Difference between revisions of "F14"

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==Introduction==
 
==Introduction==
The F14 is a heavy US naval fighter designed for the intercept role but can act as an air superiority fighter engaging enemy fighters.
+
The F14 is a heavy US naval fighter designed for the intercept role but can act as an air superiority fighter engaging enemy fighters or as a medium bomber.
  
 
*Weapons
 
*Weapons
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==Weapons==
 
==Weapons==
  
====AIM-54====
+
===AIM-54===
 
The AIM-54 will be the most used A/A weapon for the F14 and is unique to this aircraft.  It is a long range actively guided A/A missile.  It was originally meant to be deployed on the F111B to intercept bombers and cruise missiles at very long range.  Additionally, learning from the Vietnam conflict, the missile also had to be able to engage maneuverable fighter aircraft at medium ranges with high hit rates.  This led to a missile which in testing achieved a max range shot of ~115nm and was the first missile to hit a target pulling more than 6g's successfully.   
 
The AIM-54 will be the most used A/A weapon for the F14 and is unique to this aircraft.  It is a long range actively guided A/A missile.  It was originally meant to be deployed on the F111B to intercept bombers and cruise missiles at very long range.  Additionally, learning from the Vietnam conflict, the missile also had to be able to engage maneuverable fighter aircraft at medium ranges with high hit rates.  This led to a missile which in testing achieved a max range shot of ~115nm and was the first missile to hit a target pulling more than 6g's successfully.   
  
 
''(note this next part is WIP as of 7/14/2019 as we are waiting for HB to get access to a working missile API but once they do the AIM-54 will behave as described in the following text.  Until then it acts essentially like an AMRAAM)''
 
''(note this next part is WIP as of 7/14/2019 as we are waiting for HB to get access to a working missile API but once they do the AIM-54 will behave as described in the following text.  Until then it acts essentially like an AMRAAM)''
  
Due to the more antiquated nature of its electronics the 54 does have downsides to its deployment.  First, it is not truly fire and forget in TWS mode like the AMRAAM is.  The computer has to tell the missile to go active via a RF pulse sent through the missiles datalink.  This is often commanded 16sec before impact.  Tactically speaking this means a turn too far away from the target will result in the missile not receiving the pitbull command.  This can be averted if the pilot flips up the ACM cover (missile is active off the rail) or if the RIO manually gives the command via a switch in the back.   
+
Due to the more antiquated nature of its electronics the 54 does have downsides to its deployment.  First, it is not truly fire and forget in TWS mode like the AMRAAM is.  The computer has to tell the missile to go active via a RF pulse sent through the missiles datalink.  This is often commanded 16sec before impact.  Tactically speaking this means a turn too far away from the target will result in the missile not receiving the pitbull command.  This can be averted if the pilot flips up the ACM cover (missile is active off the rail) or if fired in STT where the missile will guide PD like a big Sparrow.   
  
[[File:54Outline.png|814x814px]]
+
[[File:54Outline.png|none|814x814px]]
  
On the other hand when using STT  the missile will go into a SARH mode.  While operating in SARH mode if the STT lock is lost the missile will not turn on its own radar until the pitbull command is received.  However if the STT lock is re-acquired the missile will continue to guide until it goes active.   Additionally, while in a Pulse STT lock the missile will not be able to loft and will not receive the range befit this provides.
+
On the other hand when using STT  the missile will go into a SARH mode.  While operating in SARH mode if the STT lock is lost the missile will not go active and an STT lock must be reestablished.   Additionally, while in a Pulse STT lock the missile will not be able to loft and will not receive the range befit this mechanism provides.
  
