Difference between revisions of "Air-to-air tactical communication"

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On the bandit, it's what he's doing. E.g. the bandit is beaming (your flight). As part of a bandit call: "Contact Bandit, 085 for 155, 16, dragging".
 
On the bandit, it's what he's doing. E.g. the bandit is beaming (your flight). As part of a bandit call: "Contact Bandit, 085 for 155, 16, dragging".
 
On the friendly, it's what you're doing or a command to tell your flight what to do. E.g. "Flight, Notch left!" "Two, Notching right!"
 
On the friendly, it's what you're doing or a command to tell your flight what to do. E.g. "Flight, Notch left!" "Two, Notching right!"
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[[Category:UOAF: BMS Codex]]

Revision as of 04:11, 18 March 2017

Learning objectives

  1. Understand key air-to-air brevity
    1. TALLY
    2. VISUAL
    3. BLIND
    4. NO JOY
    5. PITCHBACK
    6. COMEBACK
    7. SLICEBACK
    8. HOUNDDOG
    9. PRESS
    10. CONTINUE
    11. WILCO
    12. UNABLE
    13. ROGER
  2. Understand how much communication is enough and how much is excessive

Friendly/bandit aspect nomenclature

File:Aircraft aspects.jpg
Terms for relative aspects of friendly and bandit aircraft

On the bandit, it's what he's doing. E.g. the bandit is beaming (your flight). As part of a bandit call: "Contact Bandit, 085 for 155, 16, dragging". On the friendly, it's what you're doing or a command to tell your flight what to do. E.g. "Flight, Notch left!" "Two, Notching right!"

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