Difference between revisions of "BMS Live Fragging"

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(Created page with "Fragging workflow During planning meetings, some time is set aside to discuss the two upcoming events, allocating as many people as possible to the two events (coordinator, pa...")
 
 
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Fragging workflow
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==BMS Live Fragging Considerations==
During planning meetings, some time is set aside to discuss the two upcoming events, allocating as many people as possible to the two events (coordinator, package lead, server host/backup, and a fragger)
 
The overall situation in the campaign should be addressed briefly to give some background and input to the fragging process
 
After the meeting, the event coordinator ensures work proceeds on the event, and is responsible for finding replacements for key figures if need be
 
The fragger and package lead can collaborate to hatch and refine a plan
 
The fragger creates the mission and products according to sop/other resources established by the frag team, and finally posts event to discord (format TBD)
 
This can be done individually or as a team effort (group fragging is encouraged for less experienced people)
 
The frag can also be double checked by other fraggers, spontaneously or on request of the fragger
 
Players RSVP indicating preferred slot, and are expected to read and process the briefing, in order to expedite briefing
 
On game night, Package commander should be already aware of the tactical situation, possibly having planned with fragger ahead of time; package brief is kept to a minimum and flight briefs/question time can take most of the briefing time
 
Mission is played, everyone has a good time
 
Debriefing of event, feedback to fragger/pl/fl; keep track of issues and over time propose changes to fragging SOPs if necessary
 
  
Fragging checklist
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*Peoples' Time Is Valuable
Does each steerpoint for each flight have a cruise air speed > 300 knots?
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**People like to fly BMS
Is the altitude for each steerpoint appropriate?
+
**People don't mind spending a reasonable amount of time making sure their game time is soundly set up (enhances fun)
Will the SEAD and/or escort be in front of the strikers in time to deal with threats?
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**If this takes too long, people are going to get frustrated and quit the session
Is there at least 1 minute between each take off time?
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**If roles are not cleanly being sorted and/or decisions not being made, people are going to get frustrated and quit the session
 +
 
 +
<br />
 +
 
 +
*Fully pre-fragged regular event Saturday missions normally commit to launch an hour or less after muster.
 +
**This process shouldn't take longer than that.
 +
 
 +
<br />
 +
 
 +
*This used to be "normal"
 +
**All Regular Saturday Events used to be put together like this
 +
**FNF's are almost always put together like this
 +
**There are a few people who do it really well, and others who lack experience
 +
**This is meant to capture the best practices, and provide a framework<br />
 +
 
 +
==BMS Live Fragging checklist==
 +
[[File:FRAG-TL.png|861x861px]]
 +
 
 +
*
 +
*Start on time!  '''MUSTER TIME'''.
 +
**Have the <u>server up and running at Muster time</u> (5-10min before is better)
 +
**<u>HALT/STOP the clock on the server</u>
 +
*Identify a fragger (if not already done)
 +
**Paper Rock Scissors
 +
**Volunteer, or Voluntold.
 +
**'''FRAGGER IDENTIFIED''' no later than '''Muster Plus 2min'''
 +
**If you are still struggling to pick a fragger after like 2-3 minutes... just give up and go do something else (try again another day)
 +
*Spend 6-9 minutes analyzing the campaign to identify the Mission/Target.
 +
**Solicit input from players (preferences, suggestions)
 +
**<u>Fragger, wield the hammer</u> and PICK the mission by Muster+10
 +
**'''MISSION/TARGET SELECTED''' no later than '''Muster Plus 10min'''
 +
*Spend 5 minutes or so deciding on Package Make-Up
 +
**i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever)
 +
**Based upon attendance/preferences, target, and opposing forces expected
 +
**Assign Flight Leads.
 +
***Paper Rock Scissors
 +
***Volunteer or Voluntold.
 +
***<u>Fragger, wield the hammer!!!</u>
 +
**'''PACKAGE STRUCTURE FINALIZED / FLIGHT LEADS SET''' no later than '''Muster Plus 15min'''
 +
*Get Busy Fragging.  These two functions should be going on simultaneously.
 +
**Fragger:  Add the Package via 2D map/ATO
 +
***Create Package, Click map @Target Area.  Lock Take-Off Time @20min from current game time
 +
***Add the Supported Flight first (i.e. the OCA Strike, if you are striking an airbase)
 +
***Add the Supporting Flights next (i.e. the SWEEP and SEAD)
 +
***Lock down the Takeoff Time, and TOT for the Supported Flight
 +
***Roll the takeoff times 1 minute earlier for the Supporting Flights (i.e. SEAD -1min, SWEEP -2min)
 +
***Evaluate any hold points for every package flight, or remove them if not desired (change from Hold to Nav)
 +
***Ensure there is a server flight fragged
 +
****For Campaigns, Server Takeoff Time should be far in the future
 +
****For Tactical Engagements, Server Takeoff Time should be with the package
 +
***SAVE THE MISSION
 +
***'''ATO PACKAGE CREATED''' no later than '''Muster Plus 30min'''
 +
**Flight Leads (not-fragger)
 +
***Discuss Plan, Phasing, Contracts, Contingencies
 +
***Assign Roles/Targets to the flights
 +
***Discuss DTC items (STPT lines, PPTs) (Post in Discord if desired)
 +
***Consider the need for support assets (AI AWACS, AI SWEEP flight, Tanker)
 +
***Consider where BULLSEYE should be located
 +
*When the package is ready, Slot In and complete IVC Checks
 +
**'''IVC CHECKS COMPLETE''' no later than '''Muster Plus 35min'''
 +
*Break up into Flight Briefings (<u>20min max</u>)
 +
**Set Flight Loadouts
 +
**Discuss/Modify flight paths (do not modify Takeoff or TOT)
 +
**Set flight admin (TACAN, DL, J/B, Formation, Weaponeering/Assignments, Etc)
 +
**Clean up any IVC problems
 +
**<u>Flight Leads, Wield the Hammer!</u>
 +
**'''FLIGHT BRIEFS COMPLETE''' no later than '''Muster Plus 55min'''
 +
*Take a 3-5min Bio Break
 +
*Speed-Read SOP's and '''COMMIT''' no later than '''Muster plus 60min'''
 +
**<u>FASTER IS BETTER</u>

