Difference between revisions of "BMS Live Fragging"
Jump to navigation
Jump to search
(Created page with "Fragging workflow During planning meetings, some time is set aside to discuss the two upcoming events, allocating as many people as possible to the two events (coordinator, pa...") |
|||
(15 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | Fragging | + | ==BMS Live Fragging Considerations== |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Fragging checklist | + | *Peoples' Time Is Valuable |
− | + | **People like to fly BMS | |
− | + | **People don't mind spending a reasonable amount of time making sure their game time is soundly set up (enhances fun) | |
− | + | **If this takes too long, people are going to get frustrated and quit the session | |
− | + | **If roles are not cleanly being sorted and/or decisions not being made, people are going to get frustrated and quit the session | |
+ | |||
+ | <br /> | ||
+ | |||
+ | *Fully pre-fragged regular event Saturday missions normally commit to launch an hour or less after muster. | ||
+ | **This process shouldn't take longer than that. | ||
+ | |||
+ | <br /> | ||
+ | |||
+ | *This used to be "normal" | ||
+ | **All Regular Saturday Events used to be put together like this | ||
+ | **FNF's are almost always put together like this | ||
+ | **There are a few people who do it really well, and others who lack experience | ||
+ | **This is meant to capture the best practices, and provide a framework<br /> | ||
+ | |||
+ | ==BMS Live Fragging checklist== | ||
+ | [[File:FRAG-TL.png|861x861px]] | ||
+ | |||
+ | * | ||
+ | *Start on time! '''MUSTER TIME'''. | ||
+ | **Have the <u>server up and running at Muster time</u> (5-10min before is better) | ||
+ | **<u>HALT/STOP the clock on the server</u> | ||
+ | *Identify a fragger (if not already done) | ||
+ | **Paper Rock Scissors | ||
+ | **Volunteer, or Voluntold. | ||
+ | **'''FRAGGER IDENTIFIED''' no later than '''Muster Plus 2min''' | ||
+ | **If you are still struggling to pick a fragger after like 2-3 minutes... just give up and go do something else (try again another day) | ||
+ | *Spend 6-9 minutes analyzing the campaign to identify the Mission/Target. | ||
+ | **Solicit input from players (preferences, suggestions) | ||
+ | **<u>Fragger, wield the hammer</u> and PICK the mission by Muster+10 | ||
+ | **'''MISSION/TARGET SELECTED''' no later than '''Muster Plus 10min''' | ||
+ | *Spend 5 minutes or so deciding on Package Make-Up | ||
+ | **i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever) | ||
+ | **Based upon attendance/preferences, target, and opposing forces expected | ||
+ | **Assign Flight Leads. | ||
+ | ***Paper Rock Scissors | ||
+ | ***Volunteer or Voluntold. | ||
+ | ***<u>Fragger, wield the hammer!!!</u> | ||
+ | **'''PACKAGE STRUCTURE FINALIZED / FLIGHT LEADS SET''' no later than '''Muster Plus 15min''' | ||
+ | *Get Busy Fragging. These two functions should be going on simultaneously. | ||
+ | **Fragger: Add the Package via 2D map/ATO | ||
+ | ***Create Package, Click map @Target Area. Lock Take-Off Time @20min from current game time | ||
+ | ***Add the Supported Flight first (i.e. the OCA Strike, if you are striking an airbase) | ||
+ | ***Add the Supporting Flights next (i.e. the SWEEP and SEAD) | ||
+ | ***Lock down the Takeoff Time, and TOT for the Supported Flight | ||
+ | ***Roll the takeoff times 1 minute earlier for the Supporting Flights (i.e. SEAD -1min, SWEEP -2min) | ||
+ | ***Evaluate any hold points for every package flight, or remove them if not desired (change from Hold to Nav) | ||
+ | ***Ensure there is a server flight fragged | ||
+ | ****For Campaigns, Server Takeoff Time should be far in the future | ||
+ | ****For Tactical Engagements, Server Takeoff Time should be with the package | ||
+ | ***SAVE THE MISSION | ||
+ | ***'''ATO PACKAGE CREATED''' no later than '''Muster Plus 30min''' | ||
+ | **Flight Leads (not-fragger) | ||
+ | ***Discuss Plan, Phasing, Contracts, Contingencies | ||
+ | ***Assign Roles/Targets to the flights | ||
+ | ***Discuss DTC items (STPT lines, PPTs) (Post in Discord if desired) | ||
+ | ***Consider the need for support assets (AI AWACS, AI SWEEP flight, Tanker) | ||
+ | ***Consider where BULLSEYE should be located | ||
+ | *When the package is ready, Slot In and complete IVC Checks | ||
+ | **'''IVC CHECKS COMPLETE''' no later than '''Muster Plus 35min''' | ||
+ | *Break up into Flight Briefings (<u>20min max</u>) | ||
+ | **Set Flight Loadouts | ||
+ | **Discuss/Modify flight paths (do not modify Takeoff or TOT) | ||
+ | **Set flight admin (TACAN, DL, J/B, Formation, Weaponeering/Assignments, Etc) | ||
+ | **Clean up any IVC problems | ||
+ | **<u>Flight Leads, Wield the Hammer!</u> | ||
+ | **'''FLIGHT BRIEFS COMPLETE''' no later than '''Muster Plus 55min''' | ||
+ | *Take a 3-5min Bio Break | ||
+ | *Speed-Read SOP's and '''COMMIT''' no later than '''Muster plus 60min''' | ||
+ | **<u>FASTER IS BETTER</u> |
Latest revision as of 18:06, 18 December 2022
BMS Live Fragging Considerations
- Peoples' Time Is Valuable
- People like to fly BMS
- People don't mind spending a reasonable amount of time making sure their game time is soundly set up (enhances fun)
- If this takes too long, people are going to get frustrated and quit the session
- If roles are not cleanly being sorted and/or decisions not being made, people are going to get frustrated and quit the session
- Fully pre-fragged regular event Saturday missions normally commit to launch an hour or less after muster.
