Difference between revisions of "BMS Live Fragging"
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**i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever) | **i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever) | ||
**Based upon target, and opposing forces expected | **Based upon target, and opposing forces expected | ||
+ | **Assign Flight Leads. | ||
+ | ***Paper Rock Scissors | ||
+ | ***Volunteer or Voluntold. | ||
+ | ***<u>Fragger, wield the hammer!!!</u> | ||
**'''PACKAGE STRUCTURE FINALIZED''' no later than '''Muster Plus 15min''' | **'''PACKAGE STRUCTURE FINALIZED''' no later than '''Muster Plus 15min''' | ||
*Get Busy Fragging | *Get Busy Fragging | ||
Line 47: | Line 51: | ||
**Flight Leads (not-fragger) | **Flight Leads (not-fragger) | ||
***Discuss Plan, Phasing, Contracts, Contingencies | ***Discuss Plan, Phasing, Contracts, Contingencies | ||
− | ***Discuss DTC items (STPT lines, PPTs) | + | ***Discuss DTC items (STPT lines, PPTs) (Post in Discord if desired) |
*When the package is ready, Slot In and complete IVC Checks | *When the package is ready, Slot In and complete IVC Checks | ||
**'''IVC CHECKS COMPLETE''' no later than '''Muster Plus 35min''' | **'''IVC CHECKS COMPLETE''' no later than '''Muster Plus 35min''' | ||
− | * | + | *Break up into Flight Briefings (20min max) |
− | * | + | **Set Flight Loadouts |
− | * | + | **Discuss/Modify flight paths (do not modify Takeoff or TOT) |
− | * | + | **Clean up any IVC problems |
− | * | + | **<u>Flight Leads, Wield the Hammer!</u> |
− | * | + | **'''FLIGHT BRIEFS COMPLETE''' no later than '''Muster Plus 55min''' |
− | + | *Take a 3-5min Bio Break | |
− | + | *Speed-Read SOP's and '''COMMIT''' no later than '''Muster plus 60min''' |
Revision as of 07:17, 18 December 2022
Live Fragging Considerations
- During planning meetings, some time is set aside to discuss the two upcoming events, allocating as many people as possible to the two events (coordinator, package lead, server host/backup, and a fragger)
- The overall situation in the campaign should be addressed briefly to give some background and input to the fragging process
- After the meeting, the event coordinator ensures work proceeds on the event, and is responsible for finding replacements for key figures if need be
- The fragger and package lead can collaborate to hatch and refine a plan
- The fragger creates the mission and products according to sop/other resources established by the frag team, and finally posts event to discord (format TBD)
- This can be done individually or as a team effort (group fragging is encouraged for less experienced people)
- The frag can also be double checked by other fraggers, spontaneously or on request of the fragger
- Players RSVP indicating preferred slot, and are expected to read and process the briefing, in order to expedite briefing
- On game night, Package commander should be already aware of the tactical situation, possibly having planned with fragger ahead of time; package brief is kept to a minimum and flight briefs/question time can take most of the briefing time
- Mission is played, everyone has a good time
- Debriefing of event, feedback to fragger/pl/fl; keep track of issues and over time propose changes to fragging SOPs if necessary
Live Fragging checklist
- Start on time! MUSTER TIME.
- Have the server up and running at Muster time (5-10min before is better)
- HALT/STOP the clock on the server
- Identify a fragger (if not already done)
- Paper Rock Scissors
- Volunteer, or Voluntold.
- FRAGGER IDENTIFIED no later than Muster Plus 2min
- If you are still trying to pick a fragger after like 2-3 minutes... just give up and go do something else (try again another day)
- Spend 6-9 minutes analyzing the campaign to identify the Mission/Target.
- Solicit input from players (preferences, suggestions)
- Fragger, wield the hammer and PICK the mission by Muster+10
- MISSION/TARGET SELECTED no later than Muster Plus 10min
- Spend 5 minutes or so deciding on Package Make-Up
- i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever)
- Based upon target, and opposing forces expected
- Assign Flight Leads.
- Paper Rock Scissors
- Volunteer or Voluntold.
- Fragger, wield the hammer!!!
- PACKAGE STRUCTURE FINALIZED no later than Muster Plus 15min
- Get Busy Fragging
- Fragger: Add the Package via 2D map/ATO
- Create Package, Lock Take-Off Time @20min from current game time
- Add the Supported Flight first (i.e. the OCA Strike, if you are striking an airbase)
- Add the Supporting Flights next (i.e. the SWEEP and SEAD)
- Lock down the Takeoff Time, and TOT for the Supported Flight
- Roll the takeoff times 1 minute earlier for the Supporting Flights (i.e. SEAD -1min, SWEEP -2min)
- Evaluate any hold points or remove them if not desired
- SAVE THE MISSION
- ATO PACKAGE CREATED no later than Muster Plus 30min
- Flight Leads (not-fragger)
- Discuss Plan, Phasing, Contracts, Contingencies
- Discuss DTC items (STPT lines, PPTs) (Post in Discord if desired)
- Fragger: Add the Package via 2D map/ATO
- When the package is ready, Slot In and complete IVC Checks
- IVC CHECKS COMPLETE no later than Muster Plus 35min
- Break up into Flight Briefings (20min max)
- Set Flight Loadouts
- Discuss/Modify flight paths (do not modify Takeoff or TOT)
- Clean up any IVC problems
- Flight Leads, Wield the Hammer!
- FLIGHT BRIEFS COMPLETE no later than Muster Plus 55min
- Take a 3-5min Bio Break
- Speed-Read SOP's and COMMIT no later than Muster plus 60min