Difference between revisions of "Dedicated server"
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##Easiest is to place the setup at C:\Falcon BMS 4.33 U1 Setup | ##Easiest is to place the setup at C:\Falcon BMS 4.33 U1 Setup | ||
##Verify install works | ##Verify install works | ||
+ | ###If BMS crashes, make sure you enable audio | ||
##Verify version FALCON BMS 4.33.1 (x64) BUILD 15227 | ##Verify version FALCON BMS 4.33.1 (x64) BUILD 15227 | ||
##[http://www.unitedoperations.net/wiki/BMS_Configuration_and_Setup#Enabling_Borderless_Windowed_Mode Configure the server for windowed mode] | ##[http://www.unitedoperations.net/wiki/BMS_Configuration_and_Setup#Enabling_Borderless_Windowed_Mode Configure the server for windowed mode] | ||
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##IVC Enabled | ##IVC Enabled | ||
## IVC Automatic Gain Control | ## IVC Automatic Gain Control | ||
− | ##Dedicated IVC Server: | + | ##Dedicated IVC Server: 0.0.0.0 |
# Make sure port mapping is set up: | # Make sure port mapping is set up: | ||
## IVC: 2437:2438, 9989:9999 (BOTH) | ## IVC: 2437:2438, 9989:9999 (BOTH) | ||
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#Edit falcon-bms.cfg | #Edit falcon-bms.cfg | ||
#Edit atc.ini | #Edit atc.ini | ||
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=Settings= | =Settings= | ||
==falcon-bms.cfg== | ==falcon-bms.cfg== | ||
− | set g_nTaxiLaunchTime | + | set g_nTaxiLaunchTime 4 // Time before TOT to launch to TAXI (in min) |
set g_bStrictFogOfWar 1 // Experimental! Forces the map and OOB to honor the unit spotted/identified status more rigorously (default 0/false) | set g_bStrictFogOfWar 1 // Experimental! Forces the map and OOB to honor the unit spotted/identified status more rigorously (default 0/false) | ||
set g_nForceMinClientBwSetting 1024 | set g_nForceMinClientBwSetting 1024 |
Latest revision as of 18:44, 1 March 2018
It takes some special configuration to run a dedicated server that can host BMS.
Learning objectives
- DLL overrides for running 3D without a graphics card
- Bandwidth requirements
- Configuration file settings
- Six minute taxi
- Long running campaign
- Settings to keep server flight in 3D
Learning files
Install
- Download and install original Falcon 4
- Download 4.33 U1
- Download 4.33 U2
- Download 4.33 U3
- Install U1
- Easiest is to place the setup at C:\Falcon BMS 4.33 U1 Setup
- Verify install works
- If BMS crashes, make sure you enable audio
- Verify version FALCON BMS 4.33.1 (x64) BUILD 15227
- Configure the server for windowed mode
- On the dedicated, I leave Borders checked
- Update U2
- Make sure you install the update into the U1 SETUP folder
- Rerun the setup and update to U2
- Verify version FALCON BMS 4.33.2 (x64) BUILD 15754
- Update U3
- Make sure you install the update into the U1 SETUP folder
- Rerun the setup and update to U3
- Re-configure the server for windowed mode
- Verify version FALCON BMS 4.33.3 (x64) BUILD 16068
- dedicated-server-for-Windows-with-no-GPU
- copy the .dll's to bin/x64 after fulfilling requirements.
- invoke BMS through the "run-bms-server.bat" batch file.
- Comment out the FPS or CPU overlays if you want
- Run server and make sure BMS works
- Download Elouda's 2.56 1989 campaign
- Add this line to \Falcon BMS 4.33 U1\Data\Terrdata\theaterdefinition\theater.lst
- Add-On Korea EM1989 v2\Terrdata\theaterdefinition\Korea EM1989 v2.tdf
- Patch up to 2.57
- Replace files in destination when prompted
- Set up Phonebook for localhost connections
- Connect to IP: 0.0.0.0
- Connection bandwidth: 100000
- IVC Enabled
- IVC Automatic Gain Control
- Dedicated IVC Server: 0.0.0.0
- Make sure port mapping is set up:
- IVC: 2437:2438, 9989:9999 (BOTH)
- BMS: 2934:2937 (BOTH)
- Edit falcon-bms.cfg
- Edit atc.ini
Settings
falcon-bms.cfg
set g_nTaxiLaunchTime 4 // Time before TOT to launch to TAXI (in min) set g_bStrictFogOfWar 1 // Experimental! Forces the map and OOB to honor the unit spotted/identified status more rigorously (default 0/false) set g_nForceMinClientBwSetting 1024 set g_nDeagTimer 2 // AB A/C spawn-> lead time before taxiing (in min) set g_npercentage_available_aircraft 100 // Determines what proportion of your squadron's roster will be available (in %)
atc.ini
These settings will keep your 3D flight committed for the entire time.
;This is the amount of time in minutes the player has from the ;time he enters the sim to get off the ground or get bumped back ;to the UI. (Note: regardless of this value the player is always ;given at least 1 minute past his scheduled takeoff time) PlayerBumpTime = 1000000 ;At what amount of time in minutes past their scheduled takeoff ;time is an AI plane yanked out of the sim (i.e. cancelled) AIPullTime = 20
{{#invoke:Navbox|navbox}}