- This process shouldn't take longer than that.
- This used to be "normal"
- All Regular Saturday Events used to be put together like this
- FNF's are almost always put together like this
- There are a few people who do it really well, and others who lack experience
- This is meant to capture the best practices, and provide a framework
BMS Live Fragging checklist
- Start on time! MUSTER TIME.
- Have the server up and running at Muster time (5-10min before is better)
- HALT/STOP the clock on the server
- Identify a fragger (if not already done)
- Paper Rock Scissors
- Volunteer, or Voluntold.
- FRAGGER IDENTIFIED no later than Muster Plus 2min
- If you are still struggling to pick a fragger after like 2-3 minutes... just give up and go do something else (try again another day)
- Spend 6-9 minutes analyzing the campaign to identify the Mission/Target.
- Solicit input from players (preferences, suggestions)
- Fragger, wield the hammer and PICK the mission by Muster+10
- MISSION/TARGET SELECTED no later than Muster Plus 10min
- Spend 5 minutes or so deciding on Package Make-Up
- i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever)
- Based upon attendance/preferences, target, and opposing forces expected
- Assign Flight Leads.
- Paper Rock Scissors
- Volunteer or Voluntold.
- Fragger, wield the hammer!!!
- PACKAGE STRUCTURE FINALIZED / FLIGHT LEADS SET no later than Muster Plus 15min
- Get Busy Fragging. These two functions should be going on simultaneously.
- Fragger: Add the Package via 2D map/ATO
- Create Package, Click map @Target Area. Lock Take-Off Time @20min from current game time
- Add the Supported Flight first (i.e. the OCA Strike, if you are striking an airbase)
- Add the Supporting Flights next (i.e. the SWEEP and SEAD)
- Lock down the Takeoff Time, and TOT for the Supported Flight
- Roll the takeoff times 1 minute earlier for the Supporting Flights (i.e. SEAD -1min, SWEEP -2min)
- Evaluate any hold points for every package flight, or remove them if not desired (change from Hold to Nav)
- Ensure there is a server flight fragged
- For Campaigns, Server Takeoff Time should be far in the future
- For Tactical Engagements, Server Takeoff Time should be with the package
- SAVE THE MISSION
- ATO PACKAGE CREATED no later than Muster Plus 30min
- Flight Leads (not-fragger)
- Discuss Plan, Phasing, Contracts, Contingencies
- Assign Roles/Targets to the flights
- Discuss DTC items (STPT lines, PPTs) (Post in Discord if desired)
- Consider the need for support assets (AI AWACS, AI SWEEP flight, Tanker)
- Consider where BULLSEYE should be located
- Fragger: Add the Package via 2D map/ATO
- When the package is ready, Slot In and complete IVC Checks
- IVC CHECKS COMPLETE no later than Muster Plus 35min
- Break up into Flight Briefings (20min max)
- Set Flight Loadouts
- Discuss/Modify flight paths (do not modify Takeoff or TOT)
- Set flight admin (TACAN, DL, J/B, Formation, Weaponeering/Assignments, Etc)
- Clean up any IVC problems
- Flight Leads, Wield the Hammer!
- FLIGHT BRIEFS COMPLETE no later than Muster Plus 55min
- Take a 3-5min Bio Break
- Speed-Read SOP's and COMMIT no later than Muster plus 60min
- FASTER IS BETTER