Difference between revisions of "Player-controlled AWACS"

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=UOAF SOP for GCI/AWACS=
 
=UOAF SOP for GCI/AWACS=
 
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|+Check-In Example
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|+Check-In Example with Human GCI/AWACS "Showtime"
 
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===Scope===
 
===Scope===
 
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|+Example Radio Chatter with Human GCI/AWACS "Showtime"
 
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Revision as of 10:58, 5 April 2020

AWACS in flight

Learning objectives

  1. Configure IVC for human-controlled AWACS
  2. Install Online Squadron Collection
  3. Understand how to use BMS labels (TBD)
  4. Understand how to give BRAA and Bullseye calls (TBD)
  5. Understand key brevity (TBD)

Basics

  • All pilots must configure IVC in order to hear the human AWACS/GCI.
  • If using the Online Squadron Collection (OSC):
    • All pilots flying in the mission need to run the OSC Validator during the mission.
    • The human AWACS/GCI needs to run the OSC AISpy and OSC F4AWACS.
    • The server flight needs to run the OSC SQServer.
  • The preferred channel for talking with human AWACS/GCI will be briefed.

Configuring IVC

  1. Locate the relevant IVC ini file.
    1. Default location for 64-bit installations is Falcon BMS 4.34\Bin\x64\IVC\IVC Client.ini
    2. Default location for 32-bit installations is Falcon BMS 4.34\Bin\x86\IVC\IVC Client.ini
  2. Open the relevant IVC ini file, and then apply whichever changes apply to the situation:

Changes ONLY for Pilots

  1. Find the following line:
    #outsiders = none
  2. Change the above to this:
    outsiders = all

This ensures that pilots can hear the human AWACS/GCI no matter where he's seated in the 2D World. If a user has outsiders=none, then that pilot will have transmissions from human AWACS/GCI affected by distance and terrain.

Changes ONLY for GCI

Human GCI/AWACS must manually configure IVC via the IVC Client, including setting the UHF frequency to that which will be used to communicate with the flights he will support.

If he is using BMS to connect to the IVC server, then after connecting to the hosted TE/Campaign, he should do the following:

  1. Find the open IVC client instance.
  2. Click on Force Local Control. This will probably disconnect the IVC Client from the IVC Server.
  3. Click on Connect.
  4. If participating in a planned event that require pre-flight IVC checks, assign the appropriate frequencies:
    1. Enter "339750" (without the quotes) for UHF and click on Change Frequency. (Click Change Frequency even if the frequency is already correctly entered.)
    2. Enter "1234" (without the quotes) for VHF and click on Change Frequency. (Click Change Frequency even if the frequency is already correctly entered.)
  5. Write down the necessary frequencies associated with the mission. (For example, if human GCI/AWACS is supporting only one package, the UHF 6 frequency for that package should probably be written down or stored within OSC F4AWACS.)
  6. Upon everyone committing to flight, switch to the mission frequency upon which human GCI/AWACS should be waiting to receive requests or check-ins.

Online Squadron Collection

Installing

  1. Download OSC v2.0.2: http://programs.sakgiok.gr/OSC/Downloads/OSC%20v2.0.2_setup.zip
  2. Install it.
  3. Run the OSC MONSTER UPDATER program. It should update OSC to v2.0.6.

Running

ONLY for SERVER

  1. Run OSC SQServer.

ONLY for PILOTS

  1. Run OSC Validator at mission time.
  2. Enter your in-game callsign in capital letters (ie. GAMBLE 11)
  3. Connect to the server.

ONLY for Human GCI/AWACS

  1. Run OSC AISpy.
  2. Connect OSC AISpy to the server.
  3. Run OSC F4AWACS.
  4. Connect OSC F4AWACS to the server.

UOAF SOP for GCI/AWACS

Check-In Example with Human GCI/AWACS "Showtime"
Order Flight Speaker Message
1 Falcon 1 Falcon 1-1 "Showtime, Falcon 1, check-in. 4 good ships."
Showtime "Falcon 1, copy check-in. Awaiting Package Lead."
Falcon 1-1 "Falcon 1"
2 Gamble 2 Gamble 2-1 "Showtime, Gamble 2, check-in. 4 good ships."
Showtime "Gamble 2, Showtime, copy check-in. Awaiting Package Lead."
Gamble 2 "Gamble 2"
3 Hawkeye 1

