Difference between revisions of "ACM Training Setup Using The Dogfight Module"
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m (.stevie. moved page ACM Training Setup to ACM Training Setup Using The Dogfight Module) |
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− | ACM | + | Using the Dogfight Module for ACM training allows for many, quick repetitions in a repeating setup. |
+ | |||
+ | = SERVER SETUP: = | ||
+ | |||
+ | * Moderator starts IVC Server and BMS Server (BMS Server doesn't need to be in 3D) | ||
+ | * Players join Server lobby | ||
+ | * We divide the players into reasonable flights with good distribution of experience | ||
+ | * Each flight gets a callsign assigned: '''Claw1, Mongo1, Bull1, Nimrod1, Blazer1''' | ||
+ | * Each flight is "hosted on the server" by a Roster | ||
+ | * IVC check with everybody in the lobby | ||
+ | * Briefing | ||
+ | |||
+ | = GAME SETUP: = | ||
+ | |||
+ | * The "Flight Host" starts a game online, and sets everything up: | ||
+ | * Dogfight - Match Play | ||
+ | * Uncheck "Unlimited Guns" and "ECM" | ||
+ | * BVR Tactic: "Random" | ||
+ | * Range: 50 NM (more distance is better to set everything up) | ||
+ | * Altitude: 20000 FT | ||
+ | * Points: 20 (we'll end the game after a set time) | ||
+ | * Radar Missiles: 0 | ||
+ | * All-aspect IR Missiles: 0 | ||
+ | * Rear-aspect IR Missiles: 2 | ||
+ | * On the Red Team, create flights until you get your callsign, make sure it's F-16s | ||
+ | * Join the flight with the assigned callsign, and delete the other flights | ||
+ | * On the Orange Team, create a Bandit flight with 2x MiG-21 Veteran | ||
+ | * Choose a nice spot over the water on the map | ||
+ | |||
+ | = PLAYERS .INI SETUP = | ||
+ | Edit or add the following lines to your "callsign.ini" | ||
+ | [COMMS] | ||
+ | Comm1=14 | ||
+ | Comm1_Comment=(open) | ||
+ | Comm2=15 | ||
+ | Comm2_Comment=(open) | ||
+ | |||
+ | = PLAYERS JOIN: = | ||
+ | |||
+ | * Once everything is set up, the Flight Host calls the other players one by one to join the game | ||
+ | * First #2, he joins the Flight Host's game on the server, and then the Flight Host's flight on the Red Team | ||
+ | * When #2 is finished, Flight Host calls in #3, finally #4 | ||
+ | |||
+ | = GAME SESSION: = | ||
+ | |||
+ | * Flight Host calls his flight to Commit, everybody clicks "Takeoff" | ||
+ | * First session might be chaotic due to delayed joins | ||
+ | * Flight Host makes sure his ACMI is recording | ||
+ | * Flight Host should make notes after each round to make it easier to find highlights for Debriefing | ||
+ | * In the pit set VHF channel 15 for flight comms, and UHF channel 14 for IDM (and trans-instance interflight comms), TACAN as desired | ||
+ | |||
+ | = END / DEBRIEF: = | ||
+ | |||
+ | * After 30 minutes of play time, Moderator calls end of the training on UHF14, all flights finish the current session, and join Debriefing channel. | ||
+ | * Short high level debriefs by flight | ||
+ | * ACMI debriefing by flight, capped to 10 to 15 Minutes by flight, depending on player count (Moderator takes time) |
Revision as of 09:12, 9 July 2023
Using the Dogfight Module for ACM training allows for many, quick repetitions in a repeating setup.
Contents
SERVER SETUP:
- Moderator starts IVC Server and BMS Server (BMS Server doesn't need to be in 3D)
- Players join Server lobby
- We divide the players into reasonable flights with good distribution of experience
- Each flight gets a callsign assigned: Claw1, Mongo1, Bull1, Nimrod1, Blazer1
- Each flight is "hosted on the server" by a Roster
- IVC check with everybody in the lobby
- Briefing
GAME SETUP:
- The "Flight Host" starts a game online, and sets everything up:
- Dogfight - Match Play
- Uncheck "Unlimited Guns" and "ECM"
- BVR Tactic: "Random"
- Range: 50 NM (more distance is better to set everything up)
- Altitude: 20000 FT
- Points: 20 (we'll end the game after a set time)
- Radar Missiles: 0
- All-aspect IR Missiles: 0
- Rear-aspect IR Missiles: 2
- On the Red Team, create flights until you get your callsign, make sure it's F-16s
- Join the flight with the assigned callsign, and delete the other flights
- On the Orange Team, create a Bandit flight with 2x MiG-21 Veteran
- Choose a nice spot over the water on the map
PLAYERS .INI SETUP
Edit or add the following lines to your "callsign.ini"
[COMMS] Comm1=14 Comm1_Comment=(open) Comm2=15 Comm2_Comment=(open)
PLAYERS JOIN:
- Once everything is set up, the Flight Host calls the other players one by one to join the game
- First #2, he joins the Flight Host's game on the server, and then the Flight Host's flight on the Red Team
- When #2 is finished, Flight Host calls in #3, finally #4
GAME SESSION:
- Flight Host calls his flight to Commit, everybody clicks "Takeoff"
- First session might be chaotic due to delayed joins
- Flight Host makes sure his ACMI is recording
- Flight Host should make notes after each round to make it easier to find highlights for Debriefing
- In the pit set VHF channel 15 for flight comms, and UHF channel 14 for IDM (and trans-instance interflight comms), TACAN as desired
END / DEBRIEF:
- After 30 minutes of play time, Moderator calls end of the training on UHF14, all flights finish the current session, and join Debriefing channel.
- Short high level debriefs by flight
- ACMI debriefing by flight, capped to 10 to 15 Minutes by flight, depending on player count (Moderator takes time)