UOMODS A3
Details to Follow
Contents
AntonStruyk - Zeus Expanded Functions
OVERVIEW
Ares is a mod aimed expanding the tools available to Zeus so that it is possible to create more varied and compelling missions. The goal is to add simple useful functionality to Zeus without requiring any extra mods running on other clients or the server.
Ares is designed to work with dedicated servers which may be running missions that allow JIP and respawn. The new functionality it is aimed at running with trusted players in a structured mission and is not recommended for general 'public server' play.
Check out the full feature list and documentation at: https://github.com/astruyk/Ares/wiki Or check out the source code at: https://github.com/astruyk/Ares
Changelists
V.1.2.0
- General - Fix an issue with some modules running twice when dedicated server had Ares mod loaded (See #144)
- Spawn - Add ability to spawn submarine
- Spawn - Add ability to spawn trawler
- Save/Load - Include some larger options when choosing the radius for saving to clipboard (1k, 2k, 5k)
- Util - Add module to delete closest LZ, RP or Artillery Target (hack fix in case they are not editable, see #145)
V.1.1.0
- Arsenal - Added an 'Add All ...' option to Arsenal that adds all items from loaded mods automatically.
- Behaviours - Add ability for players to 'Release' surrendered units (as alternative to 'Secure'). Can also be applied by Zeus when dropping the module on a surrendered unit.
- Behaviours - Artillery targets are now named phonetically (Alpha, Bravo, Charlie, etc...)
- Behaviours - Don't allow the surrender module to affect players
- Behaviours - Fix an issue where units garrisoned on a roof would not stand back up when un-garrisoned until they completed rejoining the squad.
- Equipment - Combined Enabling & Disabling thermals into a single module. Added ability to apply to sides as well as groups (when placed in empty space).
- Equipment - Combined flashlight control modules into a single module. Added ability to apply to sides as well as groups (when placed in empty space).
- Equipment - Created combined Enable/Disable NVG module (as opposed to just the 'Disable' that was previously present). Added ability to apply to sides as well as groups (when placed in empty space).
- General - Fix an issue where the item under the mouse cursor wasn't always being detected correctly.
- General - Fixed minor UI issue where 'Cancel' text in dialogs was wrapping incorrectly.
- General - Removed defunct CFB_AG script
- Reinforcements - Added ability for missions to specify custom reinforcement pools. See the wiki for details.
- Reinforcements - Added ability to set default behaviour of troops after they unload from transport
- Reinforcements - Added example scripts in the 'extras' folder showing how to define custom reinforcement pools.
- Reinforcements - LZ's and RP's are now named phonetically (Alpha, Bravo, Charlie, etc...)
- Reinforcements - Tweak the default reinforcement pools to include fewer 'Lite' soldiers
- Teleport - Improved 'Teleport Group' and 'Teleport Single Unit' modules to not require teleporters.
- Util - Add more distance options when adding/removing objects from curator.
- Util - Made behaviour of Copy/Paste dialog (for Save/Load & Arsenal functions) consistent on dedicated servers and local servers. You MUST copy and paste by hand in all cases now.
V.1.0.2
- Fix an issue where running Ares on a dedicated server or on more than one client would cause a race-condition that would break lots of modules.
V.1.0.1 - Bugfixes
- Behaviours - Fix issue where 'Fire Artillery' module wouldn't work with units that were spawned by dedicated server
- Behaviours - Garrisoned units should turn to fire at enemy units now
- Behaviours - Possible fix for issue where sometimes patrols would set wapoints around [0,0,0] instead of around selected unit
- Behaviours - Prevent 'Patrol' module from generating waypoints for players
- Experimental (Reinforcements) - Added some CFB_Skins units to reinforcement pools. Will be tweaked going forward.
- Experimental (Reinforcements) - Added some RHS units to reinforcement pools. Will be tweaked going forward.
