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For those who want to have Taiwan in Tacview
copy the map into C:\Program Files (x86)\Tacview\Data\Terrain\Textures
and edit the following files:
C:\Program Files (x86)\Tacview\Data\Terrain\Textures\CustomTextureList.xml
Add the following lines:
<CustomTexture Layer="Falcon 4">
<File>TaiwanMap.jpg</File>
<BottomLeft>
<Longitude>115.0</Longitude>
<Latitude>20.33</Latitude>
</BottomLeft>
<BottomRight>
<Longitude>125.35</Longitude>
<Latitude>20.33</Latitude>
</BottomRight>
<TopRight>
<Longitude>125.35</Longitude>
<Latitude>29.41</Latitude>
</TopRight>
<TopLeft>
<Longitude>115.0</Longitude>
<Latitude>29.41</Latitude>
</TopLeft>
</CustomTexture>
C:\Program Files (x86)\Tacview\Data\Xml\Data-Falcon4Theaters.xml
Add the following lines:
<Theater ID="Taiwan">
<Terrain>C:\Falcon BMS 4.35\Data\Add-On Taiwan\Terrdata\korea\terrain\</Terrain>
<Database>C:\Falcon BMS 4.35\Data\Add-On Taiwan\Terrdata\objects\</Database>
<TileSet>POLAK</TileSet>
<LOD>2</LOD>
<West>115.0</West>
<East>125.35</East>
<South>20.33</South>
<North>29.41</North>
<Visible>1</Visible>
<TimeZone>+8</TimeZone>
</Theater>
and for the WDP (to have those knee-boards)
edit:
Weapon_Delivery_Planner_3.7.17.163\Database\Theater.xml
<Theater Num="16">
<Id>16</Id>
<Base>16</Base>
<Name>Taiwan</Name>
<NameIdx>Taiwan</NameIdx>
<Map>Taiwan</Map>
<Location>\Add-On Taiwan\Campaign\</Location>
<DefLat>20.33</DefLat>
<DefLong>115</DefLong>
<ThrSize>1024</ThrSize>
<Height>3358699.5</Height>
<Width>3358699.5</Width>
<North>29.41</North>
<South>20.33</South>
<East>125.35</East>
<West>115</West>
</Theater>
^adjust Theater Num and ID and Base to your consecutive theatre number