Difference between revisions of "ACM Training Setup Using The Dogfight Module"
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Using the Dogfight Module for ACM training allows for many, quick repetitions in a repeating setup. | Using the Dogfight Module for ACM training allows for many, quick repetitions in a repeating setup. | ||
− | = SERVER SETUP | + | =SERVER SETUP= |
− | * Moderator starts IVC Server and BMS Server (BMS Server doesn't need to be in 3D) | + | *Moderator starts IVC Server and BMS Server (BMS Server doesn't need to be in 3D) |
− | * Players join Server lobby | + | *Players join Server lobby |
− | * We divide the players into reasonable flights with good distribution of experience | + | *We divide the players into reasonable flights with good distribution of experience |
− | * Each flight gets a callsign assigned: '''Claw1, Mongo1, Bull1, Nimrod1, Blazer1''' | + | *Each flight gets a callsign assigned: '''Claw1, Mongo1, Bull1, Nimrod1, Blazer1''' |
− | * Each flight is "hosted on the server" by a Roster | + | *Each flight is "hosted on the server" by a Roster |
− | * IVC check with everybody in the lobby | + | *IVC check with everybody in the lobby |
− | * Briefing | + | *Briefing |
− | = GAME SETUP | + | =GAME SETUP= |
− | * The "Flight Host" starts a game online, and sets everything up: | + | *The "Flight Host" starts a game online, and sets everything up: |
− | * Dogfight - Match Play | + | *Dogfight - Match Play |
− | * Uncheck "Unlimited Guns" and "ECM" | + | *Uncheck "Unlimited Guns" and "ECM" |
− | * BVR Tactic: "Random" | + | *BVR Tactic: "Random" |
− | * Range: 50 NM (more distance is better to set everything up) | + | *Range: 50 NM (more distance is better to set everything up) |
− | * Altitude: 20000 FT | + | *Altitude: 20000 FT |
− | * Points: 20 (we'll end the game after a set time) | + | *Points: 20 (we'll end the game after a set time) |
− | * Radar Missiles: 0 | + | *Radar Missiles: 0 |
− | * All-aspect IR Missiles: 0 | + | *All-aspect IR Missiles: 0 |
− | * Rear-aspect IR Missiles: 2 | + | *Rear-aspect IR Missiles: 2 |
− | * On the Red Team, create flights until you get your callsign, make sure it's F-16s | + | *On the Red Team, create flights until you get your callsign, make sure it's F-16s |
− | * Join the flight with the assigned callsign, and delete the other flights | + | *Join the flight with the assigned callsign, and delete the other flights |
− | * On the Orange Team, create a Bandit flight with 2x MiG-21 Veteran | + | *On the Orange Team, create a Bandit flight with 2x MiG-21 Veteran |
− | * Choose a nice spot over the water on the map | + | *Choose a nice spot over the water on the map |
− | = PLAYERS .INI SETUP = | + | =PLAYERS .INI SETUP= |
Edit or add the following lines to your "callsign.ini" | Edit or add the following lines to your "callsign.ini" | ||
[COMMS] | [COMMS] | ||
Line 36: | Line 36: | ||
Comm2_Comment=(open) | Comm2_Comment=(open) | ||
− | = PLAYERS JOIN | + | =PLAYERS JOIN= |
− | * Once everything is set up, the Flight Host calls the other players one by one to join the game | + | *Once everything is set up, the Flight Host calls the other players one by one to join the game |
− | * First #2, he joins the Flight Host's game on the server, and then the Flight Host's flight on the Red Team | + | *First #2, he joins the Flight Host's game on the server, and then the Flight Host's flight on the Red Team |
− | * When #2 is finished, Flight Host calls in #3, finally #4 | + | *When #2 is finished, Flight Host calls in #3, finally #4 |
− | = GAME SESSION | + | =GAME SESSION= |
− | * Flight Host calls his flight to Commit, everybody clicks "Takeoff" | + | *Flight Host calls his flight to Commit, everybody clicks "Takeoff" |
− | * First session might be chaotic due to delayed joins | + | *First session might be chaotic due to delayed joins |
− | * Flight Host makes sure his ACMI is recording | + | *Flight Host makes sure his ACMI is recording |
− | * Flight Host should make notes after each round to make it easier to find highlights for Debriefing | + | *Flight Host should make notes after each round to make it easier to find highlights for Debriefing |
− | * In the pit set VHF channel 15 for flight comms, and UHF channel 14 for IDM (and trans-instance interflight comms), TACAN as desired | + | *In the pit set VHF channel 15 for flight comms, and UHF channel 14 for IDM (and trans-instance interflight comms), TACAN as desired |
− | = END / DEBRIEF | + | =END / DEBRIEF= |
− | * After 30 minutes of play time, Moderator calls end of the training on UHF14, all flights finish the current session, and join Debriefing channel. | + | *After 30 minutes of play time, Moderator calls end of the training on UHF14, all flights finish the current session, and join Debriefing channel. |
− | * Short high level debriefs by flight | + | *Short high level debriefs by flight |
− | * ACMI debriefing by flight, capped to 10 to 15 Minutes by flight, depending on player count (Moderator takes time) | + | *ACMI debriefing by flight, capped to 10 to 15 Minutes by flight, depending on player count (Moderator takes time) |
Revision as of 09:12, 9 July 2023
Using the Dogfight Module for ACM training allows for many, quick repetitions in a repeating setup.
Contents
SERVER SETUP
- Moderator starts IVC Server and BMS Server (BMS Server doesn't need to be in 3D)
- Players join Server lobby
- We divide the players into reasonable flights with good distribution of experience
- Each flight gets a callsign assigned: Claw1, Mongo1, Bull1, Nimrod1, Blazer1
- Each flight is "hosted on the server" by a Roster
- IVC check with everybody in the lobby
- Briefing
GAME SETUP
- The "Flight Host" starts a game online, and sets everything up:
- Dogfight - Match Play
- Uncheck "Unlimited Guns" and "ECM"
- BVR Tactic: "Random"
- Range: 50 NM (more distance is better to set everything up)
- Altitude: 20000 FT
- Points: 20 (we'll end the game after a set time)
- Radar Missiles: 0
- All-aspect IR Missiles: 0
- Rear-aspect IR Missiles: 2
- On the Red Team, create flights until you get your callsign, make sure it's F-16s
- Join the flight with the assigned callsign, and delete the other flights
- On the Orange Team, create a Bandit flight with 2x MiG-21 Veteran
- Choose a nice spot over the water on the map
PLAYERS .INI SETUP
Edit or add the following lines to your "callsign.ini"
[COMMS] Comm1=14 Comm1_Comment=(open) Comm2=15 Comm2_Comment=(open)
PLAYERS JOIN
- Once everything is set up, the Flight Host calls the other players one by one to join the game
- First #2, he joins the Flight Host's game on the server, and then the Flight Host's flight on the Red Team
- When #2 is finished, Flight Host calls in #3, finally #4
GAME SESSION
- Flight Host calls his flight to Commit, everybody clicks "Takeoff"
- First session might be chaotic due to delayed joins
- Flight Host makes sure his ACMI is recording
- Flight Host should make notes after each round to make it easier to find highlights for Debriefing
- In the pit set VHF channel 15 for flight comms, and UHF channel 14 for IDM (and trans-instance interflight comms), TACAN as desired
END / DEBRIEF
- After 30 minutes of play time, Moderator calls end of the training on UHF14, all flights finish the current session, and join Debriefing channel.
- Short high level debriefs by flight
- ACMI debriefing by flight, capped to 10 to 15 Minutes by flight, depending on player count (Moderator takes time)