  
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|-
 
|-
|[[File:33.png|thumb|center|269x269px]]
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|[[File:33.png|frameless|center|269x269px]]
|[[File:A-60 Motor.png|thumb|center|269x269px|upright=0.35]]
+
|[[File:A-60 Motor.png|frameless|center|269x269px|upright=0.35]]
|[[File:C47 Motor.png|thumb|center|269x269px|upright=0.35]]
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|[[File:C47 Motor.png|frameless|center|269x269px|upright=0.35]]
  
 
|}
 
|}
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<nowiki>*</nowiki>From HB http://media.heatblur.se/AIM-54.pdf<br />
 
<nowiki>*</nowiki>From HB http://media.heatblur.se/AIM-54.pdf<br />
  
====AIM-7====
+
===AIM-7===
The Sparrow III is the third major revision of the venerable sparrow design of the early 1950's.  It was the frontline BVR A/A missile for the United States Airforce, Marine Core, and Navy until the early to mid 1990's; ultimately being replaced by the AIM-120 series of missiles.  The sparrow III, when compared to its predecessors, is a significant improvement in every way,  it features a design that was easily upgradable over time.  The ultimate version we have in DCS the MH variant features lofting logic and improved CCM performance over previous models.[[File:AIM-7_Sparrow_Outline.png|thumb|center|679x679px]]
+
The Sparrow III is the third major revision of the venerable sparrow design of the early 1950's.  It was the frontline BVR A/A missile for the United States Airforce, Marine Core, and Navy until the early to mid 1990's; ultimately being replaced by the AIM-120 series of missiles.  The sparrow III, when compared to its predecessors, is a significant improvement in every way,  it features a design that was easily upgradable over time.  The ultimate version we have in DCS the MH variant features lofting logic and improved CCM performance over previous models.[[File:AIM-7_Sparrow_Outline.png|frameless|center|679x679px]]
[[File:AIM-7F M.jpg|thumb|center|680x680px|AIM-7F and AIM-7M stats.]]
+
====F====
 
 
=====F=====
 
 
The first Sparrow variant fielded of the new type the F sets the aerodynamics and range for all futures sparrows.  Unique to this variant is the ability to home in on either a CW signal or a PD signal.  Even though not implemented on the F14 yet, in the future you should be able to choose between the two modes. This in game means all three types of sparrow perform kinematically the same, however the F's chaff resistance is extremely low and can be decoyed with only a few chaff bundles.
 
The first Sparrow variant fielded of the new type the F sets the aerodynamics and range for all futures sparrows.  Unique to this variant is the ability to home in on either a CW signal or a PD signal.  Even though not implemented on the F14 yet, in the future you should be able to choose between the two modes. This in game means all three types of sparrow perform kinematically the same, however the F's chaff resistance is extremely low and can be decoyed with only a few chaff bundles.
  
=====M=====
+
====M====
The upgrade to the F-model, the M build irl received a new, and substantially better, monopulse seeker and a chose between two nose cones.  One optimized for radar performance the other for aerodynamic performance.  The monopulse seeker gives this missiles an inherent resistance to chaff and ECM in addition it can only home in on a PD signal.  In game the only difference from the F is a substantially improved chaff resistance.  
+
The upgrade to the F-model, the M build irl received a new, and substantially better, monopulse seeker and a choice between two nose cones.  One optimized for radar performance the other for aerodynamic performance.  The monopulse seeker gives this missiles an inherent resistance to chaff and ECM.  However this means it can only home in on a PD signall.  In game the only difference from the F is a substantially improved chaff resistance.  
  
=====MH=====
+
====MH====
The MH variant is the most modern sparrow currently in DCS.  This variant uses parts from the AIM-7P to improve its long range performance with lofting and low altitude performance with newer guidance computers.  Additionally the CCM logic was upgraded substantially.  In game this makes the MH the most effective variant due to its lofting and CCM performance making chaff have a low effectiveness against it.
+
The MH variant is the most modern sparrow currently in DCS.  This variant uses parts from the AIM-7P to improve its long range performance with lofting and low altitude performance with newer guidance computers.  Additionally, the CCM logic was upgraded substantially.  In game this makes the MH the most effective variant due to its lofting and CCM performance making chaff have a very low effectiveness against it.[[File:AIM-7F M.jpg|thumb|center|680x680px|AIM-7F and AIM-7M stats.]]
  
