Difference between revisions of "Specialized Weapon Systems"

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* The intent of this guide is to familiarize players with the functionality of specialized weapon systems, particularly those employed outside the purview of a standard fireteam.
 
* The intent of this guide is to familiarize players with the functionality of specialized weapon systems, particularly those employed outside the purview of a standard fireteam.
 
* The scope of this guide is the functionality of these weapon systems, and their common employment within a fighting force.
 
* The scope of this guide is the functionality of these weapon systems, and their common employment within a fighting force.
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[[Specialized_Weapon_Systems#meme|''Crew Served Weapon'']]
  
 
<br/>
 
<br/>
==header==
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== Crew Served Weapons ==
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=== Heavy Machine Guns ===
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Heavy Machine guns are machine guns typically above rifle-caliber but below cannon-caliber (12.7mm/.50 cal, 14.5mm). They are often mounted on vehicles or aircraft in addition to being deployed on tripods. When used by infantry they are most likely used in a defensive role due to their weight.
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Examples you may find in-game include:
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* M2/M2A1 ".50 Cal"
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* DShK "Dishk"
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* NSV
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* Kord
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* KPVT
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=== Automatic Grenade Launchers ===
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Automatic Grenade Launcher are belt-fed grenade launchers typically fired from vehicles or a tripod. They usually have high explosive power than automatic cannons, but lower velocity. The weight of the weapon and its makes man-packing it difficult over long distances.
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Examples you may find in-game include:
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* Mk-19
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* HK GMG
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* AGS-30
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=== Recoiless-Rifle ===
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Recoiless rifles are a hybrid between a cannon and rocket-launcher that can fire larger projectiles than cannons of similar weight, and often have rocket-assisted projectiles that have longer range than most unguided launchers. Can fire both anti-tank and anti-personnel/structure rounds.
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Examples you may find in-game include:
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* SPG-9
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=== Anti-Tank Guided Missiles ===
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Anti-Tank Guided Missiles, or ATGMs use some method of post-launch guidance to extend their range, and improve accuracy over unguided launchers. Usually tripod-mounted. They have large warheads designed to destroy even the heavier main battle tanks.
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Examples you may find in-game include:
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* BGM-71 TOW (SACLOS)
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* 9M133 Kornet (SACLOS)
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* 9K115-2 Metis-M (SACLOS)
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* MILAN (SACLOS)
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==<nowiki/>==
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overview
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===Unguided Launchers===
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Examples you may find in-game include:
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*
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*
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*
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*
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*
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<br/>
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<br/>
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<br/>
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==hniper Rifleseader==
 
overview
 
overview
 
===subheader===
 
===subheader===
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[[Category:UOTC]]

Latest revision as of 13:58, 11 November 2018

{{#invoke:Sidebar|sidebar}} {{#invoke:Message box|mbox}} {{#invoke:Message box|mbox}} Disclaimer:

  • The following document may not necessarily reflect the views and doctrine of the UOTC.

Intent Statement and scope:

  • The intent of this guide is to familiarize players with the functionality of specialized weapon systems, particularly those employed outside the purview of a standard fireteam.
  • The scope of this guide is the functionality of these weapon systems, and their common employment within a fighting force.

Crew Served Weapon


Crew Served Weapons

Heavy Machine Guns

Heavy Machine guns are machine guns typically above rifle-caliber but below cannon-caliber (12.7mm/.50 cal, 14.5mm). They are often mounted on vehicles or aircraft in addition to being deployed on tripods. When used by infantry they are most likely used in a defensive role due to their weight.

Examples you may find in-game include:

  • M2/M2A1 ".50 Cal"
  • DShK "Dishk"
  • NSV
  • Kord
  • KPVT

Automatic Grenade Launchers

Automatic Grenade Launcher are belt-fed grenade launchers typically fired from vehicles or a tripod. They usually have high explosive power than automatic cannons, but lower velocity. The weight of the weapon and its makes man-packing it difficult over long distances.

Examples you may find in-game include:

  • Mk-19
  • HK GMG
  • AGS-30

Recoiless-Rifle

Recoiless rifles are a hybrid between a cannon and rocket-launcher that can fire larger projectiles than cannons of similar weight, and often have rocket-assisted projectiles that have longer range than most unguided launchers. Can fire both anti-tank and anti-personnel/structure rounds.

Examples you may find in-game include:

  • SPG-9

Anti-Tank Guided Missiles

Anti-Tank Guided Missiles, or ATGMs use some method of post-launch guidance to extend their range, and improve accuracy over unguided launchers. Usually tripod-mounted. They have large warheads designed to destroy even the heavier main battle tanks.

Examples you may find in-game include:

  • BGM-71 TOW (SACLOS)
  • 9M133 Kornet (SACLOS)
  • 9K115-2 Metis-M (SACLOS)
  • MILAN (SACLOS)

overview

Unguided Launchers

Examples you may find in-game include:




hniper Rifleseader

overview

subheader

Examples you may find in-game include:

subheader

text Examples you may find in-game include:

subheader

text

Examples you may find in-game include:

  • L129A1


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