Difference between revisions of "Human Red Air"
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(Created page with "'''<big>PURPOSE</big>''' * The Purpose of Humans playing on Red Air in UOAF BMS events '''IS''': ** To enhance training/experience for Blue ** To slot everyone when more play...") |
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'''<big>PURPOSE</big>''' | '''<big>PURPOSE</big>''' | ||
− | * The Purpose of Humans playing on Red Air in UOAF BMS events '''IS''': | + | *The Purpose of Humans playing on Red Air in UOAF BMS events '''IS''': |
− | ** To enhance training/experience for Blue | + | **To enhance training/experience for Blue |
− | ** To slot everyone when more players show up than fragged slots | + | **To slot everyone when more players show up than fragged slots |
− | ** To fly and die <br /> | + | **To fly and die <br /> |
− | * The Purpose of Humans playing on Red Air in UOAF events '''IS NOT''': | + | *The Purpose of Humans playing on Red Air in UOAF events '''IS NOT''': |
− | ** To max attrit Blue Air Players | + | **To max attrit Blue Air Players |
− | ** To play "tricks" to try and win (NOE, SuperHigh/Fast, etc) | + | **To play "tricks" to try and win (NOE, SuperHigh/Fast, etc) |
− | ** To win at all costs | + | **To win at all costs |
− | ** To maximize fun for Red Air | + | **To maximize fun for Red Air |
Line 16: | Line 16: | ||
− | These are standard employment principles. If you have contracted a specific behavior/tactic in support of blue, then do that!!! | + | These are standard employment principles. If you have contracted a specific behavior/tactic in support of blue, then do that!!!<br /> |
− | + | *RADAR | |
− | + | **If you can take a STT RADAR lock | |
− | * RADAR | + | ***Take it (closest contact to furthest) |
− | ** If you can take a STT RADAR lock | + | ***Try to drive a Blue Defensive Reaction |
− | *** Take it (closest contact to furthest) | + | ***After 10-15 seconds, Drop the lock and lock the next closest contact |
− | *** Try to drive a Blue Defensive Reaction | + | *NOT SHOOTING |
− | *** After 10-15 seconds, Drop the lock and lock the next closest contact | + | **Demonstrate WEZ (capture it on OBS/etc if you can, post pictures/video for debrief/bragging value) |
− | * NOT SHOOTING | + | **In a merge, Gain/Maintain Control Position |
− | ** Demonstrate WEZ (capture it on OBS/etc if you can, post pictures/video for debrief/bragging value) | + | ***Try to drive Blue Air Player Defensive Maneuvering |
− | ** In a merge, Gain/Maintain Control Position | + | ***Try to drive Blue Air to use Teamwork to DeLouse (this results in you, red air, getting killed) |
− | *** Try to drive Blue Air Player Defensive Maneuvering | + | *SHOOTING (can be beneficial, gives smoke trail, gives launch/missile warning on opponent RWR) |
− | *** Try to drive Blue Air to use Teamwork to DeLouse (this results in you, red air, getting killed) | + | **ARH Missile (Fox 3): Fire it outside of envelope (Low PK shot) or Snip it before Husky |
− | * SHOOTING (can be beneficial, gives smoke trail, gives launch/missile warning on opponent RWR) | + | **SARH Missile (Fox 1): Snip it before Impact |
− | ** ARH Missile (Fox 3): Fire it outside of envelope (Low PK shot) or Snip it before Husky | + | **Heater Missile (Fox 2): Fire it outside of RMax and/or without tone |
− | ** SARH Missile (Fox 1): Snip it before Impact | + | **Guns: Place shots across the bow, where the defending fighter will see the tracers |
− | ** Heater Missile (Fox 2): Fire it without tone | + | **A/S: If you are playing a striker... And you get WEZ, Strike your target!!! |
− | ** Guns: Place shots across the bow, where the defending fighter will see the tracers | + | *CATM |
− | * DEFENSIVE MANEUVERING | + | **If you are loaded with CATM munitions, then let em fly!!! |
− | ** Perform standard defensive maneuvers | + | *DEFENSIVE MANEUVERING |
− | ** Use standard counter measures | + | **Perform standard defensive maneuvers |
− | ** Avoid super "gamey" reactions | + | **DO take advantage of your jet's capabilities (i.e. twin engine, big thrust) |
− | * OFFENSIVE MANEUVERING | + | **Use standard counter measures |
− | ** Perform Standard Tactics (Offsets, Brackets, Splits, Grinders, etc) | + | **Avoid super "gamey" reactions (flanker pull-up, etc) |
− | * JAMMING | + | *OFFENSIVE MANEUVERING |
− | ** Use standard/briefed ECM | + | **Perform Standard Tactics (Offsets, Brackets, Splits, Grinders, etc) |
+ | **Punish / Press against Blue Air Mistakes | ||
+ | **Avoid super "gamey" offenses (ambush) | ||
+ | *JAMMING | ||
+ | **Use standard/briefed ECM | ||
<big>'''FLIGHT BRIEFING AND SETUP'''</big> | <big>'''FLIGHT BRIEFING AND SETUP'''</big> | ||
− | * SPAWNING | + | *TEAM OR SINGLE? |
− | ** If spawning into existing/pre-fragged Red Air Flights, take the lowest seats first (#4, #3) | + | **If more than 1 Red Air, will you fight as a team? Or spawn into flights and go single? |