(Package Lead)

Hawkeye 1-1 "Showtime, Hawkeye 1, check-in. 2 good ships."
Showtime "Hawkeye 1, Showtime, copy check-in. Previous check-ins Falcon 1 4-ship, Gamble 2, 4-ship."
Hawkeye 1 "Hawkeye 1"
4 Viper 1 Gamble 2-1 "Showtime, Viper 1, check-in. 4 good ships."
Showtime "Viper 1, Showtime, copy check-in. Package Lead available on this frequency."
Viper 1 "Viper 1."

These SOPs are the general guidelines for how human GCI/AWACS will be used.

Note: Deviations from SOPs for a mission should be explicitly mentioned in the mission briefing.

Philosophy

  • Human GCI/AWACS should speak
    • as infrequently as possible; and
    • as little as possible.
  • Unlike with AI AWACS, communication between pilots and GCI/AWACS can jam comms and marks a distinct disadvantage.
  • Human GCI/AWACS should provide some advantages over AI GCI/AWACS in that the human can provide more clarity to a situation than the AI can.

Authority

  • Package Flights are led by the Package Lead, unless explicitly directed otherwise.
  • Package Flights check-in with GCI/AWACS.
  • GCI/AWACS can hold and relay information for the package when Flight Leads are unavailable (perhaps due to terrain occlusion).

Check-Ins

  1. Flight Leads check in with GCI/AWACS with their flight callsign and the number of good ships in the flight available for tasking.
  2. GCI/AWACS acknowledges the check-in:
    1. For Flight Leads that are not Package Lead, GCI/AWACS informs them if Package Lead has already checked in or not.
    2. When Package Lead checks in, he informs how many Flights in this package already checked in and how many good ships were reported in each.
  3. While any other Flights tuning into Tactical (ie. UHF 6) should continue to check in with GCI/AWACS, the Package Lead may direct the package at any time for those that are available.

Note: In the event of an emergency, such as their flight being intercepted, GCI/AWACS may skip the check-in procedure and warn them they are being intercepted.

Scope

Example Radio Chatter with Human GCI/AWACS "Showtime"
Speaker Message Notes
Falcon 1-1 Showtime, Falcon 1: Declare contact bullseye 315 for 89, angels 12. Falcon 1 uses his flight callsign. This is the callsign Showtime will reply to. This may be confusing if other members of Falcon are trying to declare.
Showtime Falcon 1, Showtime: Contact is hostile. 2 ship.
Gamble 2-1 Showtime, Gamble 2-1: Bogey Dope. Gamble 2-1 MUST use his ship callsign and not his flight callsign, since the reply is dependent upon his location.
Showtime Gamble 2-1, Showtime: nearest contact is bullseye 215 for 13; 25,000; singleton
Viper 1-3 Showtime, Viper 1-3, Bogey Dope. This is equivalent to "request vector to (nearest) target."
Showtime Viper 1-3, Showtime: Say ownship bullseye. Showtime is most likely unable to see Viper 1-3 on scope. This is because BMS only shows one single ship in the 2D screen to represent an entire flight. If Showtime is using OSC F4AWACS, then Viper 1-3's chances of being seen are increased dramatically by running the OSC Validator.
  • GCI/AWACS will NOT continuously guide onto targets unless asked to be updated by a flight.
  • Updates will cease if picture becomes vast and busy or if flight or package lead calls "Judy."
  • GCI/AWACS may warn about bandits intercepting friendly aircraft within the "alert range." Unless otherwise briefed, this range is 80nm. This warning is not guaranteed to happen, and will be less likely to happen when the air picture is busy.

Brevity

Below is an incomplete list of brevity that may be communicated between pilots and human GCI/AWACS:

  • "Check-in"
  • "Alfa Check"
  • "Judy."
  • "Request Picture."
  • "Declare <Bullseye>"
  • "Request vector to tanker/base/(nearest) target/alternate."
  • "Bogey Dope"
  • "Request relief."


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