====AIM-9====
+
===AIM-9===
  
  
 
The Sidewinder is the longest serving missile series in the world.  It has seen massive improvements over the more than 50 years it has been in service.  The F14 can currently carry two types the AIM-9L and the AIM-9M
 
The Sidewinder is the longest serving missile series in the world.  It has seen massive improvements over the more than 50 years it has been in service.  The F14 can currently carry two types the AIM-9L and the AIM-9M
  
=====L=====
+
====L====
 
The '9L' was the first of the "unified" Sidewinder models, as previously the Airforce and Navy had their own unique model, this one was the first to be used by both branches.  The L was a major upgrade over all previous sidewinders, heavily based on the AIM-9H the ultimate navy only variant.  The L featured a new cooled InSb (Indium Antimonide) FM spin seeker which provides some natural resistance to IR counter measures, a completely new electronics package,  increased off boresight capabilities, higher max G, higher launch g (7g's), much longer flight time of 1 minute, New warhead, new and more powerful motor.
 
The '9L' was the first of the "unified" Sidewinder models, as previously the Airforce and Navy had their own unique model, this one was the first to be used by both branches.  The L was a major upgrade over all previous sidewinders, heavily based on the AIM-9H the ultimate navy only variant.  The L featured a new cooled InSb (Indium Antimonide) FM spin seeker which provides some natural resistance to IR counter measures, a completely new electronics package,  increased off boresight capabilities, higher max G, higher launch g (7g's), much longer flight time of 1 minute, New warhead, new and more powerful motor.
  
=====M=====
+
====M====
The '9M' in shape, size, weight, and even appearance is the same missile.  But on the inside its electronics got completely overhauled.  These new electronics could now filter out flares based on a flares energy rise time.
+
The '9M' in shape, size, weight, and even appearance is the same missile.  But on the inside its electronics got completely overhauled.  These new electronics could now filter out flares based on a flares energy rise time.  And be reprogrammed to keep it up to date with the latest threats.
  
 
[[File:Capture.png|thumb|center|549x549px|Filtering out flares by energy rise time, from "History of the Electro-Optical Guided Missiles"]]
 
[[File:Capture.png|thumb|center|549x549px|Filtering out flares by energy rise time, from "History of the Electro-Optical Guided Missiles"]]
  
and it also proved for more background noise filtering. In addition to this the 9M got a new smokeless motor that almost completely removed the smoke signature of the missile.
+
In addition these updates almost completely eliminated the effect of background noise on target detection range. In addition to this the 9M got a new smokeless motor that almost completely removed the smoke signature of the missile.
  
 
==RIO Seat==
 
==RIO Seat==
[[File:Hcu.png|thumb|536x536px|HCU - Hand Control Unit]]
+
[[File:Hcu.png|thumb|515x515px|HCU - Hand Control Unit]]
  
 
====HCU:====
 
====HCU:====
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To the Left of this nob is the display mode nob.   
 
To the Left of this nob is the display mode nob.   
  
*GND STAB - Centers ownship in center of screen with up being true north.  Scale is the Diameter of the screen.
+
*<small>GND STAB - Centers ownship in center of screen with up being true north.  Scale is the Diameter of the screen.</small>
*A/C STAB - Normal display mode, aircraft heading is straight up on the display.
+
*<small>A/C STAB - Normal display mode, aircraft heading is straight up on the display.</small>
*ATTK - Adds attack steering symbology such as DLZ and the max launch error circle.
+
*<small>ATTK - Adds attack steering symbology such as DLZ and the max launch error circle.</small>
*TV - The TID will display the TV image from the nose mounted camera or the lighting pod image.
+
*<small>TV - The TID will display the TV image from the nose mounted camera or the lighting pod image.</small>
  
 
The Display items add and remove items that are displayed on the TID.  Going from Left to Right:   
 
The Display items add and remove items that are displayed on the TID.  Going from Left to Right:   
  
