BMS Live Fragging
Fragging workflow
- During planning meetings, some time is set aside to discuss the two upcoming events, allocating as many people as possible to the two events (coordinator, package lead, server host/backup, and a fragger)
- The overall situation in the campaign should be addressed briefly to give some background and input to the fragging process
- After the meeting, the event coordinator ensures work proceeds on the event, and is responsible for finding replacements for key figures if need be
- The fragger and package lead can collaborate to hatch and refine a plan
- The fragger creates the mission and products according to sop/other resources established by the frag team, and finally posts event to discord (format TBD)
- This can be done individually or as a team effort (group fragging is encouraged for less experienced people)
- The frag can also be double checked by other fraggers, spontaneously or on request of the fragger
- Players RSVP indicating preferred slot, and are expected to read and process the briefing, in order to expedite briefing
- On game night, Package commander should be already aware of the tactical situation, possibly having planned with fragger ahead of time; package brief is kept to a minimum and flight briefs/question time can take most of the briefing time
- Mission is played, everyone has a good time
- Debriefing of event, feedback to fragger/pl/fl; keep track of issues and over time propose changes to fragging SOPs if necessary
Fragging checklist
<img src=https://codex.uoaf.net/index.php/File:FRAG-TL.png></img>
- Does each steerpoint for each flight have a cruise air speed > 300 knots?
- Is the altitude for each steerpoint appropriate?
- Will the SEAD and/or escort be in front of the strikers in time to deal with threats?
- Is there at least 1 minute between each take off time?
- Does the escort and SEAD have enough time to work their steer points before strikers arrive?
- Is there at least 1 minute between each flight TOT on a co-located target?
- Are all co-located flight plan steer points deconflicted by either time on steer or altitude?
- Does every flight have an abort airfield that is safe and close to the FLOT?
- Are navigation steerpoints separated by a minimum of 20-30nm (Med Alt Only) + logical?
- Does the package have the means (weapons, terrain) to deal with every threat within range of the flight plan?
- Is there an AWACS fragged?
- Is the server flight fragged in a location to maximize the server's FPS performance?