Difference between revisions of "UOMODS A3"
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Version 0.11<br /> | Version 0.11<br /> | ||
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+ | == AntonStruyk - Zeus Expanded Functions == | ||
+ | ares_zeusextensions.pbo | ||
+ | [http://forums.bistudio.com/showthread.php?185254-Ares-Modules-expanding-Zeus-functionality-Release-Thread BIForums - Thread]<br /> | ||
+ | Version 1.4.0<br /> | ||
+ | |||
+ | == Inko - Disposable Launchers == | ||
+ | inko_disposable.pbo<br /> | ||
+ | |||
+ | == j0zh94 - Weapons == | ||
+ | jo_rf_ak12.pbo<br /> | ||
+ | jo_rf_ak47.pbo<br /> | ||
+ | jo_rf_aug.pbo<br /> | ||
+ | jo_rf_rpk.pbo<br /> | ||
+ | jo_rf_l85.pbo<br /> | ||
+ | jo_susat.pbo<br /> | ||
+ | |||
+ | [http://forums.unitedoperations.net/index.php/topic/23662-arma-3-addons-project/ UnitedOperations - Thread]<br /> | ||
+ | |||
== Menu Extension == | == Menu Extension == | ||
===For Mod Makers=== | ===For Mod Makers=== | ||
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:'''resource''' is the classname for the GUI you would like to launch | :'''resource''' is the classname for the GUI you would like to launch | ||
:'''function''' is the name of the custom function that will create the dialog. This can also be the name of a script you want to execute. This parameter is optional. | :'''function''' is the name of the custom function that will create the dialog. This can also be the name of a script you want to execute. This parameter is optional. | ||
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To check if the mod is installed you can do | To check if the mod is installed you can do | ||
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http://www.armaholic.com/page.php?id=23710 | http://www.armaholic.com/page.php?id=23710 | ||
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== Red Hammer Studios - RU + US Mods == | == Red Hammer Studios - RU + US Mods == |
Revision as of 09:11, 13 December 2014
Details to Follow
Contents
- 1 ASDG Joint Rails
- 2 AntonStruyk - Zeus Expanded Functions
- 3 Inko - Disposable Launchers
- 4 j0zh94 - Weapons
- 5 Menu Extension
- 6 Red Hammer Studios - RU + US Mods
- 7 ShackTac - ACRE Volume
- 8 Toadball - Units, Weapons & Configs
- 9 Tinfoilhate - UnitSkins + Misc
- 10 UnitedOperations - Custom Content
- 11 VKing - APP-6 Markers
ASDG Joint Rails
[1]
Version 0.11
AntonStruyk - Zeus Expanded Functions
ares_zeusextensions.pbo
BIForums - Thread
Version 1.4.0
Inko - Disposable Launchers
inko_disposable.pbo
j0zh94 - Weapons
jo_rf_ak12.pbo
jo_rf_ak47.pbo
jo_rf_aug.pbo
jo_rf_rpk.pbo
jo_rf_l85.pbo
jo_susat.pbo
Menu Extension
For Mod Makers
To add a button to the Mod Settings menu, you have to make an entry into the ModSettingsMenuEntries class. The format is as follows:
<syntaxhighlight lang="cpp" style="width:550px;"> class MenuExtension_Entries { class MenuExtensionExample { buttonText = "Example Button"; resource = "MEExampleDisplay";
function = "fnc_ShowExampleDisply";
}; }; </syntaxhighlight>
Where MenuExtensionExample is a class name of your choosing.
- buttonText is the text that will appear on the button
- resource is the classname for the GUI you would like to launch
- function is the name of the custom function that will create the dialog. This can also be the name of a script you want to execute. This parameter is optional.
To check if the mod is installed you can do
isClass(configFile >> "CfgPatches" >> "af_MenuExtension")
For Mission Makers
To add a button to the Mission Settings menu you simply have to make a call to af_fnc_AddMenuItem.
["Example Button", "MEExampleDisplay", "UIExample\show_gui.sqf;"] call af_fnc_AddMenuItem;
- The first parameter is the text that will appear on the button.
- The second parameter classname of the dialog that you are opening.
- The third parameter is the function or script that will be executed when the button is clicked.
To delete a button from the Mission Settings menu you simply have to make a call to af_fnc_DeleteMenuItem.
