Difference between revisions of "UOMODS A3"

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Details to Follow
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{{ood}}
== ASDG Joint Rails ==
 
This is currently disabled in the modpack - Compatibility issues with existing weapons.<br />
 
[http://www.armaholic.com/page.php?id=23242]<br />
 
Version 0.11<br />
 
<br />
 
  
== AntonStruyk - Zeus Expanded Functions ==
+
== ASDG Joint Rails - DISABLED  ==
ares_zeusextensions.pbo
 
[http://forums.bistudio.com/showthread.php?185254-Ares-Modules-expanding-Zeus-functionality-Release-Thread BIForums - Thread]<br />
 
Version 1.5.1<br />
 
  
== Inko - Disposable Launchers ==
+
asdg_jointrails.pbo
inko_disposable.pbo<br />
 
  
== j0zh94 - Weapons ==
+
[http://www.armaholic.com/page.php?id=23242 ArmaHolic - Download]
jo_rf_ak12.pbo<br />
 
jo_rf_ak47.pbo<br />
 
jo_rf_aug.pbo<br />
 
jo_rf_rpk.pbo<br />
 
jo_rf_l85.pbo<br />
 
jo_susat.pbo<br />
 
  
[http://forums.unitedoperations.net/index.php/topic/23662-arma-3-addons-project/ UnitedOperations - Thread]<br />
+
Version 0.16
  
== Menu Extension ==
+
== ASR AI - DISABLED ==
===For Mod Makers===
+
asr_ai3_cfgweapons.pbo<br />
To add a button to the Mod Settings menu, you have to make an entry into the ModSettingsMenuEntries class. The format is as follows:
+
asr_ai3_main.pbo<br />
 +
asr_ai3_rhs.pbo<br />
 +
[[ASR AI|ASR AI - Guide]]<br />
 +
[http://forums.bistudio.com/showthread.php?173515-Asr-ai-3 BIForums - Thread]
  
<syntaxhighlight lang="cpp" style="width:550px;">
+
Version v0.9.24<br />
class MenuExtension_Entries {
 
class MenuExtensionExample {
 
buttonText = "Example Button";
 
resource = "MEExampleDisplay";
 
        function = "fnc_ShowExampleDisply";
 
};
 
};
 
</syntaxhighlight>
 
  
Where '''MenuExtensionExample''' is a class name of your choosing.
+
== AntonStruyk - Zeus Expanded Functions ==
:'''buttonText''' is the text that will appear on the button
+
ares_zeusextensions.pbo
:'''resource''' is the classname for the GUI you would like to launch
 
:'''function''' is the name of the custom function that will create the dialog. This can also be the name of a script you want to execute. This parameter is optional.
 
  
To check if the mod is installed you can do
+
[http://forums.bistudio.com/showthread.php?185254-Ares-Modules-expanding-Zeus-functionality-Release-Thread BIForums - Thread]
<code>isClass(configFile >> "CfgPatches" >> "af_MenuExtension")</code>
 
  
===For Mission Makers===
+
Version 1.8.0<br />
To add a button to the Mission Settings menu you simply have to make a call to af_fnc_AddMenuItem.
 
  
<code>["Example Button", "MEExampleDisplay", "UIExample\show_gui.sqf;"] call af_fnc_AddMenuItem;</code>
+
== Inko - Disposable Launchers ==
 +
inko_disposable.pbo<br />
  
:The first parameter is the text that will appear on the button.
+
== Corax - Uniforms ==
:The second parameter classname of the dialog that you are opening.
+
CORX_ATACS.pbo<br />CORX_DPCU.pbo<br />CORX_M81.pbo<br />CORX_Marpatwinter.pbo<br />CORX_3CDesert.pbo<br />CORX_6CDesert.pbo<br />CORX_Black.pbo<br />CORX_IDF.pbo<br />
:The third parameter is the function or script that will be executed when the button is clicked.
 
