DCS Mod Management

From UOAF Codex
Revision as of 21:35, 14 June 2018 by DarkFib3r (talk | contribs) (Created page with "DCS '''mod management''' allows you to enable and disable mods for DCS. DCS has numerous mods that can improve gameplay significantly, but it can be difficult to manage since...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

DCS mod management allows you to enable and disable mods for DCS. DCS has numerous mods that can improve gameplay significantly, but it can be difficult to manage since DCS updates, which happen frequently, will revert your mods and create a backup folder which dirties up you install directory. Using a mod manager, like OvGME, will allow you to enable and disable mods quickly and easily.

OvGME

  1. Download from http://www.ovoid.org/ovgme/
  2. Install on your PC
  3. Create a _MODS folder (note the underscore at the beginning) into your DCS game install folder
  4. Add your mods to the _MODS folder
    1. The top level folders will be the mod name. Then the subfolders in that mod folder are relative to the base install. So if you install a black dot labels mod, the directory structure would look like this: X:\DCS World OpenBeta\_MODS\_Black dot air labels\Config\View. In this last folder, Labels.lua would be the only file in this case, representing the actual mod file.
  5. Open OvGME
  6. Create a DCS mod profile in OvGME
  7. Set up the pathing to your mods

Enable/disable mods

  • To enable a mod, select the mod profile (e.g. DCS), select a desired mod, and then press Enable. This will back-up the original files to the OvGME directory (you can change this if you want) and replace them with the contents of your selected mod.
  • To disable a mod, select the mod profile (e.g. DCS), select the active mod, and then press Disable. This will restore the backed up original files and effectively remove the mod.

Pro Tip

Always disable all of your mods BEFORE a DCS update. That way, it doesn't have to create backups and it would overwrite your mods anyways.