*''RID Disable - Not in use''
+
*''<small>RID Disable - Not in use</small>''
*''ALT NUM - Shows or hides the Altitude numbers''
+
*''<small>ALT NUM - Shows or hides the Altitude numbers</small>''
*''SYM ELEM - Symbology elements, enables or disables the showing of waypoints and tracks.  Contacts will appear only as a small dot''
+
*''<small>SYM ELEM - Symbology elements, enables or disables the showing of waypoints and tracks.  Contacts will appear only as a small dot</small>''
*''DATA LINK - Enables or disables the display of Datalinked tracks''
+
*''<small>DATA LINK - Enables or disables the display of Datalinked tracks</small>''
*''JAM STROBE - Enables or disables the display of Jammer Strobes''
+
*''<small>JAM STROBE - Enables or disables the display of Jammer Strobes</small>''
*''NON-ATTK - Enables or disables the diplay of targets that are beyond RMAX for your current missile.  Additionally non-attackable targets such as friendlies will be added/removed''
+
*''<small>NON-ATTK - Enables or disables the display of targets that are beyond RMAX for your current missile.  Additionally non-attackable targets such as friendlies will be added/removed</small>''
*''VEL VECTOR - Enables or disables the display of the velocity vector.''
+
*''<small>VEL VECTOR - Enables or disables the display of the velocity vector.</small>''
*''LAUNCH ZONE - "Enables display of weapon launch zones depending on selected missile type.''    ''These replace the velocity vectors on relevant targets. This function is automatically enabled by the WCS 60 seconds prior to a target entering maximum launch range."''
+
*<small>''LAUNCH ZONE - "Enables display of weapon launch zones depending on selected missile type.''    ''These replace the velocity vectors on relevant targets. This function is automatically enabled by the WCS 60 seconds prior to a target entering maximum launch range."''</small>
  
 
On the main screen itself there are quite a few different symbols.  On the left is the radar elevation 'box', the top row is the upper elevation limit of the scan pattern.  The middle is the current radar elevation in degrees.  And the bottom line is the lower scan volume limit.  On the right side of the screen you can see closing velocity, weapon selected, and number reaming.  In the center of the screen the dashed lines extending out from your ownship symbol are the radar scan azimuth limits.  Each dash, and space in between, is exactly 20NMi's long and will scale to your current range setting. At the top of the display, when a contact is 'hooked' it will alternate between displaying the targets LAT/LON and its range and Relative bearing left or right to your centerline.  With the name of the target shown in the box above the TID screen.   
 
On the main screen itself there are quite a few different symbols.  On the left is the radar elevation 'box', the top row is the upper elevation limit of the scan pattern.  The middle is the current radar elevation in degrees.  And the bottom line is the lower scan volume limit.  On the right side of the screen you can see closing velocity, weapon selected, and number reaming.  In the center of the screen the dashed lines extending out from your ownship symbol are the radar scan azimuth limits.  Each dash, and space in between, is exactly 20NMi's long and will scale to your current range setting. At the top of the display, when a contact is 'hooked' it will alternate between displaying the targets LAT/LON and its range and Relative bearing left or right to your centerline.  With the name of the target shown in the box above the TID screen.   
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===='''Radar Modes:'''====
 
===='''Radar Modes:'''====
[[File:F14RadarModes.jpg|frameless|left|880x880px]]
+
[[File:F14RadarModes.jpg|frameless|left|950x950px]]
  
 
=====PD=====
 
=====PD=====
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=====TWS Auto=====
 
=====TWS Auto=====
(Not yet implemented 02/10/2020)
+
- Track while scan - A search mode that dedicates part of its search to momentary tracking of a target to provide more detailed elevation and target heading information.  In TWS AUTO the computer will seek to keep as many targets in the scan volume as possible.  When a missile is fired the fired upon target will be centered in the scan volume.  If a second target is shot at the computer will seek to keep both targets in the scan volume.  The center of the scan, when viewed from above, will be shown by an X symbol on the TID.
 