  
To delete a button from the Mission Settings menu you simply have to make a call to ''af_fnc_DeleteMenuItem''.
+
== j0zh94 - Weapons ==
 +
jo_rf_ak12.pbo<br />jo_rf_ak47.pbo<br />jo_mg_mg3.pbo<br />jo_rf_br.pbo<br />jo_rf_l85.pbo<br />jo_rf_rpk.pbo<br />jo_susat.pbo<br />jo_elcan.pbo
  
<code>["Example Button"] call af_fnc_DeleteMenuItem;</code>
+
jo_pphs.pbo<br />[http://forums.unitedoperations.net/index.php/topic/23662-arma-3-addons-project/ UnitedOperations - Thread]<br />
  
The parameter is the text that is displayed on the button.
+
== Feint's Paddle Mod ==
 
+
[http://forums.bistudio.com/showthread.php?179498-Paddle-Mod-RELEASED BIForums - Thread]<br />Version 0.26<br />
http://www.armaholic.com/page.php?id=23710
 
  
 
== Red Hammer Studios - RU + US Mods ==
 
== Red Hammer Studios - RU + US Mods ==
rhsusf_a2port_air.pbo<br />
+
[http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-0 BIForums - Thread]<br />Version 0.3.7.1 + 0.3.7<br />
rhsusf_a2port_armor.pbo<br />
 
rhsusf_c_a2port_air.pbo<br />
 
rhsusf_c_a2port_armor.pbo<br />
 
rhsusf_c_heavyweapons.pbo<br />
 
rhsusf_c_hmmwv.pbo<br />
 
rhsusf_c_m109.pbo<br />
 
rhsusf_c_m113.pbo<br />
 
rhsusf_c_m1a1.pbo<br />
 
rhsusf_c_m1a2.pbo<br />
 
rhsusf_c_troops.pbo<br />
 
rhsusf_c_weapons.pbo<br />
 
rhsusf_decals.pbo<br />
 
rhsusf_heavyweapons.pbo<br />
 
rhsusf_hmmwv.pbo<br />
 
rhsusf_infantry.pbo<br />
 
rhsusf_m109.pbo<br />
 
rhsusf_m113.pbo<br />
 
rhsusf_m1a1.pbo<br />
 
rhsusf_m1a2.pbo<br />
 
rhsusf_main.pbo<br />
 
rhsusf_weapons.pbo<br />
 
rhs_2s3.pbo<br />
 
rhs_a2port_air.pbo<br />
 
rhs_a2port_armor.pbo<br />
 
rhs_a2port_car.pbo<br />
 
rhs_a3retex.pbo<br />
 
rhs_bmd.pbo<br />
 
rhs_bmd_34.pbo<br />
 
rhs_bmp.pbo<br />
 
rhs_bmp3.pbo<br />
 
rhs_btr70.pbo<br />
 
rhs_btr80.pbo<br />
 
rhs_c_2s3.pbo<br />
 
rhs_c_a2port_air.pbo<br />
 
rhs_c_a2port_armor.pbo<br />
 
rhs_c_a2port_car.pbo<br />
 
rhs_c_a3retex.pbo<br />
 
rhs_c_bmd.pbo<br />
 
rhs_c_bmp.pbo<br />
 
rhs_c_bmp3.pbo<br />
 
rhs_c_btr.pbo<br />
 
rhs_c_cars.pbo<br />
 
rhs_c_heavyweapons.pbo<br />
 
rhs_c_radars.pbo<br />
 
rhs_c_radio.pbo<br />
 
rhs_c_sprut.pbo<br />
 
rhs_c_t72.pbo<br />
 
rhs_c_tanks.pbo<br />
 
rhs_c_troops.pbo<br />
 
rhs_c_trucks.pbo<br />
 
rhs_c_weapons.pbo<br />
 
rhs_decals.pbo<br />
 
rhs_gaz66.pbo<br />
 
rhs_heavyweapons.pbo<br />
 
rhs_infantry.pbo<br />
 
rhs_main.pbo<br />
 
rhs_missions.pbo<br />
 
rhs_optics.pbo<br />
 
rhs_radars.pbo<br />
 
rhs_sprut.pbo<br />
 
rhs_s_radio.pbo<br />
 
rhs_t72.pbo<br />
 
rhs_t80.pbo<br />
 
rhs_t80u.pbo<br />
 
rhs_tigr.pbo<br />
 
rhs_weapons.pbo<br />
 
[http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-(AFRF-and-USAF)-Release-0-3-0 BIForums - Thread]<br />
 
Version 0.3.0<br />
 
 
 
