Difference between revisions of "Formation flying"
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Another, more complex, tactic that's seldom used is to fly both elements abrest with a large spacing of 3-5 miles. If an enemy group is encountered, they will most likely attempt to engage one of the elements. In that case, the defensive element can turn away, allowing the other element to attack the enemies from behind. | Another, more complex, tactic that's seldom used is to fly both elements abrest with a large spacing of 3-5 miles. If an enemy group is encountered, they will most likely attempt to engage one of the elements. In that case, the defensive element can turn away, allowing the other element to attack the enemies from behind. | ||
− | [[Category:UOAF]] | + | '''Finger-Tip or Echelon''' |
+ | |||
+ | In the F-16, a finger-tip formation can be achieved by flying along a line | ||
+ | |||
+ | of sight that has the lead pilot’s vertical stabilizer covering the opposite | ||
+ | |||
+ | wing. The pilot can also use the wingtip missile as a guide by lining it up | ||
+ | |||
+ | with the intake. | ||
+ | |||
+ | Most pilots tend to fly in a “sucked” position, meaning they are too far | ||
+ | |||
+ | back resulting in the lead pilot being unable to see his wingman. It is | ||
+ | |||
+ | better to be spread further and maintain the same line of sight (tail | ||
+ | |||
+ | covering opposite wing) than be in a sucked position. | ||
+ | |||
+ | Echelon formations (left or right) are the same as Finger-tip when | ||
+ | |||
+ | flying as a 2-ship. When more than 2, all ships are on the same | ||
+ | |||
+ | side of lead so that #3 flies finger-tip off of #2 and so on. | ||
+ | |||
+ | '''Wedge''' | ||
+ | |||
+ | Wedge is defined as the wingman positioned from 30º to | ||
+ | |||
+ | 60º aft of the leader's 3/9 line, 4000' to 6,000' back. The | ||
+ | |||
+ | advantages of wedge are that the leader is well protected | ||
+ | |||
+ | in the 6 o'clock area and is free to maneuver aggressively. | ||
+ | |||
+ | The wingman may switch sides as required during turns. | ||
+ | |||
+ | He may also switch sides as required to avoid terrain, | ||
+ | |||
+ | obstacles or weather but must return to the original side | ||
+ | |||
+ | unless cleared by the leader.[[Category:UOAF]] | ||
[[Category:UOAF: BMS Codex]] | [[Category:UOAF: BMS Codex]] | ||
[[Category:UOAF: General Basic Competencies]] | [[Category:UOAF: General Basic Competencies]] |
Revision as of 18:00, 6 March 2017
Basic intro info about formation flying. What it is.
Contents
Learning objectives
- =Understand Basic Tactical Formation Concepts/Theory=
- Execute Basic Tactical Formation Flying
- Wingman Responsibilities
Learning files
- Learning TE =available in a 2-part flight with white board=
- Video
- ACMI>>>>>>>working on this now
More Info
More detail here, if required. Embedded images and video links.
Formations
The most common flight formations we use are Wedge or Finger Four, since these are the easiest to maintain as the wingman. Wedge is basically two fighting wings separated by 3-5 miles.
Remember to not fly too close. Flying wingtip to wingtip severely limits your ability to manoeuvre and restricts your ability to check your six visually. Stay within visual range and far enough to the side that your leader can see you, but far enough away that you can see him if he changes altitude and do evasive manoeuvres without risking a collision.
Being a wingman
A flight consists of four aircraft, or ships. The flight leader is #1, the element leader is #3. Their wingmen are #2 and #4, respectively.
In general, it's the flight and element leader's jobs to do the actual tactics parts of the mission. The wingmen are there to be an extension of the element leader's senses and firepower. Your primary tasks as a wingman is to follow your element leader, watch his back and the surrounding area visually while the lead is dealing with radar/sensors, and engage targets as directed by the element leader. Navigation and looking at the radar are not your prime concerns. You have to keep an eye on it, but your head should primarily be outside the cockpit, looking around and making sure you're with your lead in case he manouvres around. If your element leader deviates from the flight plan (especially by suddenly going very fast or very slow), you follow him. Tell him about it to make sure he hasn't missed a turn or hasn't checked his speed, but stay on him no matter what.
When attacking a target, the flight or element leader will call a group and then "SORT". This means to pick out the target in the enemy formation corresponding to your place in your formation. If you're an element attacking an enemy two-ship group, the wingman should take the enemy wingman, who's usually trailing behind. If you're in a wedge, you will be roughly lined up from left to right as 2-1-3-4. If you're attacking an enemy four-ship, 2 will take the enemy to the far left (from your perspective), 1 takes the one to right of that one, etc. If the datalink is in use, you will see which enemies your wingmates are engaging, and you might be specifically assigned a target by the lead which will show up on your radar.
Flight tactics
A flight expecting to engage enemy aircraft will often start out in a wedge formation, i.e. one flight following the other at between 3-5 miles. When the first element gets a contact it will fire missiles and turn away, towards the second element. The second element flies on into their engagement range and does the same. The first element will then have turned back and are inbound to attack the targets again. This tactic is called a "grinder" and is very often used if your flight is operating on its own against enemies, and is used to slowly grind down the enemy numbers until they all die or the survivors run away.
Another, more complex, tactic that's seldom used is to fly both elements abrest with a large spacing of 3-5 miles. If an enemy group is encountered, they will most likely attempt to engage one of the elements. In that case, the defensive element can turn away, allowing the other element to attack the enemies from behind.
Finger-Tip or Echelon
In the F-16, a finger-tip formation can be achieved by flying along a line
of sight that has the lead pilot’s vertical stabilizer covering the opposite
wing. The pilot can also use the wingtip missile as a guide by lining it up
with the intake.
Most pilots tend to fly in a “sucked” position, meaning they are too far
back resulting in the lead pilot being unable to see his wingman. It is
better to be spread further and maintain the same line of sight (tail
covering opposite wing) than be in a sucked position.
Echelon formations (left or right) are the same as Finger-tip when
flying as a 2-ship. When more than 2, all ships are on the same
side of lead so that #3 flies finger-tip off of #2 and so on.
Wedge
Wedge is defined as the wingman positioned from 30º to
60º aft of the leader's 3/9 line, 4000' to 6,000' back. The
advantages of wedge are that the leader is well protected
in the 6 o'clock area and is free to maneuver aggressively.
The wingman may switch sides as required during turns.
He may also switch sides as required to avoid terrain,
obstacles or weather but must return to the original side
unless cleared by the leader.