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(Created page with "{{protectbox officialdoc}} ==Mission Submission SOP== ===General Requirements=== ;Missions must contain a coherent schema of play :1-1 including a clearly defined briefing (a...") |
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==Mission Naming Requirements== | ==Mission Naming Requirements== | ||
− | |||
;"Mission Display Name" refers to the name shown on the mission server list. The website entry shall mirror this. | ;"Mission Display Name" refers to the name shown on the mission server list. The website entry shall mirror this. | ||
;"Mission File Name" refers to the actual .pbo file name. | ;"Mission File Name" refers to the actual .pbo file name. | ||
Line 87: | Line 86: | ||
− | :Mission Display Names and Mission File Names must be formatted as below, where ## is the number of playable slots in the mission. | + | :5-1 Mission Display Names and Mission File Names must be formatted as below, where ## is the number of playable slots in the mission. |
− | :Mission File Names must only contain letters (a-z), numbers (0-9), periods, and underscores. | + | :5-2 Mission File Names must only contain letters (a-z), numbers (0-9), periods, and underscores. |
− | :Mission versions must start at version one for the initial submission. | + | :5-3 Mission versions must start at version one for the initial submission. |
− | :Mission versions must be advanced for future updates. | + | :5-4 Mission versions must be advanced for future updates. |
− | :Missions containing Headless Client or Zeus Functionality should be postfixed with HC (headless client support) and/or ZEUS just before the version if its required for the mission to function. | + | :5-5 Missions containing Headless Client or Zeus Functionality should be postfixed with HC (headless client support) and/or ZEUS just before the version if its required for the mission to function. |
− | :Mission Display Names are not subject to these character restrictions, within reason, i.e. spaces instead of underscores, as below: | + | :5-6 Mission Display Names are not subject to these character restrictions, within reason, i.e. spaces instead of underscores, as below: |
− | :Mission Display Names and Mission File Names may differ, but must be easily identifiable as the same mission. | + | :5-7 Mission Display Names and Mission File Names may differ, but must be easily identifiable as the same mission. |
− | :Mission Display Names must be substantially different from extant missions on the United Operations mission list. | + | :5-8 Mission Display Names must be substantially different from extant missions on the United Operations mission list. |
{| class="wikitable" | {| class="wikitable" | ||
! style="text-align: center; font-style:italic;" | Mission Display Name | ! style="text-align: center; font-style:italic;" | Mission Display Name | ||
! style="text-align: center; font-style:italic;" | Mission File Name | ! style="text-align: center; font-style:italic;" | Mission File Name | ||
− | ! Description | + | ! ''Description'' |
|- | |- | ||
| colspan="3" style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Cooperative | | colspan="3" style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Cooperative | ||
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| colspan="3" style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Team versus Team | | colspan="3" style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Team versus Team | ||
|- | |- | ||
− | | | + | | TVT## Name v1 |
− | | | + | | TVT##_Name_v1.island.pbo |
| rowspan="3" | TVT is defined as a mission where players are against players. | | rowspan="3" | TVT is defined as a mission where players are against players. | ||
A TVT mission can contain AI, | A TVT mission can contain AI, | ||
but only if they are in a non combat role like being a hostage | but only if they are in a non combat role like being a hostage | ||
|- | |- | ||
− | | | + | | TVT## Name HC v1 |
− | | | + | | TVT##_Name_HC_v1.island.pbo |
|- | |- | ||
− | | | + | | TVT## Name HC ZEUS v1 |
− | | | + | | TVT##_Name_HC_ZEUS_v1.island.pbo |
|- | |- | ||
| colspan="3" style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Team vs AI augmented by players | | colspan="3" style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Team vs AI augmented by players | ||
Line 167: | Line 166: | ||
|} | |} | ||
+ | ==Binarize the Scenario File== | ||
+ | :There is no requirements to binarize the Scenario File. | ||
+ | :We suggest that you binarize the Scenario File as it will decrease the filesize, ensure display name is correct. (theres a Arma bug, where sometimes the display name is not used, and arma will display the filename as the display name. binarize will fix this.) | ||
+ | :[[Guide: De-Binarize the Scenario File]] | ||
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==Mission Removal== | ==Mission Removal== | ||
− | |||
:Missions found to be significantly malfunctioning must be removed by the Mission Making Office at the earliest reasonable time. | :Missions found to be significantly malfunctioning must be removed by the Mission Making Office at the earliest reasonable time. | ||
[[Category: Mission Making Office]] | [[Category: Mission Making Office]] |
Latest revision as of 09:53, 2 June 2018
{{#invoke:Message box|mbox}}
Contents
Mission Submission SOP
General Requirements
- Missions must contain a coherent schema of play
- 1-1 including a clearly defined briefing (as below).
- 1-2 including logical objectives to the scenario.
- 1-3 including the means to complete included objectives.
- 1-4 including reasonable end conditions.
Briefing Requirements
- Missions must contain clear and concise briefings
- 2-1 defining the time, date, weather, and vision conditions.
- 2-1a including any known illumination or vision impairments present
- 2-1b optionally including duration until first light and or last light
- 2-2 defining friendly forces including their size, assets, disposition, and known objectives
- 2-2a including assigned callsigns and communication channels
- 2-3 defining known enemy forces including their size, assets, disposition, and their objectives
- 2-4 defining starting locations for known player groups.
- 2-5 defining all known locations of forces, friendly, enemy and neutral.
- 2-6 defining a unique notes tab for mission information
- 2-6a including end conditions
- 2-6b including enforced mission settings
- 2-6c including game mastering and technical notes
- 2-6d including mission author name
Testing Requirements
- Mission submissions must be tested on the United Operations test servers;
- 3-1 submissions must be free of script and locality errors.
