User:VKing/SQF Highlighting

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Revision as of 11:54, 11 January 2015 by VKing (talk | contribs) (Created page with "SQF syntax highlighting for the [http://www.mediawiki.org/wiki/Extension:SyntaxHighlight_GeSHi MediaWiki GeSHi syntax highlighting extension]. Written by User:VKing and i...")
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SQF syntax highlighting for the MediaWiki GeSHi syntax highlighting extension. Written by VKing and implemented for the UO wiki by Verox.

Report any suggestions etc. in the forum thread.

Usage

<syntaxhighlight lang="sqf">
//Code goes here
</syntaxhighlight>

Additional parameters documented here.

Examples

<syntaxhighlight lang="sqf"> // #define DEBUG_MODE_FULL

  1. include "script_component.hpp"

PARAMS_1(_unit);

private ["_markerData","_markerArray","_killedType","_pos","_dummy"];

[fnord] call BIS_fnc_arrayPop;

_markerData = _unit getVariable QGVAR(markerData); _markerArray = _unit getVariable QGVAR(markerArray); _killedType = _unit getVariable QGVAR(killedType); _bft = _unit getVariable QGVAR(markerBFT);

if (isNil "_markerData") exitWith { TRACE_1("No markerData for unit",_unit); if (!isNil "_markerArray") exitWith { _unit setVariable [QGVAR(markerArray),nil,true]; }; }; if (isNil "_markerArray") exitWith { TRACE_1("No markerArray for unit",_unit); _unit setVariable [QGVAR(markerData),nil,true]; };

EXPLODE_7(_markerData,_name,_mods,_type,_size,_scale,_visibleTo,_text); _pos = getPos _unit;

if (isNil "_killedType") then { _killedType = GVAR(gKilledType); }; TRACE_2("",_killedType,_bft); </syntaxhighlight>


<syntaxhighlight lang="sqf"> _logic = _this select 0;

//--- Execute Functions if (isnil "bis_fnc_init") then { _logicFnc = (group _logic) createunit ["FunctionsManager",position player,[],0,"none"]; }; waituntil {!isnil "bis_fnc_init"};

//--- Track List _trackList = if (isnil {_logic getvariable "trackList"}) then {[]} else {_logic getvariable "trackList"}; _logic setvariable ["trackList",_trackList,true];

//--- Delay _delay = if (isnil {_logic getvariable "delay"}) then {3} else {_logic getvariable "delay"}; _logic setvariable ["delay",_delay,true];

[_trackList,_delay] spawn bis_fnc_music; </syntaxhighlight>