== ShackTac - ACRE Volume ==
 
st_acre_volume.pbo<br />
 
[http://forums.bistudio.com/showthread.php?137672-ShackTac-ACRE-Volume-Control BIForums - Thread]<br />
 
Version 130323<br />
 
  
 
== Toadball - Units, Weapons & Configs ==
 
== Toadball - Units, Weapons & Configs ==
tb_acc_optics.pbo<br />
+
tb_acc_optics.pbo<br />tb_alfr_acre.pbo<br />tb_alfr_air.pbo<br />tb_alfr_m1014.pbo<br />tb_alfr_mk13.pbo<br />tb_alfr_mk21.pbo<br />tb_alfr_mk22.pbo<br />tb_alfr_mk23.pbo<br />tb_alfr_units.pbo<br />tb_arifle_ak.pbo<br />tb_arifle_m16a4.pbo<br />tb_lmg_m249.pbo<br />tb_lmg_pk.pbo<br />tb_p_g17.pbo<br />tb_sys_c_optics.pbo<br />tb_sys_c_ordfrag.pbo<br />tb_sys_c_wep_65minigun.pbo<br />tb_sys_c_wep_m134.pbo<br />tb_sys_lightandlaser.pbo<br />[http://forums.unitedoperations.net/index.php/topic/17765-toadballs-a3-stuff/ UnitedOperations - Thread]<br />
tb_alfr_acre.pbo<br />
 
tb_alfr_air.pbo<br />
 
tb_alfr_m1014.pbo<br />
 
tb_alfr_mk13.pbo<br />
 
tb_alfr_mk21.pbo<br />
 
tb_alfr_mk22.pbo<br />
 
tb_alfr_mk23.pbo<br />
 
tb_alfr_units.pbo<br />
 
tb_arifle_ak.pbo<br />
 
tb_arifle_m16a4.pbo<br />
 
tb_lmg_m249.pbo<br />
 
tb_lmg_pk.pbo<br />
 
tb_p_g17.pbo<br />
 
tb_sys_c_optics.pbo<br />
 
tb_sys_c_ordfrag.pbo<br />
 
tb_sys_c_wep_65minigun.pbo<br />
 
tb_sys_c_wep_m134.pbo<br />
 
tb_sys_lightandlaser.pbo<br />
 
[http://forums.unitedoperations.net/index.php/topic/17765-toadballs-a3-stuff/ UnitedOperations - Thread]<br />
 
  
 
== Tinfoilhate - UnitSkins + Misc ==
 
== Tinfoilhate - UnitSkins + Misc ==
tin_c_flarebrightness.pbo<br />
+
tin_c_flarebrightness.pbo<br />tin_sys_briefingkit.pbo<br />tin_u_aggressor.pbo<br />tin_u_caf.pbo<br />tin_u_fra.pbo<br />tin_u_indus.pbo<br />tin_w_fort221.pbo<br />tin_w_mk20_acc.pbo<br />tin_w_mk20_black.pbo<br />No Thread - Internal<br />
tin_sys_briefingkit.pbo<br />
 
tin_u_aggressor.pbo<br />
 
tin_u_caf.pbo<br />
 
tin_u_fra.pbo<br />
 
tin_u_indus.pbo<br />
 
tin_w_fort221.pbo<br />
 
tin_w_mk20_acc.pbo<br />
 
tin_w_mk20_black.pbo<br />
 
No Thread - Internal<br />
 
  
 
== UnitedOperations - Custom Content ==
 
== UnitedOperations - Custom Content ==
uo_a3_debugconsole.pbo<br />
+
uo_a3_debugconsole.pbo<br />uo_main.pbo<br />uo_a3_removecuratordefault.pbo<br />uo_baseunit_textures.pbo<br />uo_sys_antiretard.pbo<br />uo_sys_settings.pbo<br />zeu_markerlogging<br />
[[UO A3 Nametags|uo_a3_nametags.pbo]]<br />
 
uo_a3_removecuratordefault.pbo<br />
 
uo_baseunit_textures.pbo<br />
 
No Thread - Internal<br />
 
  
 
