK the mission by Muster+10 | ||
+ | **'''MISSION/TARGET SELECTED''' no later than '''Muster Plus 10min''' | ||
+ | *Spend 5 minutes or so deciding on Package Make-Up | ||
+ | **i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever) | ||
+ | **Based upon target, and opposing forces expected | ||
+ | **'''PACKAGE STRUCTURE FINALIZED''' no later than '''Muster Plus 15min''' | ||
+ | *Get Busy Fragging | ||
+ | **Fragger: Add the Package via 2D map/ATO | ||
+ | ***Create Package, Lock Take-Off Time @20min from current game time | ||
+ | ***Add the Supported Flight first (i.e. the OCA Strike, if you are striking an airbase) | ||
+ | ***Add the Supporting Flights next (i.e. the SWEEP and SEAD) | ||
+ | ***Lock down the Takeoff Time, and TOT for the Supported Flight | ||
+ | ***Roll the takeoff times 1 minute earlier for the Supporting Flights (i.e. SEAD -1min, SWEEP -2min) | ||
+ | ***Evaluate any hold points or remove them if not desired | ||
+ | ***SAVE THE MISSION | ||
+ | ***'''ATO PACKAGE CREATED''' no later than '''Muster Plus 30min''' | ||
+ | **Flight Leads (not-fragger) | ||
+ | ***Discuss Plan, Phasing, Contracts, Contingencies | ||
+ | ***Discuss DTC items (STPT lines, PPTs) | ||
+ | *When the package is ready, Slot In and complete IVC Checks | ||
+ | **'''IVC CHECKS COMPLETE''' no later than '''Muster Plus 35min''' | ||
*Are all co-located flight plan steer points deconflicted by either time on steer or altitude? | *Are all co-located flight plan steer points deconflicted by either time on steer or altitude? | ||
*Does every flight have an abort airfield that is safe and close to the FLOT? | *Does every flight have an abort airfield that is safe and close to the FLOT? |
Revision as of 07:11, 18 December 2022
Live Fragging Considerations
- During planning meetings, some time is set aside to discuss the two upcoming events, allocating as many people as possible to the two events (coordinator, package lead, server host/backup, and a fragger)
- The overall situation in the campaign should be addressed briefly to give some background and input to the fragging process
- After the meeting, the event coordinator ensures work proceeds on the event, and is responsible for finding replacements for key figures if need be
- The fragger and package lead can collaborate to hatch and refine a plan
- The fragger creates the mission and products according to sop/other resources established by the frag team, and finally posts event to discord (format TBD)
- This can be done individually or as a team effort (group fragging is encouraged for less experienced people)
- The frag can also be double checked by other fraggers, spontaneously or on request of the fragger
- Players RSVP indicating preferred slot, and are expected to read and process the briefing, in order to expedite briefing
- On game night, Package commander should be already aware of the tactical situation, possibly having planned with fragger ahead of time; package brief is kept to a minimum and flight briefs/question time can take most of the briefing time
- Mission is played, everyone has a good time
- Debriefing of event, feedback to fragger/pl/fl; keep track of issues and over time propose changes to fragging SOPs if necessary
Live Fragging checklist
- Start on time! MUSTER TIME.
- Have the server up and running at Muster time (5-10min before is better)
- HALT/STOP the clock on the server
- Identify a fragger (if not already done)
- Paper Rock Scissors
- Volunteer, or Voluntold.
- FRAGGER IDENTIFIED no later than Muster Plus 2min
- If you are still trying to pick a fragger after like 2-3 minutes... just give up and go do something else (try again another day)
- Spend 6-9 minutes analyzing the campaign to identify the Mission/Target.
- Solicit input from players (preferences, suggestions)
- Fragger, wield the hammer and PICK the mission by Muster+10
- MISSION/TARGET SELECTED no later than Muster Plus 10min
- Spend 5 minutes or so deciding on Package Make-Up
- i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever)
- Based upon target, and opposing forces expected
- PACKAGE STRUCTURE FINALIZED no later than Muster Plus 15min
- Get Busy Fragging
- Fragger: Add the Package via 2D map/ATO
- Create Package, Lock Take-Off Time @20min from current game time
- Add the Supported Flight first (i.e. the OCA Strike, if you are striking an airbase)
- Add the Supporting Flights next (i.e. the SWEEP and SEAD)
- Lock down the Takeoff Time, and TOT for the Supported Flight
- Roll the takeoff times 1 minute earlier for the Supporting Flights (i.e. SEAD -1min, SWEEP -2min)
- Evaluate any hold points or remove them if not desired
- SAVE THE MISSION
- ATO PACKAGE CREATED no later than Muster Plus 30min
- Flight Leads (not-fragger)
- Discuss Plan, Phasing, Contracts, Contingencies
- Discuss DTC items (STPT lines, PPTs)
- Fragger: Add the Package via 2D map/ATO
- When the package is ready, Slot In and complete IVC Checks
- IVC CHECKS COMPLETE no later than Muster Plus 35min
- Are all co-located flight plan steer points deconflicted by either time on steer or altitude?
- Does every flight have an abort airfield that is safe and close to the FLOT?
- Are navigation steerpoints separated by a minimum of 20-30nm (Med Alt Only) + logical?
- Does the package have the means (weapons, terrain) to deal with every threat within range of the flight plan?
- Is there an AWACS fragged?
- Is the server flight fragged in a location to maximize the server's FPS performance?