----
 
----
  
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=====Pulse=====
 
=====Pulse=====
- The shortest range radar mode, this mode searches with a Pulsed radar signal instead of a PD signal.  This mode is limited in many aspects, it cannot detect velocity closing due to a lack of its ability to detect a doppler shift. Additionally this mode is susceptible to ground clutter, chaff (not yet implemented), and jamming due to a lack of a MTI filter or Doppler filtering.  This mode, however, has no notch making it usefull in locking up flanking targets.  And as a rudimentary A/G radar for locking up ships at sea.  However due to the lack of filtering you will see ground returns on the scope and picking targets out from this is a skill that will only come by practice.  The Pulse radar returns are only showed on the DDD with the range scale being set with the row of buttons above the DDD.
+
- The shortest range radar mode, this mode searches with a Pulsed radar signal instead of a PD signal.  This mode is limited in many aspects, it cannot detect closing velocity due to a lack of its ability to detect a doppler shift. Additionally this mode is susceptible to ground clutter, chaff (not yet implemented), and jamming due to a lack of a MTI filter or Doppler filtering.  This mode, however, has no notch making it useful in locking up flanking targets.  And as a rudimentary A/G radar for locking up ships at sea.  However due to the lack of filtering you will see ground returns on the scope and picking targets out from this is a skill that will only come by practice.  The Pulsed radar returns are only showed on the DDD with the range scale being set with the row of buttons above the DDD.
  
 
<br />
 
<br />
  
 
==Pilot Seat==
 
==Pilot Seat==
[[File:Stick.png|thumb|392x392px|F-14 Pilot Stick]]
+
[[File:Stick.png|thumb|391x391px|F-14 Pilot Stick]]
  
 
====Stick Controls:====
 
====Stick Controls:====
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=====PAL=====
 
=====PAL=====
 +
[[File:FFF.jpg|framless|none|400x500px]]
 
<br />A large horizontal scan mode the radar will lock anything within 15Nmi's
 
<br />A large horizontal scan mode the radar will lock anything within 15Nmi's
  

Latest revision as of 16:27, 8 January 2021

DCS F-14 A/A introductory Guide


Introduction

The F14 is a heavy US naval fighter designed for the intercept role but can act as an air superiority fighter engaging enemy fighters or as a medium bomber.

  • Weapons
    • AIM54
    • AIM7
    • AIM9
  • Pilot Seat
    • Keybinds
    • Viewing the radar
    • HUD/ACM - important elements

Weapons

AIM-54

The AIM-54 will be the most used A/A weapon for the F14 and is unique to this aircraft. It is a long range actively guided A/A missile. It was originally meant to be deployed on the F111B to intercept bombers and cruise missiles at very long range. Additionally, learning from the Vietnam conflict, the missile also had to be able to engage maneuverable fighter aircraft at medium ranges with high hit rates. This led to a missile which in testing achieved a max range shot of ~115nm and was the first missile to hit a target pulling more than 6g's successfully.

(note this next part is WIP as of 7/14/2019 as we are waiting for HB to get access to a working missile API but once they do the AIM-54 will behave as described in the following text. Until then it acts essentially like an AMRAAM)

Due to the more antiquated nature of its electronics the 54 does have downsides to its deployment. First, it is not truly fire and forget in TWS mode like the AMRAAM is. The computer has to tell the missile to go active via a RF pulse sent through the missiles datalink. This is often commanded 16sec before impact. Tactically speaking this means a turn too far away from the target will result in the missile not receiving the pitbull command. This can be averted if the pilot flips up the ACM cover (missile is active off the rail) or if fired in STT where the missile will guide PD like a big Sparrow.

54Outline.png

On the other hand when using STT the missile will go into a SARH mode. While operating in SARH mode if the STT lock is lost the missile will not go active and an STT lock must be reestablished. Additionally, while in a Pulse STT lock the missile will not be able to loft and will not receive the range befit this mechanism provides.


There are 3 main types of AIM-54:

A-47 A-60 C-47
33.png
A-60 Motor.png
C47 Motor.png

*From HB http://media.heatblur.se/AIM-54.pdf

AIM-7

The Sparrow III is the third major revision of the venerable sparrow design of the early 1950's. It was the frontline BVR A/A missile for the United States Airforce, Marine Core, and Navy until the early to mid 1990's; ultimately being replaced by the AIM-120 series of missiles. The sparrow III, when compared to its predecessors, is a significant improvement in every way, it features a design that was easily upgradable over time. The ultimate version we have in DCS the MH variant features lofting logic and improved CCM performance over previous models.

AIM-7 Sparrow Outline.png

F

The first Sparrow variant fielded of the new type the F sets the aerodynamics and range for all futures sparrows. Unique to this variant is the ability to home in on either a CW signal or a PD signal. Even though not implemented on the F14 yet, in the future you should be able to choose between the two modes. This in game means all three types of sparrow perform kinematically the same, however the F's chaff resistance is extremely low and can be decoyed with only a few chaff bundles.