["Example Button"] call af_fnc_DeleteMenuItem;
The parameter is the text that is displayed on the button.
http://www.armaholic.com/page.php?id=23710
Red Hammer Studios - RU + US Mods
rhsusf_a2port_air.pbo
rhsusf_a2port_armor.pbo
rhsusf_c_a2port_air.pbo
rhsusf_c_a2port_armor.pbo
rhsusf_c_heavyweapons.pbo
rhsusf_c_hmmwv.pbo
rhsusf_c_m109.pbo
rhsusf_c_m113.pbo
rhsusf_c_m1a1.pbo
rhsusf_c_m1a2.pbo
rhsusf_c_troops.pbo
rhsusf_c_weapons.pbo
rhsusf_decals.pbo
rhsusf_heavyweapons.pbo
rhsusf_hmmwv.pbo
rhsusf_infantry.pbo
rhsusf_m109.pbo
rhsusf_m113.pbo
rhsusf_m1a1.pbo
rhsusf_m1a2.pbo
rhsusf_main.pbo
rhsusf_weapons.pbo
rhs_2s3.pbo
rhs_a2port_air.pbo
rhs_a2port_armor.pbo
rhs_a2port_car.pbo
rhs_a3retex.pbo
rhs_bmd.pbo
rhs_bmd_34.pbo
rhs_bmp.pbo
rhs_bmp3.pbo
rhs_btr70.pbo
rhs_btr80.pbo
rhs_c_2s3.pbo
rhs_c_a2port_air.pbo
rhs_c_a2port_armor.pbo
rhs_c_a2port_car.pbo
rhs_c_a3retex.pbo
rhs_c_bmd.pbo
rhs_c_bmp.pbo
rhs_c_bmp3.pbo
rhs_c_btr.pbo
rhs_c_cars.pbo
rhs_c_heavyweapons.pbo
rhs_c_radars.pbo
rhs_c_radio.pbo
rhs_c_sprut.pbo
rhs_c_t72.pbo
rhs_c_tanks.pbo
rhs_c_troops.pbo
rhs_c_trucks.pbo
rhs_c_weapons.pbo
rhs_decals.pbo
rhs_gaz66.pbo
rhs_heavyweapons.pbo
rhs_infantry.pbo
rhs_main.pbo
rhs_missions.pbo
rhs_optics.pbo
rhs_radars.pbo
rhs_sprut.pbo
rhs_s_radio.pbo
rhs_t72.pbo
rhs_t80.pbo
rhs_t80u.pbo
rhs_tigr.pbo
rhs_weapons.pbo
BIForums - Thread
Version 0.3.0
ShackTac - ACRE Volume
st_acre_volume.pbo
BIForums - Thread
Version 130323
Toadball - Units, Weapons & Configs
tb_acc_optics.pbo
tb_alfr_acre.pbo
tb_alfr_air.pbo
tb_alfr_m1014.pbo
tb_alfr_mk13.pbo
tb_alfr_mk21.pbo
tb_alfr_mk22.pbo
tb_alfr_mk23.pbo
tb_alfr_units.pbo
tb_arifle_ak.pbo
tb_arifle_m16a4.pbo
tb_lmg_m249.pbo
tb_lmg_pk.pbo
tb_p_g17.pbo
tb_sys_c_optics.pbo
tb_sys_c_ordfrag.pbo
tb_sys_c_wep_65minigun.pbo
tb_sys_c_wep_m134.pbo
tb_sys_lightandlaser.pbo
UnitedOperations - Thread
Tinfoilhate - UnitSkins + Misc
tin_c_flarebrightness.pbo
tin_sys_briefingkit.pbo
tin_u_aggressor.pbo
tin_u_caf.pbo
tin_u_fra.pbo
tin_u_indus.pbo
tin_w_fort221.pbo
tin_w_mk20_acc.pbo
tin_w_mk20_black.pbo
No Thread - Internal
UnitedOperations - Custom Content
uo_a3_debugconsole.pbo
uo_a3_nametags.pbo
uo_a3_removecuratordefault.pbo
uo_baseunit_textures.pbo
No Thread - Internal
VKing - APP-6 Markers
vk_markers_a3.pbo
UnitedOperations - Thread
Updated 2014-12-05