Difference between revisions of "Dedicated server"
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#Update U2 | #Update U2 | ||
#Update U3 | #Update U3 | ||
− | #[https://www.bmsforum.org/forum/showthread.php?24564-REL-dedicated-server-for-Windows-with-no-GPU] | + | #[https://www.bmsforum.org/forum/showthread.php?24564-REL-dedicated-server-for-Windows-with-no-GPU dedicated-server-for-Windows-with-no-GPU] |
=Settings= | =Settings= |
Revision as of 02:17, 17 March 2017
It takes some special configuration to run a dedicated server that can host BMS.
Learning objectives
- DLL overrides for running 3D without a graphics card
- Bandwidth requirements
- Configuration file settings
- Six minute taxi
- Long running campaign
- Settings to keep server flight in 3D
Learning files
Install
- Download and install original Falcon 4
- Download 4.33 U1
- Download 4.33 U2
- Download 4.33 U3
- Install U1
- Update U2
- Update U3
- dedicated-server-for-Windows-with-no-GPU
Settings
falcon-bms.cfg
set g_nTaxiLaunchTime 6 // Time before TOT to launch to TAXI (in min) set g_bStrictFogOfWar 1 // Experimental! Forces the map and OOB to honor the unit spotted/identified status more rigorously (default 0/false) set g_nForceMinClientBwSetting 1024 set g_nDeagTimer 2 // AB A/C spawn-> lead time before taxiing (in min) set g_npercentage_available_aircraft 100 // Determines what proportion of your squadron's roster will be available (in %)
atc.ini
These settings will keep your 3D flight committed for the entire time.
;This is the amount of time in minutes the player has from the ;time he enters the sim to get off the ground or get bumped back ;to the UI. (Note: regardless of this value the player is always ;given at least 1 minute past his scheduled takeoff time) PlayerBumpTime = 1000000 ;At what amount of time in minutes past their scheduled takeoff ;time is an AI plane yanked out of the sim (i.e. cancelled) AIPullTime = 20