- General - Fix conficts with some other mods (MCC, AGM)
- Reinforcements - Possible fix for issue where sometimes reinforcements would spawn at [0,0,0] instead of where module was placed
- Teleport - Fix issue where creating too many teleporters would cause script errors due to running out of phonetic names
- Util - Fixed some issues where adding objects to curator would grab ambient objects (rabbits, snakes, etc..)
V.1.0.0 - Public Release!
- Actions - Fix issue where invisible Zeus sometimes wasn't
- Arsenal - 'Paste & Replace' works again
- Behaviours - Added 'Artillery' module to control AI artillery firing.
- Behaviours - Added 'Patrol' module to automatically generate patrol paths.
- Behaviours - Fix issue where sometimes un-garrisoned units still wouldn't move
- Behaviours - Secured units no longer stand back up 90% of the time after finishing 'sit' animation
- Behaviours - Totally re-wrote 'Search' and 'Search and Garrison' module logic to fix lots of issues.
- Equipment - Fix issue where only NATO NVG's were being removed with the 'Remove NVG's' module
- Equipment - Removed NVG's from unit inventory (even if not equipped).
- Equipment - Replaced laser pointers with flashlights when removing NVG's
- Extras - Added script to convert copied object positions to composition class format (replaces 'Save For Composition' module)
- General - Fixed a bunch of RPT spam
- General - Standardized all 'Choose' dialogs into one common reusable class.
- General - Totally re-organized all the source files into more sensible hierarchy.
- Reinforcements - Add new helicopters to reinforcement vehicle pools.
- Reinforcements - Added new 'Furthest', 'Nearest' and 'Least Used' options to LZ and RP choosing in Reinforcements.
- Reinforcements - Fixed some issues with helicopters waiting too long at LZ's
- Reinforcements/Artillery - Persistent modules can now be directly manipulated after creation
- Save/Load - Added support for pasting back into original position exactly.
- Save/Load - Fixed a number of issues where stacked objects wouldn't be placed correctly.
- Save/Load - Fixed issue where ambient objects (fish, chickens, snakes, etc...) were being caputured as well
- Save/Load - Include version number in copied data (future-proofing)
- Save/Load - Massive cleanup to fix a number of issues where objects would change positions when pasted in new positions.
- Teleport - Use 'standard' flagpole for teleporter objects (I still think stone monolith is cooler)
- Util - Allowed you to choose radius when adding/removing objects from Zeus
- Experimental - Custom Map Objects - Added preliminary support for allowing maps to add custom objects spawnable through Ares.
V.0.1.1
- Fixed backgrounds on some UI elements being transparent
- Reinforcements - Expanded deletion radius of 'Delete LZ/RP' module to 15m (from 5m)
- Reinforcements - Helicopters no longer wait after unloading troops.
- Reinforcements - Units don't wait as long before deleting themselves.
V.0.1.0 - BETA!
- Add 'Reinforcements' module.
- Fix backpacks not being removed when clearing inventory for Arsenal
- Fix pasting not working in MP (Affected Save/Load as well as Arsenal functions)
- Added the ability to paste saved objects into their original objects (instead of just relative to the cursor)
- Fixed issue where zeus teleporting himself would show the 'You are being teleported' message (was redundant)
- Added module to 'Save/Load' for Zeus to add all objects in the map to curator
- Added ability to teleport a group
V.0.0.2
- Added Arsenal functions
V.0.0.1
- Initial alpha release.