== VKing - APP-6 Markers ==
 
== VKing - APP-6 Markers ==
vk_markers_a3.pbo<br />
+
vk_markers_a3.pbo<br />[http://forums.unitedoperations.net/index.php/topic/20722-vk-markers-for-arma-3/ UnitedOperations - Thread]<br />Updated 2015-01-22<br />
[http://forums.unitedoperations.net/index.php/topic/20722-vk-markers-for-arma-3/ UnitedOperations - Thread]<br />
+
vk_gridFix.pbo<br />Map Grid corrections for AIA<br />Updated 2015-03-03<br />
Updated 2014-12-05
+
 
 +
== UNSORTED - NEW ADDITIONS ==
 +
DBO Bikes - Bicycles
 +
Isreal Helmets - Hats and Things
 +
ACC_POLAND - Polish things (weapons/models/units)
 +
STRK_Brasdfasdf - British Things
 +
 
  
 
[[Category: ArmA 3]]
 
[[Category: ArmA 3]]
 
[[Category: ArmA 3 Modpack]]
 
[[Category: ArmA 3 Modpack]]

Latest revision as of 15:26, 16 April 2018

{{#invoke:Message box|mbox}}

ASDG Joint Rails - DISABLED

asdg_jointrails.pbo

ArmaHolic - Download

Version 0.16

ASR AI - DISABLED

asr_ai3_cfgweapons.pbo
asr_ai3_main.pbo
asr_ai3_rhs.pbo
ASR AI - Guide
BIForums - Thread

Version v0.9.24

AntonStruyk - Zeus Expanded Functions

ares_zeusextensions.pbo

BIForums - Thread

Version 1.8.0

Inko - Disposable Launchers

inko_disposable.pbo

Corax - Uniforms

CORX_ATACS.pbo
CORX_DPCU.pbo
CORX_M81.pbo
CORX_Marpatwinter.pbo
CORX_3CDesert.pbo
CORX_6CDesert.pbo
CORX_Black.pbo
CORX_IDF.pbo

j0zh94 - Weapons

jo_rf_ak12.pbo
jo_rf_ak47.pbo
jo_mg_mg3.pbo
jo_rf_br.pbo
jo_rf_l85.pbo
jo_rf_rpk.pbo
jo_susat.pbo
jo_elcan.pbo

jo_pphs.pbo
UnitedOperations - Thread

Feint's Paddle Mod

BIForums - Thread
Version 0.26

Red Hammer Studios - RU + US Mods

BIForums - Thread
Version 0.3.7.1 + 0.3.7

Toadball - Units, Weapons & Configs

tb_acc_optics.pbo
tb_alfr_acre.pbo
tb_alfr_air.pbo
tb_alfr_m1014.pbo
tb_alfr_mk13.pbo
tb_alfr_mk21.pbo
tb_alfr_mk22.pbo
tb_alfr_mk23.pbo
tb_alfr_units.pbo
tb_arifle_ak.pbo
tb_arifle_m16a4.pbo
tb_lmg_m249.pbo
tb_lmg_pk.pbo
tb_p_g17.pbo
tb_sys_c_optics.pbo
tb_sys_c_ordfrag.pbo
tb_sys_c_wep_65minigun.pbo
tb_sys_c_wep_m134.pbo
tb_sys_lightandlaser.pbo
UnitedOperations - Thread

Tinfoilhate - UnitSkins + Misc

tin_c_flarebrightness.pbo
tin_sys_briefingkit.pbo
tin_u_aggressor.pbo
tin_u_caf.pbo
tin_u_fra.pbo
tin_u_indus.pbo
tin_w_fort221.pbo
tin_w_mk20_acc.pbo
tin_w_mk20_black.pbo
No Thread - Internal

UnitedOperations - Custom Content

uo_a3_debugconsole.pbo
uo_main.pbo
uo_a3_removecuratordefault.pbo
uo_baseunit_textures.pbo
uo_sys_antiretard.pbo
uo_sys_settings.pbo
zeu_markerlogging

VKing - APP-6 Markers

vk_markers_a3.pbo
UnitedOperations - Thread
Updated 2015-01-22
vk_gridFix.pbo
Map Grid corrections for AIA
Updated 2015-03-03

UNSORTED - NEW ADDITIONS

DBO Bikes - Bicycles Isreal Helmets - Hats and Things ACC_POLAND - Polish things (weapons/models/units) STRK_Brasdfasdf - British Things