This is a post originally written by DarkFib3r on the forums about what sort of behavior is expected for flying with UOAF. I've copied it here in lieu of having it pinned and hopefully this will make it easier to evolve the list.

Introduction

So, you want to fly UOAF events, but you don't know if you are ready. You have played your simulation and you think you have the basics down, but you are not sure if it is enough to actually fly with a dedicated group who flies regularly together in a difficult campaign. Or, you have already been flying with UOAF but you want to take it to the next level and start leading more flights, but you are not sure what the minimal expectations are to perform this competently? Or, you are a UOAF veteran and you are concerned that the squadron is not reaching its full potential and realize that specifying what you expect from each pilot in each role needs to be done to push performance higher.

The purpose of this post is to outline the key ideal OBSERVABLE behaviors that are expected of the different roles on UOAF, from general pilot, to flight lead, to package lead, and even to UOAF squadron members. If you are new to UOAF, simply evaluate your ability to perform these behaviors. If there are some that you think you need work on, spend time developing the skills required to perform them. Even if you have been flying with UOAF for a while, there may be behaviors that you are not exhibiting regularly that could help everyone.

Some of these behaviors have been identified in other posts (namely VKing and DeathStrike's Getting Started Guide and many of Krause's posts) and I have included them here. The intent is that this would be the master list of desired behaviors for UOAF members that can be expanded and modified as we gain additional proficiency.

First, the ideal behaviors come from the principles held by the squadron. These are outlined in UO and UOAF SOPs but I feel they can be summarized as follows:

Ideal behaviors driven by these principles are only expected based on a specific role you may play. Here is a list of the different roles and what I think are expected UOAF ideal behaviors:

Positions

Pilots

UOAF Squadron Member

This is for anyone who is on the active roster for UOAF pilots

Flight Lead

Anyone in the number 1 position of a flight

Element Lead

Anyone in the number 3 position of a flight

Wingman #2

Wingman #4

Package Lead

For example, a player who is Wingman #4 would be expected to exhibit ideal pilot behaviors and ideal Wingman #4 behaviors. UOAF squadron members are expected to perform any role and exhibit ALL of the role behaviors. This provides clear direction about what is expected of you.

Systems Proficiencies

Now, having these general role-based behaviors is good, but it is not enough. You also need to have systems proficiency. Well, there are ideal behaviors for those, too:

Air-to-Air

Air-to-Ground

With these role-based behaviors, pilots know what is absolutely expected of them, right down to the expectations of leads and wingmen. If somebody does not perform an ideal behavior, or worse, performs an anti-behavior, UOAF veterans have something to coach towards. If you, as a new player, wants to know if you can fly on the events, look at the ideal behaviors and verify that you can exhibit them in the role you are likely to be assigned to. If you can, welcome aboard. If not, let us point you in the right direction so you can gain the specific competencies required.

Please feel free to suggest additional behaviors that you feel need to be on this list. By maintaining this list and constantly improving it, we can help fast-track new pilots onto events by arming them with the skills they need and we can strive to push our own performance even higher.