Difference between revisions of "DCS Mod Management"

From UOAF Codex
Jump to navigation Jump to search
m
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
DCS '''mod management''' allows you to enable and disable mods for DCS. DCS has numerous mods that can improve gameplay significantly, but it can be difficult to manage since DCS updates, which happen frequently, will revert your mods and create a backup folder which dirties up you install directory. Using a mod manager, like OvGME, will allow you to enable and disable mods quickly and easily.
+
DCS '''mod management''' allows you to enable and disable mods for DCS. DCS can be modded in many ways that can drastically improve quality of life and gameplay.  Using a mod manager though is needed as any updates to DCS act like a repair, any files that do not match the latest version will be deleted and restored. Using a mod manager, like JSGME, will allow you to enable and disable mods quickly and easily in the case of an update.
  
=OvGME=
+
=JSGME=
#Download from http://www.ovoid.org/ovgme/
 
#Install on your PC
 
#Create a _MODS folder (note the underscore at the beginning) into your DCS game install folder
 
#Add your mods to the _MODS folder
 
**The top level folders will be the mod name. Then the subfolders in that mod folder are relative to the base install. So if you install a black dot labels mod, the directory structure would look like this: X:\DCS World OpenBeta\_MODS\_Black dot air labels\Config\View. In this last folder, Labels.lua would be the only file in this case, representing the actual mod file.
 
**I personally use _ in front of my mods that impact the overall game, and I prefix platform-specific mods with the platform name.
 
#Open OvGME
 
#Create a DCS mod profile in OvGME
 
#Set up the pathing to your mods
 
  
[[File:Ovgme_config.png||none|400px|left|]]
+
#Download ModPack from https://gitlab.com/Nighthawk2174/uoaf-modpack-for-dcs
 +
#Unzip JSGME_2.6.0.zip file
 +
#Run the Setup.exe
 +
##First Destination needs to be the root directory of the game you intend to mod.[[File:JSGME1.jpg|none|thumb|380x380px]]<br />
 +
#Create a folder named @MODS (note the @ at the beginning) in your DCS game install folder
 +
#Drag and Drop the ModPack mods into the @MODS folder
 +
#*The top level folders will be the mod name. Then the subfolders in that mod folder are relative to the base install. So if you install a black dot labels mod, the directory structure would look like this: X:\DCS World OpenBeta\@MODS\UOAF1_Labels\Config\View. In this last folder, Labels.lua would be the only file in this case, representing the actual mod file.
 +
#Run the JSGME.exe that was made on your desktop
 +
#Enter the name of the Mod folder into the bottom left window and click ok
 +
#Your mods should now show up in the main JSGME window that pops up
  
 
==Enable/disable mods==
 
==Enable/disable mods==
*To enable a mod, select the mod profile (e.g. DCS), select a desired mod, and then press Enable. This will back-up the original files to the OvGME directory (you can change this if you want) and replace them with the contents of your selected mod.
 
*To disable a mod, select the mod profile (e.g. DCS), select the active mod, and then press Disable. This will restore the backed up original files and effectively remove the mod.
 
  
[[File:Ovgme_mods.png||none|400px|left|]]
+
*To enable a mod, select the mod profile (e.g. DCS), select a desired mod, and then press >.
 +
*To disable a mod, select the mod profile (e.g. DCS), select the active mod, and then press <.  The << button will disable all mods.
  
=Pro Tip=
+
'''Take note if your forget to disable mods for a DCS update this will not break anything!  Simple just disable all your mods and re-enable them!'''
Always disable all of your mods BEFORE a DCS update. That way, it doesn't have to create backups and it would overwrite your mods anyways.
 
  
 +
 +
[[DCS Codex|Back to DCS Codex]]<br />
  
 
[[Category:UOAF]]
 
[[Category:UOAF]]
 
[[Category:UOAF: DCS Codex]]
 
[[Category:UOAF: DCS Codex]]

Latest revision as of 10:59, 1 August 2019

DCS mod management allows you to enable and disable mods for DCS. DCS can be modded in many ways that can drastically improve quality of life and gameplay. Using a mod manager though is needed as any updates to DCS act like a repair, any files that do not match the latest version will be deleted and restored. Using a mod manager, like JSGME, will allow you to enable and disable mods quickly and easily in the case of an update.

JSGME

  1. Download ModPack from https://gitlab.com/Nighthawk2174/uoaf-modpack-for-dcs
  2. Unzip JSGME_2.6.0.zip file
  3. Run the Setup.exe
    1. First Destination needs to be the root directory of the game you intend to mod.
      JSGME1.jpg

  4. Create a folder named @MODS (note the @ at the beginning) in your DCS game install folder
  5. Drag and Drop the ModPack mods into the @MODS folder
    • The top level folders will be the mod name. Then the subfolders in that mod folder are relative to the base install. So if you install a black dot labels mod, the directory structure would look like this: X:\DCS World OpenBeta\@MODS\UOAF1_Labels\Config\View. In this last folder, Labels.lua would be the only file in this case, representing the actual mod file.
  6. Run the JSGME.exe that was made on your desktop
  7. Enter the name of the Mod folder into the bottom left window and click ok
  8. Your mods should now show up in the main JSGME window that pops up

Enable/disable mods

  • To enable a mod, select the mod profile (e.g. DCS), select a desired mod, and then press >.
  • To disable a mod, select the mod profile (e.g. DCS), select the active mod, and then press <. The << button will disable all mods.

Take note if your forget to disable mods for a DCS update this will not break anything! Simple just disable all your mods and re-enable them!


Back to DCS Codex