M

The upgrade to the F-model, the M build irl received a new, and substantially better, monopulse seeker and a choice between two nose cones. One optimized for radar performance the other for aerodynamic performance. The monopulse seeker gives this missiles an inherent resistance to chaff and ECM. However this means it can only home in on a PD signall. In game the only difference from the F is a substantially improved chaff resistance.

MH

The MH variant is the most modern sparrow currently in DCS. This variant uses parts from the AIM-7P to improve its long range performance with lofting and low altitude performance with newer guidance computers. Additionally, the CCM logic was upgraded substantially. In game this makes the MH the most effective variant due to its lofting and CCM performance making chaff have a very low effectiveness against it.

AIM-7F and AIM-7M stats.

AIM-9

The Sidewinder is the longest serving missile series in the world. It has seen massive improvements over the more than 50 years it has been in service. The F14 can currently carry two types the AIM-9L and the AIM-9M

L

The '9L' was the first of the "unified" Sidewinder models, as previously the Airforce and Navy had their own unique model, this one was the first to be used by both branches. The L was a major upgrade over all previous sidewinders, heavily based on the AIM-9H the ultimate navy only variant. The L featured a new cooled InSb (Indium Antimonide) FM spin seeker which provides some natural resistance to IR counter measures, a completely new electronics package, increased off boresight capabilities, higher max G, higher launch g (7g's), much longer flight time of 1 minute, New warhead, new and more powerful motor.

M

The '9M' in shape, size, weight, and even appearance is the same missile. But on the inside its electronics got completely overhauled. These new electronics could now filter out flares based on a flares energy rise time. And be reprogrammed to keep it up to date with the latest threats.

Filtering out flares by energy rise time, from "History of the Electro-Optical Guided Missiles"

In addition these updates almost completely eliminated the effect of background noise on target detection range. In addition to this the 9M got a new smokeless motor that almost completely removed the smoke signature of the missile.

RIO Seat

HCU - Hand Control Unit

HCU:

  1. IR/TV switch - Turns on and off the IR/TV camera on the bottom of the nose of the aircraft
  2. IR/TV overtemp - Lights up if camera is overheating and needs to be shut down
  3. Light Test - Tests all lights needed for controlling the AWG-9
  4. PWR Reset - Indicates Power Reset is in progress
  5. PWR Reset button - Resets secondary power supplies.
  6. WCS Indicator - "Light indicating selection of STBY or XMT with the radar not yet timed out or selection of XMT with radar transmission remaining off."
  7. WCS Switch
    1. Down - Off
    2. Middle - STBY/Warmup
    3. Up - Active mode
  8. MRL - Manual rapid lock on mode
  9. OFFSET - Offsets display to hooked location on the TID
  10. ELEV thumbwheel - Fine tuning of radar elevation in range ±4°'s
  11. HCU trigger
    1. Half press - Half action (Home) - used to allow slewing of TID selection cursor and DDD selection cursor
    2. Full Press - Full action (PgUp) - Used to select a target or object on the TID and engage a lock with the DDD.
  12. Operating mode buttons, in order from top to bottom:
    1. IR/TV HCU takes manual control of IR/TV camera slew and elevation control
    2. RDR - HCU takes control of the radar antenna azimuth and elevation to perform lock on using the DDD in PD, Pulse, or RWS.
    3. DDD Cursor - Used to mark a geographical location in Pulse mode for a NAV system update or to mark ships on the DDD
    4. TID Cursor - HCU takes control of the TID cursor allowing it to 'hook' targets for either lock on (TWS) or moving of waypoints/creation of waypoints

Displays:


TID - "Tactical Information Display"
F14TID.jpg

This is one of the AWG-9's radar displays. This screen will be the one you use the most as the RIO as it provides the largest picture of the battlespace. The scale of the page is set by a control nob near the HCU (Hand Control Unit) that we will look at more latter. With the options of 25,50,100,200,400 Nautical Miles scales.

