User:VKing/Sandbox

From UOAF Codex
< User:VKing
Revision as of 16:21, 26 December 2014 by VKing (talk | contribs)
Jump to navigation Jump to search

{{#invoke:Message box|mbox}}

SQF

<syntaxhighlight lang="sqf"> // #define DEBUG_MODE_FULL

  1. include "script_component.hpp"

PARAMS_1(_unit);

private ["_markerData","_markerArray","_killedType","_pos","_dummy"];

_markerData = _unit getVariable QGVAR(markerData); _markerArray = _unit getVariable QGVAR(markerArray); _killedType = _unit getVariable QGVAR(killedType); _bft = _unit getVariable QGVAR(markerBFT);

if (isNil "_markerData") exitWith { TRACE_1("No markerData for unit",_unit); if (!isNil "_markerArray") exitWith { _unit setVariable [QGVAR(markerArray),nil,true]; }; }; if (isNil "_markerArray") exitWith { TRACE_1("No markerArray for unit",_unit); _unit setVariable [QGVAR(markerData),nil,true]; };

EXPLODE_7(_markerData,_name,_mods,_type,_size,_scale,_visibleTo,_text); _pos = getPos _unit;

if (isNil "_killedType") then { _killedType = GVAR(gKilledType); }; TRACE_2("",_killedType,_bft); </syntaxhighlight>

<syntaxhighlight lang="sqf"> // #define DEBUG_MODE_FULL

  1. include "script_component.hpp"

PARAMS_4(_name,_unit,_type,_mods); DEFAULT_PARAM(4,_groupSize,-1); DEFAULT_PARAM(5,_scale,1); DEFAULT_PARAM(6,_visibleTo,nil); DEFAULT_PARAM(7,_text,""); DEFAULT_PARAM(8,_bft,false);

private ["_pos","_data"];

// Alternate spellings { switch (_x) do { case "infantry": {_mods set [_foreachIndex, "inf"]}; case "armour": {_mods set [_foreachIndex, "armor"]}; case "motorized": {_mods set [_foreachIndex, "motor"]}; case "artillery": {_mods set [_foreachIndex, "arty"]}; case "engineer": {_mods set [_foreachIndex, "eng"]}; case "unitair": {_mods set [_foreachIndex, "airunit"]}; case "airvehicle": {_mods set [_foreachIndex, "airunit"]}; case "unitland": {_mods set [_foreachIndex, "landunit"]}; }; } forEach _mods;

// Air unit markers if ("airunit" in _mods) then { if ("fixed" in _mods) then { REM(_mods,"fixed"); }; if (!("rotary" in _mods) && "attack" in _mods) then { REM(_mods,"attack"); PUSH(_mods,"fattack"); }; if (!("rotary" in _mods) && "cargo" in _mods) then { REM(_mods,"cargo"); PUSH(_mods,"fcargo"); }; if (!("rotary" in _mods) && "uav" in _mods) then { REM(_mods,"uav"); PUSH(_mods,"fuav"); }; }; </syntaxhighlight>