Difference between revisions of "Air-to-air defense"
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* [http://www.youtube.com/watch?feature=player_detailpage&v=bmBaj6wA1JU#t=1269s Using split-s to defeat SA-10 example] | * [http://www.youtube.com/watch?feature=player_detailpage&v=bmBaj6wA1JU#t=1269s Using split-s to defeat SA-10 example] | ||
* [http://www.krauselabs.net/dump/f4_threat_quickguide.pdf Quick threat guide] | * [http://www.krauselabs.net/dump/f4_threat_quickguide.pdf Quick threat guide] | ||
+ | *https://www.youtube.com/watch?v=DhjhdoUEPp8 | ||
+ | *https://www.youtube.com/watch?v=KPMb7JK3F74 | ||
=Missile defense= | =Missile defense= |
Revision as of 03:52, 20 March 2017
Contents
Learning objectives
- Understand threat ranges of different aircraft
- Defeat an IR missile
- Defeat a semi active missile
- Defeat an active missie
- Defeat a guns attack
Learning files
- Falcon 4 BMS Tutorial Going Defensive, Missile + AAA Evasion and Defense
- Falcon 4 BMS The Split S Defensive Manuever for Missile Defense
- Using split-s to defeat SA-10 example
- Quick threat guide
- https://www.youtube.com/watch?v=DhjhdoUEPp8
- https://www.youtube.com/watch?v=KPMb7JK3F74
Missile defense
Put it out of range
Once a missile launch is discovered, you can simply run away from it by placing it on your 6'o'clock / Note this only works if the missile is fired at the edge of range (known as Rmax).
Confuse the guidance
Countermeasures - is you detect a missile on RWR - its radar guided (the f-16 cannot detect passive IR launches like the A-10C). Put the missle on your beam (3/9 o'clock), punch a bunch of chaff/flares, and split-s. Every time you do this, the missile detects you Countermeasures as well as your plane and its up to the computer's interpretation of radar/IR data which one it will go for. Hopefully, not you...
Out-maneuver
Can be a last-ditch or if you carry your balls in a wheelbarrow. Once the missile is acquired visually (don't try this BVR), you once again want it on your 12-3 (or your 9-12) o'clock. as late as your dare,change plane (i.e. if its coming at you horizontally, go vertical or vice-versa). Unless its quite a new missile, it will not have enough energy to maintain the turn and will (hopefully) zoom right on by you.
Best results: do all of these ( or as many as situation dictates)
Defense considerations
- Types of threats and defenses
- Concept of anti-aircraft artillery
- In game: Defending AAA
- Concept of radar guided missiles
- Semi-Active missile defense vs aa-10a alamo
- Semi-active missile defense theory continued
- Active missile defense vs aa-12 adder
- Semi-active SAM defense, sustained turn and basics
- Kinetic missile defense
- Overview and concept of masking and weapon envelope exit
- Masking and weapon envelope exit defense
- Heat seeking infrared missile concept
- Heat seeking missile defense vs AA-11 archer
- Defending manpads and threats below 15,000 (OCA strike)
- Concept of ground fire
- Proper ground attack while avoiding ground fire
- Principles of Defense and conclusion
Enemy Weapons
- AA-11 = (R-73 Archer) short range heat seeking
- AA-12 = (R-77) long range active
- AA-10A = (R-27R) medium range semi-active
- AA-10B = (R-27T) medium range heat seeking
- AA-10C = (R-27ER) long range semi-active
- AA-10D = (R-27ET) long range heat seeking
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