To the Left of this nob is the display mode nob.

  • GND STAB - Centers ownship in center of screen with up being true north. Scale is the Diameter of the screen.
  • A/C STAB - Normal display mode, aircraft heading is straight up on the display.
  • ATTK - Adds attack steering symbology such as DLZ and the max launch error circle.
  • TV - The TID will display the TV image from the nose mounted camera or the lighting pod image.

The Display items add and remove items that are displayed on the TID. Going from Left to Right:

  • RID Disable - Not in use
  • ALT NUM - Shows or hides the Altitude numbers
  • SYM ELEM - Symbology elements, enables or disables the showing of waypoints and tracks. Contacts will appear only as a small dot
  • DATA LINK - Enables or disables the display of Datalinked tracks
  • JAM STROBE - Enables or disables the display of Jammer Strobes
  • NON-ATTK - Enables or disables the display of targets that are beyond RMAX for your current missile. Additionally non-attackable targets such as friendlies will be added/removed
  • VEL VECTOR - Enables or disables the display of the velocity vector.
  • LAUNCH ZONE - "Enables display of weapon launch zones depending on selected missile type. These replace the velocity vectors on relevant targets. This function is automatically enabled by the WCS 60 seconds prior to a target entering maximum launch range."

On the main screen itself there are quite a few different symbols. On the left is the radar elevation 'box', the top row is the upper elevation limit of the scan pattern. The middle is the current radar elevation in degrees. And the bottom line is the lower scan volume limit. On the right side of the screen you can see closing velocity, weapon selected, and number reaming. In the center of the screen the dashed lines extending out from your ownship symbol are the radar scan azimuth limits. Each dash, and space in between, is exactly 20NMi's long and will scale to your current range setting. At the top of the display, when a contact is 'hooked' it will alternate between displaying the targets LAT/LON and its range and Relative bearing left or right to your centerline. With the name of the target shown in the box above the TID screen.

http://www.heatblur.se/F-14Manual/general.html#tid-symbology


Ownship contacts:

Ownship TID Contacts


Each radar contact that has been processed will appear as a dot with a HAFU (identification) symbol above them. If the RIO is in either PD or Pulse no contacts will be displayed. In the main TID image the contact shown has been marked as hostile. The altitude is shown to be 2 which translates to an altitude between 15 and 25 thousand feet. With a closing velocity of 1052Kts directly at the ownship. A HAFU symbol can be changed manually by selecting the contact with the HCU. First press half action to get the cursor then when hovering over the target press full action to 'hook' the target. Then in the TGT Data CAP page one can manually update the targets identification.


Datalink contacts:

Datalink TID HAFU symbols


If one has ether a LINK4A or 4B datalink operating the TID will display tracks from off board sensors. These will appear as a normal contact with a HAFU below the center dot. If your radar also sees this target it will form a complete box, diamond, or circle. In addition to contracts waypoints can be sent as well.


DDD - 'Detail Data Display Panel'
F14DDD.jpg


This is one of the AWG-9's radar displays. This display is used to show a more raw unprocessed radar picture than what the processed image which is shown on the TID. This display in PD and RWS and TWS shows data in terms of azimuth vs rate. Meaning the X-axis is the azimuth from your aircraft and the Y-axis is the closer velocity. Additionally this rate is not the relative closing velocity like what you may see on a HUD for a modern aircraft but it instead subtracts out your ownship velocity, or the observed closer rate observed against the ground. This is done because if it wasn't you'd only get an accurate closer reading for in a direct line right in-front of your radar.


The above image indicates the display in PD mode. Keep note the scale can be changed with the X4 switch to the right of the DDD display:


If set to NORM then scale is -200Kts to 800Kts

If set to X4 the scale is -800kts to 4000kts closing, good for large missiles such as the P800.


Radar Modes:

F14RadarModes.jpg
PD

- Longest range mode, uses just a PD signal without the FM ranging method. This can provide target detection well in excess of 100NMi for large bombers and tight groups of smaller targets; and just in excess of 100NMi for most other targets. Does not provide ranging information only closing velocity and azimuth on the DDD only.


