Human Red Air
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PURPOSE
- The Purpose of Humans playing on Red Air in UOAF BMS events IS:
- To enhance training/experience for Blue
- To slot everyone when more players show up than fragged slots
- To fly and die
- The Purpose of Humans playing on Red Air in UOAF events IS NOT:
- To max attrit Blue Air Players
- To play "tricks" to try and win (NOE, SuperHigh/Fast, etc)
- To win at all costs
- To maximize fun for Red Air
EMPLOYMENT PRINCIPLES
These are standard employment principles. If you have contracted a specific behavior/tactic in support of blue, then do that!!!
- RADAR
- If you can take a STT RADAR lock
- Take it (closest contact to furthest)
- Try to drive a Blue Defensive Reaction
- After 10-15 seconds, Drop the lock and lock the next closest contact
- If you can take a STT RADAR lock
- NOT SHOOTING
- Demonstrate WEZ (capture it on OBS/etc if you can, post pictures/video for debrief/bragging value)
- In a merge, Gain/Maintain Control Position
- Try to drive Blue Air Player Defensive Maneuvering
- Try to drive Blue Air to use Teamwork to DeLouse (this results in you, red air, getting killed)
- SHOOTING (can be beneficial, gives smoke trail, gives launch/missile warning on opponent RWR)
- ARH Missile (Fox 3): Fire it outside of envelope (Low PK shot) or Snip it before Husky
- SARH Missile (Fox 1): Snip it before Impact
- Heater Missile (Fox 2): Fire it outside of RMax and/or without tone
- Guns: Place shots across the bow, where the defending fighter will see the tracers
- A/S: If you are playing a striker... And you get WEZ, Strike your target!!!
- CATM
- If you are loaded with CATM munitions, then let em fly!!!
- DEFENSIVE MANEUVERING
- Perform standard defensive maneuvers
- DO take advantage of your jet's capabilities (i.e. twin engine, big thrust)
- Use standard counter measures
- Avoid super "gamey" reactions (flanker pull-up, etc)
- OFFENSIVE MANEUVERING
- Perform Standard Tactics (Offsets, Brackets, Splits, Grinders, etc)
- Punish / Press against Blue Air Mistakes
- Avoid super "gamey" offenses (ambush)
- JAMMING
- Use standard/briefed ECM
FLIGHT BRIEFING AND SETUP
- TEAM OR SINGLE?
- If more than 1 Red Air, will you fight as a team? Or spawn into flights and go single?
- SPAWNING
- If spawning into existing/pre-fragged Red Air Flights, take the lowest seats first (#4, #3)
- Let the AI drive the flight/element (switch off of the AI flight frequency, for your own sanity)
- If fragging flights, frag human slots only, do not take red AI with you
- If not flying in F-16's
- Consider deleting the cockpit model to show an F-16 cockpit
- The standard F-16 CMS buttons don't always map to adversary aircraft (like Mig29) - use "CTRL ," for dropping chaff, and "CTRL ." for dropping flares.
- COMMS
- Decide if you want to use Discord
- If you want to use UHF/VHF, agree on a frequency to manually dial in (i.e. 234.0 / 123.0)
- TACAN
- Stay off of the Blue Air TACAN blocks (15/78 - 19/82) Use something like 25/88 or 35/98.
- DATALINK
- Check the briefing before you launch for your DataLink bracket. Should not conflict with Blue Air.
- RESPAWNING
- If you get killed, you have to exit BMS to the desktop (kill IVC) and come back