- 3-2 submissions must perform reasonably on both client and server.
- 3-3 submissions must adhere to mission naming requirement
- 3-4 submissions must be free of debug code and must not have the debug console enabled
Other Requirements
- 4-1 Missions must only contain addons as per the list of addons supported by United Operations.
- 4-2 Missions may contain an intro, however it must be toggled to off by default.
- 4-3 Missions may contain music, but it must be added via CfgMusic, or be from limited 3D source(s).
- 4-4 Missions containing significant Team versus Team (TVT) content must:
- 4-4a - Contain objective-based gameplay.
- 4-4b - Contain ACRE radio channel scrambling if it is appropriate and feasible.
- 4-4c - Contain ACRE babel support if it is appropriate and feasible.
- 4-4d - Contain a description on the slotting screen with the ratio and any other slotting information.
- 4-5 Meeting Engagement TVT missions will be added on an at-will basis after review by the Mission Making Office.
- 4-6 Missions utilizing Zeus will be added on an at-will basis after review by the Mission Making Office.
- 4-7 Missions utilizing externally-sourced seeder frameworks or missions will be added on an at-will basis after review by the Mission Making Office.
- 4-8 Missions that contain unconventional scenarios can have any of the above requirements waived at the discretion of a MMO.
- 4-9 Missions deemed detrimental by the Mission Making Office may be removed by a MMO at will.
Approved Landmasses
- The following landmasses are valid for mission creation and submission on the UnitedOperations Servers at this time.;
- Altis
- Stratis
- Aliabad Region
- Chernarus
- Desert
- Fata
- Podagorsk
- Proving Grounds
- Schwemlitz
- Schwemlitz Winter
- Shapur
- Takistan
- Thirsk
- Thirsk Winter
- Utes
- Zargabad
- Porto
- Virtual Reality
- Suomi Finland
- Kunduz Afghanistan
- Diyala Iraq
- Tanoa
- Malden 2035
- Karia
- Rosche
- CUP Sahrani
Mission Naming Requirements
- "Mission Display Name" refers to the name shown on the mission server list. The website entry shall mirror this.
- "Mission File Name" refers to the actual .pbo file name.
- 5-1 Mission Display Names and Mission File Names must be formatted as below, where ## is the number of playable slots in the mission.
- 5-2 Mission File Names must only contain letters (a-z), numbers (0-9), periods, and underscores.
- 5-3 Mission versions must start at version one for the initial submission.
- 5-4 Mission versions must be advanced for future updates.
- 5-5 Missions containing Headless Client or Zeus Functionality should be postfixed with HC (headless client support) and/or ZEUS just before the version if its required for the mission to function.
- 5-6 Mission Display Names are not subject to these character restrictions, within reason, i.e. spaces instead of underscores, as below:
- 5-7 Mission Display Names and Mission File Names may differ, but must be easily identifiable as the same mission.
- 5-8 Mission Display Names must be substantially different from extant missions on the United Operations mission list.
Mission Display Name | Mission File Name | Description |
---|---|---|
Cooperative | ||
CO## Name v1 | CO##_Name_v1.island.pbo | CO is defined as a mission where Players are against AI.
A CO mission can contain players on the AI side, but only if they are in a non combat role like being a hostage |
CO## Name HC v1 | CO##_Name_HC_v1.island.pbo | |
CO## Name HC ZEUS v1 | CO##_Name_HC_ZEUS_v1.island.pbo | |
Team versus Team | ||
TVT## Name v1 | TVT##_Name_v1.island.pbo | TVT is defined as a mission where players are against players.
A TVT mission can contain AI, but only if they are in a non combat role like being a hostage |
TVT## Name HC v1 | TVT##_Name_HC_v1.island.pbo | |
TVT## Name HC ZEUS v1 | TVT##_Name_HC_ZEUS_v1.island.pbo | |
Team vs AI augmented by players | ||
COTVT## Name v1 | COTVT##_Name_v1.island.pbo | COTVT is defined as a mission where players are against players
and AI are in combat roles. |
COTVT## Name HC v1 | COTVT##_Name_HC_v1.island.pbo | |
COTVT## Name HC ZEUS v1 | COTVT##_Name_HC_ZEUS_v1.island.pbo | |
Joke Missions | ||
LOL## Name v1 | LOL##_Name_v1.island.pbo | LOL is defined as any mission that does not fit within the other categories. |
LOL## Name HC v1 | LOL##_Name_HC_v1.island.pbo | |
LOL## Name HC ZEUS v1 | LOL##_Name_HC_ZEUS_v1.island.pbo | |
UOTC Training Missions | ||
UOTC Name v1 | UOTC_Name_v1.island.pbo | UOTC is defined as any mission build for the United Operations Training Center. |
UOTC Name HC v1 | UOTC_Name_HC_v1.island.pbo | |
UOTC Name HC ZEUS v1 | UOTC_Name_HC_ZEUS_v1.island.pbo |
Binarize the Scenario File
- There is no requirements to binarize the Scenario File.
- We suggest that you binarize the Scenario File as it will decrease the filesize, ensure display name is correct. (theres a Arma bug, where sometimes the display name is not used, and arma will display the filename as the display name. binarize will fix this.)
- Guide: De-Binarize the Scenario File
UOTC Missions
- UOTC Missions are exempt from all mission SOPs except naming requirements.
Mission Removal
- Missions found to be significantly malfunctioning must be removed by the Mission Making Office at the earliest reasonable time.