RWS

- Second Longest range mode, uses a PD signal with FM (frequency modulation) ranging techniques. This provides detection of large targets, or tight formations of several smaller targets, at ranges just over 100Nmi. Provides ranging, elevation, azimuth, and closing velocity information.


TWS Auto

- Track while scan - A search mode that dedicates part of its search to momentary tracking of a target to provide more detailed elevation and target heading information. In TWS AUTO the computer will seek to keep as many targets in the scan volume as possible. When a missile is fired the fired upon target will be centered in the scan volume. If a second target is shot at the computer will seek to keep both targets in the scan volume. The center of the scan, when viewed from above, will be shown by an X symbol on the TID.


TWS Manual

- Track while scan - A search mode that dedicates part of its search to momentary tracking of a target to provide more detailed elevation and target heading information. In TWS manual the RIO controls the location of the search volume in both elevation and azimuth.


Pulse

- The shortest range radar mode, this mode searches with a Pulsed radar signal instead of a PD signal. This mode is limited in many aspects, it cannot detect closing velocity due to a lack of its ability to detect a doppler shift. Additionally this mode is susceptible to ground clutter, chaff (not yet implemented), and jamming due to a lack of a MTI filter or Doppler filtering. This mode, however, has no notch making it useful in locking up flanking targets. And as a rudimentary A/G radar for locking up ships at sea. However due to the lack of filtering you will see ground returns on the scope and picking targets out from this is a skill that will only come by practice. The Pulsed radar returns are only showed on the DDD with the range scale being set with the row of buttons above the DDD.


Pilot Seat

F-14 Pilot Stick

Stick Controls:

  1. Bomb Release button (RAlt + Space)
  2. Trim hat
  3. Weapon select hat
    • Up - moves hat up to select weapons above current position
    • Down - Moves hat down to select weapons below current position
    • Press - switches between Sparrow and Phoenix when in the upmost position
  4. DLC and Maneuver flap control wheel
  5. DLC Engage/Disengage button | Countermeasure dispense
    • Is DLC engage Disengage only with flaps down and gear down
    • Countermeasure program set by RIO
  6. Autopilot reference button | Nosewheel steering button
    1. With weight on wheels this button turns the NWS on and off
    2. With weight off of wheels this button will set you altitude when in AP altitude
    3. With ACLS engaged this button will engage the final mode of the ACLS mode
  7. Autopilot emergency disengage paddle
  8. Weapon trigger

F-14 Pilot Throttle

Throttle Controls

  1. Speed Brake switch
    • EXT - Momentary switch that when held extends brake to current extension limit (LCtrl + B)
    • RET - Toggle switch that will fully retract the airbrake when pressed (LShift + B_)
  2. Wing Sweep Hat
    • FWD - Wings manually forward
    • AFT - Wings manually back
    • AUTO - CADC takes over wing sweep
    • BOMB - sets wings to 55°'s of sweep, useful for bombing so your not constantly fighting the change in pitch as the wings sweep forward and backward.
  3. PLM - Close in radar mode, gives pilot control of the radar which will search infront of the aircraft (more below)
  4. CAGE/SEAM - Button used to command the AIM-9 to lock a target off boresight (much like uncage button on other aircraft)
  5. Exterior light switch - Turns external lights on and off
  6. ICS PTT - Comms switch
    • ICS - communicates with rio
    • Both - transmits on both UHF and V/UHF radios
    • UHF 1 - Transmits on main UHF radio
    • UHF 2 - Transmits on V/UHF radio

Close in Radar modes

The piolt normally doesn't have any control over the radar but for ACM he can take over the radar and put it into a few different modes:

PLM
PLM.png

A boresight mode the radar will lock any targets within a few degrees of the gun cross within 5Nmi

PAL
framless


A large horizontal scan mode the radar will lock anything within 15Nmi's

VSL Hi|Low
Vsl.png

A vertical scan mode the radar will scan and lock a target in a small vertical section centered at the gun cross.


A/A Setup

1) Set HUD to A/A mode

2) ()

3) Master Arm to cover up and switch up.

4) Select Weapon


A/A HUD


Pilot controls over the radar:

PLM

VSL Hi/Low

PAL


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