− | ** Let the AI drive the flight/element (switch off of the AI flight frequency, for your own sanity) | + | *SPAWNING |
− | ** If fragging flights, frag human slots only, do not take red AI with you | + | **If spawning into existing/pre-fragged Red Air Flights, take the lowest seats first (#4, #3) |
− | ** If not flying in F-16's | + | **Let the AI drive the flight/element (switch off of the AI flight frequency, for your own sanity) |
− | *** Consider deleting the cockpit model to show an F-16 cockpit | + | **If fragging flights, frag human slots only, do not take red AI with you |
− | *** The standard F-16 CMS buttons don't always map to adversary aircraft (like Mig29) | + | **If not flying in F-16's |
− | + | ***Consider deleting the cockpit model to show an F-16 cockpit | |
− | + | ***The standard F-16 CMS buttons don't always map to adversary aircraft (like Mig29) - use "CTRL ," for dropping chaff, and "CTRL ." for dropping flares. | |
− | * COMMS | + | *COMMS |
− | ** Decide if you want to use Discord | + | **Decide if you want to use Discord |
− | ** If you want to use UHF/VHF, agree on a frequency to manually dial in (234.0 / 123.0) | + | **If you want to use UHF/VHF, agree on a frequency to manually dial in (i.e. 234.0 / 123.0) |
− | * TACAN | + | *TACAN |
− | ** Stay off of the Blue Air TACAN blocks (15/78 - 19/82) Use something like | + | **Stay off of the Blue Air TACAN blocks (15/78 - 19/82) Use something like 25/88 or 35/98. |
− | * DATALINK | + | *DATALINK |
− | ** Check the briefing before you launch for your DataLink bracket. Should not conflict with Blue Air. | + | **Check the briefing before you launch for your DataLink bracket. Should not conflict with Blue Air. |
+ | *RESPAWNING | ||
+ | **If you get killed, you have to exit BMS to the desktop (kill IVC) and come back |
Latest revision as of 23:43, 16 January 2023
PURPOSE
- The Purpose of Humans playing on Red Air in UOAF BMS events IS:
- To enhance training/experience for Blue
- To slot everyone when more players show up than fragged slots
- To fly and die
- The Purpose of Humans playing on Red Air in UOAF events IS NOT:
- To max attrit Blue Air Players
- To play "tricks" to try and win (NOE, SuperHigh/Fast, etc)
- To win at all costs
- To maximize fun for Red Air
EMPLOYMENT PRINCIPLES
These are standard employment principles. If you have contracted a specific behavior/tactic in support of blue, then do that!!!
- RADAR
- If you can take a STT RADAR lock
- Take it (closest contact to furthest)
- Try to drive a Blue Defensive Reaction
- After 10-15 seconds, Drop the lock and lock the next closest contact
- If you can take a STT RADAR lock
- NOT SHOOTING
- Demonstrate WEZ (capture it on OBS/etc if you can, post pictures/video for debrief/bragging value)
- In a merge, Gain/Maintain Control Position
- Try to drive Blue Air Player Defensive Maneuvering
- Try to drive Blue Air to use Teamwork to DeLouse (this results in you, red air, getting killed)
- SHOOTING (can be beneficial, gives smoke trail, gives launch/missile warning on opponent RWR)
- ARH Missile (Fox 3): Fire it outside of envelope (Low PK shot) or Snip it before Husky
- SARH Missile (Fox 1): Snip it before Impact
- Heater Missile (Fox 2): Fire it outside of RMax and/or without tone
- Guns: Place shots across the bow, where the defending fighter will see the tracers
- A/S: If you are playing a striker... And you get WEZ, Strike your target!!!
- CATM
- If you are loaded with CATM munitions, then let em fly!!!
- DEFENSIVE MANEUVERING
- Perform standard defensive maneuvers
- DO take advantage of your jet's capabilities (i.e. twin engine, big thrust)
- Use standard counter measures
- Avoid super "gamey" reactions (flanker pull-up, etc)
- OFFENSIVE MANEUVERING
- Perform Standard Tactics (Offsets, Brackets, Splits, Grinders, etc)
- Punish / Press against Blue Air Mistakes
- Avoid super "gamey" offenses (ambush)
- JAMMING
- Use standard/briefed ECM
FLIGHT BRIEFING AND SETUP
- TEAM OR SINGLE?
- If more than 1 Red Air, will you fight as a team? Or spawn into flights and go single?
- SPAWNING
- If spawning into existing/pre-fragged Red Air Flights, take the lowest seats first (#4, #3)
- Let the AI drive the flight/element (switch off of the AI flight frequency, for your own sanity)
- If fragging flights, frag human slots only, do not take red AI with you
- If not flying in F-16's
- Consider deleting the cockpit model to show an F-16 cockpit
- The standard F-16 CMS buttons don't always map to adversary aircraft (like Mig29) - use "CTRL ," for dropping chaff, and "CTRL ." for dropping flares.
- COMMS
- Decide if you want to use Discord
- If you want to use UHF/VHF, agree on a frequency to manually dial in (i.e. 234.0 / 123.0)
- TACAN
- Stay off of the Blue Air TACAN blocks (15/78 - 19/82) Use something like 25/88 or 35/98.
- DATALINK
- Check the briefing before you launch for your DataLink bracket. Should not conflict with Blue Air.
- RESPAWNING
- If you get killed, you have to exit BMS to the desktop (kill IVC) and come back