Difference between revisions of "ACM Training Setup Using The Dogfight Module"

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Using the Dogfight Module for ACM training allows for many, quick repetitions in a repeating setup.
 
Using the Dogfight Module for ACM training allows for many, quick repetitions in a repeating setup.
  
= SERVER SETUP: =
+
=SERVER SETUP=
  
* Moderator starts IVC Server and BMS Server (BMS Server doesn't need to be in 3D)
+
*Moderator starts IVC Server and BMS Server (BMS Server doesn't need to be in 3D)
* Players join Server lobby
+
*Players join Server lobby
* We divide the players into reasonable flights with good distribution of experience
+
*We divide the players into reasonable flights with good distribution of experience
* Each flight gets a callsign assigned: '''Claw1, Mongo1, Bull1, Nimrod1, Blazer1'''
+
*Each flight gets a callsign assigned: '''Claw1, Mongo1, Bull1, Nimrod1, Blazer1'''
* Each flight is "hosted on the server" by a Roster
+
*Each flight is "hosted on the server" by a Roster
* IVC check with everybody in the lobby
+
*IVC check with everybody in the lobby
* Briefing
+
*Briefing
  
= GAME SETUP: =
+
=GAME SETUP=
  
* The "Flight Host" starts a game online, and sets everything up:
+
*The "Flight Host" starts a game online, and sets everything up:
* Dogfight - Match Play
+
*Dogfight - Match Play
* Uncheck "Unlimited Guns" and "ECM"
+
*Uncheck "Unlimited Guns" and "ECM"
* BVR Tactic: "Random"
+
*BVR Tactic: "Random"
* Range: 50 NM (more distance is better to set everything up)
+
*Range: 50 NM (more distance is better to set everything up)
* Altitude: 20000 FT
+
*Altitude: 20000 FT
* Points: 20 (we'll end the game after a set time)
+
*Points: 20 (we'll end the game after a set time)
* Radar Missiles: 0
+
*Radar Missiles: 0
* All-aspect IR Missiles: 0
+
*All-aspect IR Missiles: 0
* Rear-aspect IR Missiles: 2
+
*Rear-aspect IR Missiles: 2
* On the Red Team, create flights until you get your callsign, make sure it's F-16s
+
*On the Red Team, create flights until you get your callsign, make sure it's F-16s
* Join the flight with the assigned callsign, and delete the other flights
+
*Join the flight with the assigned callsign, and delete the other flights
* On the Orange Team, create a Bandit flight with 2x MiG-21 Veteran
+
*On the Orange Team, create a Bandit flight with 2x MiG-21 Veteran
* Choose a nice spot over the water on the map
+
*Choose a nice spot over the water on the map
  
= PLAYERS .INI SETUP =
+
=PLAYERS .INI SETUP=
 
Edit or add the following lines to your "callsign.ini"
 
Edit or add the following lines to your "callsign.ini"
 
  [COMMS]
 
  [COMMS]
Line 36: Line 36:
 
  Comm2_Comment=(open)
 
  Comm2_Comment=(open)
  
= PLAYERS JOIN: =
+
=PLAYERS JOIN=
  
* Once everything is set up, the Flight Host calls the other players one by one to join the game
+
*Once everything is set up, the Flight Host calls the other players one by one to join the game
* First #2, he joins the Flight Host's game on the server, and then the Flight Host's flight on the Red Team
+
*First #2, he joins the Flight Host's game on the server, and then the Flight Host's flight on the Red Team
* When #2 is finished, Flight Host calls in #3, finally #4
+
*When #2 is finished, Flight Host calls in #3, finally #4
  
= GAME SESSION: =
+
=GAME SESSION=
  
* Flight Host calls his flight to Commit, everybody clicks "Takeoff"
+
*Flight Host calls his flight to Commit, everybody clicks "Takeoff"
* First session might be chaotic due to delayed joins
+
*First session might be chaotic due to delayed joins
* Flight Host makes sure his ACMI is recording
+
*Flight Host makes sure his ACMI is recording
* Flight Host should make notes after each round to make it easier to find highlights for Debriefing  
+
*Flight Host should make notes after each round to make it easier to find highlights for Debriefing
* In the pit set VHF channel 15 for flight comms, and UHF channel 14 for IDM (and trans-instance interflight comms), TACAN as desired
+
*In the pit set VHF channel 15 for flight comms, and UHF channel 14 for IDM (and trans-instance interflight comms), TACAN as desired
  
= END / DEBRIEF: =
+
=END / DEBRIEF=
  
* After 30 minutes of play time, Moderator calls end of the training on UHF14, all flights finish the current session, and join Debriefing channel.
+
*After 30 minutes of play time, Moderator calls end of the training on UHF14, all flights finish the current session, and join Debriefing channel.
* Short high level debriefs by flight
+
*Short high level debriefs by flight
* ACMI debriefing by flight, capped to 10 to 15 Minutes by flight, depending on player count (Moderator takes time)
+
*ACMI debriefing by flight, capped to 10 to 15 Minutes by flight, depending on player count (Moderator takes time)

Revision as of 09:12, 9 July 2023

Using the Dogfight Module for ACM training allows for many, quick repetitions in a repeating setup.

SERVER SETUP

  • Moderator starts IVC Server and BMS Server (BMS Server doesn't need to be in 3D)
  • Players join Server lobby
  • We divide the players into reasonable flights with good distribution of experience
  • Each flight gets a callsign assigned: Claw1, Mongo1, Bull1, Nimrod1, Blazer1
  • Each flight is "hosted on the server" by a Roster
  • IVC check with everybody in the lobby
  • Briefing

GAME SETUP

  • The "Flight Host" starts a game online, and sets everything up:
  • Dogfight - Match Play
  • Uncheck "Unlimited Guns" and "ECM"
  • BVR Tactic: "Random"
  • Range: 50 NM (more distance is better to set everything up)
  • Altitude: 20000 FT
  • Points: 20 (we'll end the game after a set time)
  • Radar Missiles: 0
  • All-aspect IR Missiles: 0
  • Rear-aspect IR Missiles: 2
  • On the Red Team, create flights until you get your callsign, make sure it's F-16s
  • Join the flight with the assigned callsign, and delete the other flights
  • On the Orange Team, create a Bandit flight with 2x MiG-21 Veteran
  • Choose a nice spot over the water on the map

PLAYERS .INI SETUP

Edit or add the following lines to your "callsign.ini"

[COMMS]
Comm1=14
Comm1_Comment=(open)
Comm2=15
Comm2_Comment=(open)

PLAYERS JOIN

  • Once everything is set up, the Flight Host calls the other players one by one to join the game
  • First #2, he joins the Flight Host's game on the server, and then the Flight Host's flight on the Red Team
  • When #2 is finished, Flight Host calls in #3, finally #4

GAME SESSION

  • Flight Host calls his flight to Commit, everybody clicks "Takeoff"
  • First session might be chaotic due to delayed joins
  • Flight Host makes sure his ACMI is recording
  • Flight Host should make notes after each round to make it easier to find highlights for Debriefing
  • In the pit set VHF channel 15 for flight comms, and UHF channel 14 for IDM (and trans-instance interflight comms), TACAN as desired

END / DEBRIEF

  • After 30 minutes of play time, Moderator calls end of the training on UHF14, all flights finish the current session, and join Debriefing channel.
  • Short high level debriefs by flight
  • ACMI debriefing by flight, capped to 10 to 15 Minutes by flight, depending on player count (Moderator takes time)