Difference between revisions of "BMS Live Fragging"

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==Fragging workflow==
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==Live Fragging Considerations==
  
 
*During planning meetings, some time is set aside to discuss the two upcoming events, allocating as many people as possible to the two events (coordinator, package lead, server host/backup, and a fragger)
 
*During planning meetings, some time is set aside to discuss the two upcoming events, allocating as many people as possible to the two events (coordinator, package lead, server host/backup, and a fragger)
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<br />
 
<br />
  
==Fragging checklist==
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==Live Fragging checklist==
[[File:FRAG-TL.png|500px]]<br />
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[[File:FRAG-TL.png|861x861px]]
<img src=https://codex.uoaf.net/index.php/File:FRAG-TL.png></img>
 
  
 
*
 
*
*Does each steerpoint for each flight have a cruise air speed > 300 knots?
+
*Start on time!  '''MUSTER TIME'''.
*Is the altitude for each steerpoint appropriate?
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**Have the <u>server up and running at Muster time</u> (5-10min before is better)
*Will the SEAD and/or escort be in front of the strikers in time to deal with threats?
+
**<u>HALT/STOP the clock on the server</u>
*Is there at least 1 minute between each take off time?
+
*Identify a fragger (if not already done)
*Does the escort and SEAD have enough time to work their steer points before strikers arrive?
+
**Paper Rock Scissors
*Is there at least 1 minute between each flight TOT on a co-located target?
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**Volunteer, or Voluntold.
 +
**'''FRAGGER IDENTIFIED''' no later than '''Muster Plus 2min'''
 +
**If you are still trying to pick a fragger after like 2-3 minutes... just give up and go do something else (try again another day)
 +
*Spend 6-9 minutes analyzing the campaign to identify the Mission/Target.
 +
**Solicit input from players (preferences, suggestions)
 +
**<u>Fragger, wield the hammer</u> and PICK the mission by Muster+10
 +
**'''MISSION/TARGET SELECTED''' no later than '''Muster Plus 10min'''
 +
*Spend 5 minutes or so deciding on Package Make-Up
 +
**i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever)
 +
**Based upon target, and opposing forces expected
 +
**'''PACKAGE STRUCTURE FINALIZED''' no later than '''Muster Plus 15min'''
 +
*Get Busy Fragging
 +
**Fragger:  Add the Package via 2D map/ATO
 +
***Create Package, Lock Take-Off Time @20min from current game time
 +
***Add the Supported Flight first (i.e. the OCA Strike, if you are striking an airbase)
 +
***Add the Supporting Flights next (i.e. the SWEEP and SEAD)
 +
***Lock down the Takeoff Time, and TOT for the Supported Flight
 +
***Roll the takeoff times 1 minute earlier for the Supporting Flights (i.e. SEAD -1min, SWEEP -2min)
 +
***Evaluate any hold points or remove them if not desired
 +
***SAVE THE MISSION
 +
***'''ATO PACKAGE CREATED''' no later than '''Muster Plus 30min'''
 +
**Flight Leads (not-fragger)
 +
***Discuss Plan, Phasing, Contracts, Contingencies
 +
***Discuss DTC items (STPT lines, PPTs)
 +
*When the package is ready, Slot In and complete IVC Checks
 +
**'''IVC CHECKS COMPLETE''' no later than '''Muster Plus 35min'''
 
*Are all co-located flight plan steer points deconflicted by either time on steer or altitude?
 
*Are all co-located flight plan steer points deconflicted by either time on steer or altitude?
 
*Does every flight have an abort airfield that is safe and close to the FLOT?
 
*Does every flight have an abort airfield that is safe and close to the FLOT?

Revision as of 07:11, 18 December 2022

Live Fragging Considerations

  • During planning meetings, some time is set aside to discuss the two upcoming events, allocating as many people as possible to the two events (coordinator, package lead, server host/backup, and a fragger)
  • The overall situation in the campaign should be addressed briefly to give some background and input to the fragging process
  • After the meeting, the event coordinator ensures work proceeds on the event, and is responsible for finding replacements for key figures if need be
  • The fragger and package lead can collaborate to hatch and refine a plan
  • The fragger creates the mission and products according to sop/other resources established by the frag team, and finally posts event to discord (format TBD)
  • This can be done individually or as a team effort (group fragging is encouraged for less experienced people)
  • The frag can also be double checked by other fraggers, spontaneously or on request of the fragger
  • Players RSVP indicating preferred slot, and are expected to read and process the briefing, in order to expedite briefing
  • On game night, Package commander should be already aware of the tactical situation, possibly having planned with fragger ahead of time; package brief is kept to a minimum and flight briefs/question time can take most of the briefing time
  • Mission is played, everyone has a good time
  • Debriefing of event, feedback to fragger/pl/fl; keep track of issues and over time propose changes to fragging SOPs if necessary


Live Fragging checklist

FRAG-TL.png

  • Start on time! MUSTER TIME.
    • Have the server up and running at Muster time (5-10min before is better)
    • HALT/STOP the clock on the server
  • Identify a fragger (if not already done)
    • Paper Rock Scissors
    • Volunteer, or Voluntold.
    • FRAGGER IDENTIFIED no later than Muster Plus 2min
    • If you are still trying to pick a fragger after like 2-3 minutes... just give up and go do something else (try again another day)
  • Spend 6-9 minutes analyzing the campaign to identify the Mission/Target.
    • Solicit input from players (preferences, suggestions)
    • Fragger, wield the hammer and PICK the mission by Muster+10
    • MISSION/TARGET SELECTED no later than Muster Plus 10min
  • Spend 5 minutes or so deciding on Package Make-Up
    • i.e. 4-Ship SWEEP, 4-Ship SEAD, 2-Ship OCA (or whatever)
    • Based upon target, and opposing forces expected
    • PACKAGE STRUCTURE FINALIZED no later than Muster Plus 15min
  • Get Busy Fragging
    • Fragger: Add the Package via 2D map/ATO
      • Create Package, Lock Take-Off Time @20min from current game time
      • Add the Supported Flight first (i.e. the OCA Strike, if you are striking an airbase)
      • Add the Supporting Flights next (i.e. the SWEEP and SEAD)
      • Lock down the Takeoff Time, and TOT for the Supported Flight
      • Roll the takeoff times 1 minute earlier for the Supporting Flights (i.e. SEAD -1min, SWEEP -2min)
      • Evaluate any hold points or remove them if not desired
      • SAVE THE MISSION
      • ATO PACKAGE CREATED no later than Muster Plus 30min
    • Flight Leads (not-fragger)
      • Discuss Plan, Phasing, Contracts, Contingencies
      • Discuss DTC items (STPT lines, PPTs)
  • When the package is ready, Slot In and complete IVC Checks
    • IVC CHECKS COMPLETE no later than Muster Plus 35min
  • Are all co-located flight plan steer points deconflicted by either time on steer or altitude?
  • Does every flight have an abort airfield that is safe and close to the FLOT?
  • Are navigation steerpoints separated by a minimum of 20-30nm (Med Alt Only) + logical?
  • Does the package have the means (weapons, terrain) to deal with every threat within range of the flight plan?
  • Is there an AWACS fragged?
  • Is the server flight fragged in a location to maximize the server's FPS performance?