FILES
ares_zeusextensions.pbo
BIForums - Thread
Version 1.2.0
Inko - Disposable Launchers
inko_disposable.pbo
j0zh94 - Weapons
jo_rf_ak12.pbo
jo_rf_ak47.pbo
jo_rf_aug.pbo
jo_rf_rpk.pbo
uo_rf_l85.pbo
jo_susat.pbo
Red Hammer Studios - RU + US Mods
rhsusf_a2port_air.pbo
rhsusf_a2port_armor.pbo
rhsusf_c_a2port_air.pbo
rhsusf_c_a2port_armor.pbo
rhsusf_c_heavyweapons.pbo
rhsusf_c_hmmwv.pbo
rhsusf_c_m109.pbo
rhsusf_c_m113.pbo
rhsusf_c_m1a1.pbo
rhsusf_c_m1a2.pbo
rhsusf_c_troops.pbo
rhsusf_c_weapons.pbo
rhsusf_decals.pbo
rhsusf_heavyweapons.pbo
rhsusf_hmmwv.pbo
rhsusf_infantry.pbo
rhsusf_m109.pbo
rhsusf_m113.pbo
rhsusf_m1a1.pbo
rhsusf_m1a2.pbo
rhsusf_main.pbo
rhsusf_weapons.pbo
rhs_2s3.pbo
rhs_a2port_air.pbo
rhs_a2port_armor.pbo
rhs_a2port_car.pbo
rhs_a3retex.pbo
rhs_bmd.pbo
rhs_bmd_34.pbo
rhs_bmp.pbo
rhs_bmp3.pbo
rhs_btr70.pbo
rhs_btr80.pbo
rhs_c_2s3.pbo
rhs_c_a2port_air.pbo
rhs_c_a2port_armor.pbo
rhs_c_a2port_car.pbo
rhs_c_a3retex.pbo
rhs_c_bmd.pbo
rhs_c_bmp.pbo
rhs_c_bmp3.pbo
rhs_c_btr.pbo
rhs_c_cars.pbo
rhs_c_heavyweapons.pbo
rhs_c_radars.pbo
rhs_c_radio.pbo
rhs_c_sprut.pbo
rhs_c_t72.pbo
rhs_c_tanks.pbo
rhs_c_troops.pbo
rhs_c_trucks.pbo
rhs_c_weapons.pbo
rhs_decals.pbo
rhs_gaz66.pbo
rhs_heavyweapons.pbo
rhs_infantry.pbo
rhs_main.pbo
rhs_missions.pbo
rhs_optics.pbo
rhs_radars.pbo
rhs_sprut.pbo
rhs_s_radio.pbo
rhs_t72.pbo
rhs_t80.pbo
rhs_t80u.pbo
rhs_tigr.pbo
rhs_weapons.pbo
BIForums - Thread
Version 0.3.0
ShackTac - ACRE Volume
st_acre_volume.pbo
BIForums - Thread
Version 130323
Toadball - Units, Weapons & Configs
tb_acc_optics.pbo
tb_alfr_acre.pbo
tb_alfr_air.pbo
tb_alfr_m1014.pbo
tb_alfr_mk13.pbo
tb_alfr_mk21.pbo
tb_alfr_mk22.pbo
tb_alfr_mk23.pbo
tb_alfr_units.pbo
tb_arifle_ak.pbo
tb_arifle_m16a4.pbo
tb_lmg_m249.pbo
tb_lmg_pk.pbo
tb_p_g17.pbo
tb_sys_c_optics.pbo
tb_sys_c_ordfrag.pbo
tb_sys_c_wep_65minigun.pbo
tb_sys_c_wep_m134.pbo
tb_sys_lightandlaser.pbo
UnitedOperations - Thread
Tinfoilhate - UnitSkins + Misc
tin_c_flarebrightness.pbo
tin_sys_briefingkit.pbo
tin_u_aggressor.pbo
tin_u_caf.pbo
tin_u_fra.pbo
tin_u_indus.pbo
tin_w_fort221.pbo
tin_w_mk20_acc.pbo
tin_w_mk20_black.pbo
No Thread - Internal
UnitedOperations - Custom Content
uo_a3_debugconsole.pbo
uo_a3_nametags.pbo
uo_a3_removecuratordefault.pbo
uo_baseunit_textures.pbo
No Thread - Internal
VKing - APP-6 Markers
vk_markers_a3.pbo
UnitedOperations - Thread