Difference between revisions of "Dedicated server"
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==atc.ini== | ==atc.ini== | ||
− | + | ;This is the amount of time in minutes the player has from the | |
+ | ;time he enters the sim to get off the ground or get bumped back | ||
+ | ;to the UI. (Note: regardless of this value the player is always | ||
+ | ;given at least 1 minute past his scheduled takeoff time) | ||
+ | PlayerBumpTime = 1000000 | ||
+ | |||
+ | ;At what amount of time in minutes past their scheduled takeoff | ||
+ | ;time is an AI plane yanked out of the sim (i.e. cancelled) | ||
+ | AIPullTime = 10 | ||
[[Category:UOAF]] | [[Category:UOAF]] | ||
[[Category:UOAF: BMS Codex]] | [[Category:UOAF: BMS Codex]] |
Revision as of 00:15, 10 March 2017
It takes some special configuration to run a dedicated server that can host BMS.
Learning objectives
- DLL overrides for running 3D without a graphics card
- Bandwidth requirements
- Configuration file settings
- Six minute taxi
- Long running campaign
- Settings to keep server flight in 3D
Learning files
Settings
falcon-bms.cfg
set g_bStrictFogOfWar 1 // Experimental! Forces the map and OOB to honor the unit spotted/identified status more rigorously (default 0/false)
atc.ini
;This is the amount of time in minutes the player has from the ;time he enters the sim to get off the ground or get bumped back ;to the UI. (Note: regardless of this value the player is always ;given at least 1 minute past his scheduled takeoff time) PlayerBumpTime = 1000000
;At what amount of time in minutes past their scheduled takeoff ;time is an AI plane yanked out of the sim (i.e. cancelled) AIPullTime = 10