Difference between revisions of "Specialized Weapon Systems"
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* The intent of this guide is to familiarize players with the functionality of specialized weapon systems, particularly those employed outside the purview of a standard fireteam. | * The intent of this guide is to familiarize players with the functionality of specialized weapon systems, particularly those employed outside the purview of a standard fireteam. | ||
* The scope of this guide is the functionality of these weapon systems, and their common employment within a fighting force. | * The scope of this guide is the functionality of these weapon systems, and their common employment within a fighting force. | ||
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+ | ==header== | ||
+ | overview | ||
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+ | Examples you may find in-game include: | ||
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+ | ===subheader=== | ||
+ | text | ||
+ | Examples you may find in-game include: | ||
+ | * | ||
+ | * | ||
+ | * | ||
+ | ===subheader=== | ||
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+ | text | ||
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+ | Examples you may find in-game include: | ||
+ | *L129A1 | ||
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Revision as of 01:13, 17 November 2017
{{#invoke:Message box|mbox}} {{#invoke:Message box|mbox}} Disclaimer:
- The following document may not necessarily reflect the views and doctrine of the UOTC.
Intent Statement and scope:
- The intent of this guide is to familiarize players with the functionality of specialized weapon systems, particularly those employed outside the purview of a standard fireteam.
- The scope of this guide is the functionality of these weapon systems, and their common employment within a fighting force.
Contents
header
overview
subheader
Examples you may find in-game include:
subheader
text Examples you may find in-game include:
subheader
text
Examples you may find in-game include:
- L129A1
header
overview
subheader
Examples you may find in-game include:
subheader
text Examples you may find in-game include:
subheader
text
Examples you may find in-game include:
- L129A1