Latest revision as of 18:06, 18 December 2022

BMS Live Fragging Considerations

  • Peoples' Time Is Valuable
    • People like to fly BMS
    • People don't mind spending a reasonable amount of time making sure their game time is soundly set up (enhances fun)
    • If this takes too long, people are going to get frustrated and quit the session
    • If roles are not cleanly being sorted and/or decisions not being made, people are going to get frustrated and quit the session


  • Fully pre-fragged regular event Saturday missions normally commit to launch an hour or less after muster.
    • This process shouldn't take longer than that.


  • This used to be "normal"
    • All Regular Saturday Events used to be put together like this
    • FNF's are almost always put together like this
    • There are a few people who do it really well, and others who lack experience
    • This is meant to capture the best practices, and provide a framework

BMS Live Fragging checklist

FRAG-TL.png

  • Start on time! MUSTER TIME.
    • Have the server up and running at Muster time (5-10min before is better)
    • HALT/STOP the clock on the server
  • Identify a fragger (if not already done)
    • Paper Rock Scissors
    • Volunteer, or Voluntold.
    • FRAGGER IDENTIFIED no later than Muster Plus 2min
    • If you are still struggling to pick a fragger after like 2-3 minutes... just give up and go do something else (try again another day)
  • Spend 6-9 minutes analyzing the campaign to identify the Mission/Target.
    • Solicit input from players (preferences, suggestions)
    • Fragger, wield the hammer and PICK the mission by Muster+10
    • MISSION/TARGET SELECTED no later than Muster Plus 10min
  • Spend 5 minutes or so deciding on Package Make-Up
    • i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever)
    • Based upon attendance/preferences, target, and opposing forces expected
    • Assign Flight Leads.
      • Paper Rock Scissors
      • Volunteer or Voluntold.
      • Fragger, wield the hammer!!!
    • PACKAGE STRUCTURE FINALIZED / FLIGHT LEADS SET no later than Muster Plus 15min
  • Get Busy Fragging. These two functions should be going on simultaneously.
    • Fragger: Add the Package via 2D map/ATO
      • Create Package, Click map @Target Area. Lock Take-Off Time @20min from current game time
      • Add the Supported Flight first (i.e. the OCA Strike, if you are striking an airbase)
      • Add the Supporting Flights next (i.e. the SWEEP and SEAD)
      • Lock down the Takeoff Time, and TOT for the Supported Flight
      • Roll the takeoff times 1 minute earlier for the Supporting Flights (i.e. SEAD -1min, SWEEP -2min)
      • Evaluate any hold points for every package flight, or remove them if not desired (change from Hold to Nav)
      • Ensure there is a server flight fragged
        • For Campaigns, Server Takeoff Time should be far in the future
        • For Tactical Engagements, Server Takeoff Time should be with the package
      • SAVE THE MISSION
      • ATO PACKAGE CREATED no later than Muster Plus 30min
    • Flight Leads (not-fragger)
      • Discuss Plan, Phasing, Contracts, Contingencies
      • Assign Roles/Targets to the flights
      • Discuss DTC items (STPT lines, PPTs) (Post in Discord if desired)
      • Consider the need for support assets (AI AWACS, AI SWEEP flight, Tanker)
      • Consider where BULLSEYE should be located
  • When the package is ready, Slot In and complete IVC Checks
    • IVC CHECKS COMPLETE no later than Muster Plus 35min
  • Break up into Flight Briefings (20min max)
    • Set Flight Loadouts
    • Discuss/Modify flight paths (do not modify Takeoff or TOT)
    • Set flight admin (TACAN, DL, J/B, Formation, Weaponeering/Assignments, Etc)
    • Clean up any IVC problems
    • Flight Leads, Wield the Hammer!
    • FLIGHT BRIEFS COMPLETE no later than Muster Plus 55min
  • Take a 3-5min Bio Break
  • Speed-Read SOP's and COMMIT no later than Muster plus 60min
    • FASTER IS BETTER