Difference between revisions of "Human Red Air"

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(Created page with "'''<big>PURPOSE</big>''' * The Purpose of Humans playing on Red Air in UOAF BMS events '''IS''': ** To enhance training/experience for Blue ** To slot everyone when more play...")
 
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'''<big>PURPOSE</big>'''
 
'''<big>PURPOSE</big>'''
  
* The Purpose of Humans playing on Red Air in UOAF BMS events '''IS''':
+
*The Purpose of Humans playing on Red Air in UOAF BMS events '''IS''':
** To enhance training/experience for Blue
+
**To enhance training/experience for Blue
** To slot everyone when more players show up than fragged slots
+
**To slot everyone when more players show up than fragged slots
** To fly and die <br />
+
**To fly and die <br />
  
* The Purpose of Humans playing on Red Air in UOAF events '''IS NOT''':
+
*The Purpose of Humans playing on Red Air in UOAF events '''IS NOT''':
** To max attrit Blue Air Players
+
**To max attrit Blue Air Players
** To play "tricks" to try and win (NOE, SuperHigh/Fast, etc)
+
**To play "tricks" to try and win (NOE, SuperHigh/Fast, etc)
** To win at all costs
+
**To win at all costs
** To maximize fun for Red Air
+
**To maximize fun for Red Air
  
  
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These are standard employment principles.  If you have contracted a specific behavior/tactic in support of blue, then do that!!!
+
These are standard employment principles.  If you have contracted a specific behavior/tactic in support of blue, then do that!!!<br />
  
<br />
+
*RADAR
 
+
**If you can take a STT RADAR lock
* RADAR
+
***Take it (closest contact to furthest)
** If you can take a STT RADAR lock
+
***Try to drive a Blue Defensive Reaction
*** Take it (closest contact to furthest)
+
***After 10-15 seconds, Drop the lock and lock the next closest contact
*** Try to drive a Blue Defensive Reaction
+
*NOT SHOOTING
*** After 10-15 seconds, Drop the lock and lock the next closest contact
+
**Demonstrate WEZ (capture it on OBS/etc if you can, post pictures/video for debrief/bragging value)
* NOT SHOOTING
+
**In a merge, Gain/Maintain Control Position
** Demonstrate WEZ (capture it on OBS/etc if you can, post pictures/video for debrief/bragging value)
+
***Try to drive Blue Air Player Defensive Maneuvering
** In a merge, Gain/Maintain Control Position
+
***Try to drive Blue Air to use Teamwork to DeLouse (this results in you, red air, getting killed)
*** Try to drive Blue Air Player Defensive Maneuvering
+
*SHOOTING (can be beneficial, gives smoke trail, gives launch/missile warning on opponent RWR)
*** Try to drive Blue Air to use Teamwork to DeLouse (this results in you, red air, getting killed)
+
**ARH Missile (Fox 3):  Fire it outside of envelope (Low PK shot) or Snip it before Husky
* SHOOTING (can be beneficial, gives smoke trail, gives launch/missile warning on opponent RWR)
+
**SARH Missile (Fox 1):  Snip it before Impact
** ARH Missile (Fox 3):  Fire it outside of envelope (Low PK shot) or Snip it before Husky
+
**Heater Missile (Fox 2):  Fire it without tone
** SARH Missile (Fox 1):  Snip it before Impact
+
**Guns:  Place shots across the bow, where the defending fighter will see the tracers
** Heater Missile (Fox 2):  Fire it without tone
+
**A/S:  If you are playing a striker...  And you get WEZ, Strike your target!!!
** Guns:  Place shots across the bow, where the defending fighter will see the tracers
+
*DEFENSIVE MANEUVERING
* DEFENSIVE MANEUVERING
+
**Perform standard defensive maneuvers
** Perform standard defensive maneuvers
+
**DO take advantage of your jet's capabilities (i.e. twin engine, big thrust)
** Use standard counter measures
+
**Use standard counter measures
** Avoid super "gamey" reactions
+
**Avoid super "gamey" reactions (flanker pull-up, etc)
* OFFENSIVE MANEUVERING
+
*OFFENSIVE MANEUVERING
** Perform Standard Tactics (Offsets, Brackets, Splits, Grinders, etc)
+
**Perform Standard Tactics (Offsets, Brackets, Splits, Grinders, etc)
* JAMMING
+
**Avoid super "gamey" offenses (ambush)
** Use standard/briefed ECM
+
*JAMMING
 +
**Use standard/briefed ECM
  
  
 
<big>'''FLIGHT BRIEFING AND SETUP'''</big>
 
<big>'''FLIGHT BRIEFING AND SETUP'''</big>
  
* SPAWNING
+
*TEAM OR SINGLE?
** If spawning into existing/pre-fragged Red Air Flights, take the lowest seats first (#4, #3)
+
**If more than 1 Red Air, will you fight as a team?  Or spawn into flights and go single?
** Let the AI drive the flight/element (switch off of the AI flight frequency, for your own sanity)
+
*SPAWNING
** If fragging flights, frag human slots only, do not take red AI with you
+
**If spawning into existing/pre-fragged Red Air Flights, take the lowest seats first (#4, #3)
** If not flying in F-16's
+
**Let the AI drive the flight/element (switch off of the AI flight frequency, for your own sanity)
*** Consider deleting the cockpit model to show an F-16 cockpit
+
**If fragging flights, frag human slots only, do not take red AI with you
*** The standard F-16 CMS buttons don't always map to adversary aircraft (like Mig29)
+
**If not flying in F-16's
* TEAM OR SINGLE?
+
***Consider deleting the cockpit model to show an F-16 cockpit
** If more than 1 Red Air, will you fight as a team?  Or spawn into flights single?
+
***The standard F-16 CMS buttons don't always map to adversary aircraft (like Mig29)
* COMMS
+
*COMMS
** Decide if you want to use Discord
+
**Decide if you want to use Discord
** If you want to use UHF/VHF, agree on a frequency to manually dial in (234.0 / 123.0)
+
**If you want to use UHF/VHF, agree on a frequency to manually dial in (i.e. 234.0 / 123.0)
* TACAN
+
*TACAN
** Stay off of the Blue Air TACAN blocks (15/78 - 19/82)  Use something like  
+
**Stay off of the Blue Air TACAN blocks (15/78 - 19/82)  Use something like 25/88 or 35/98.
* DATALINK
+
*DATALINK
** Check the briefing before you launch for your DataLink bracket.  Should not conflict with Blue Air.
+
**Check the briefing before you launch for your DataLink bracket.  Should not conflict with Blue Air.
 +
*RESPAWNING
 +
**If you get killed, you have to exit BMS to the desktop (kill IVC) and come back

Revision as of 06:29, 9 January 2023

PURPOSE

  • The Purpose of Humans playing on Red Air in UOAF BMS events IS:
    • To enhance training/experience for Blue
    • To slot everyone when more players show up than fragged slots
    • To fly and die
  • The Purpose of Humans playing on Red Air in UOAF events IS NOT:
    • To max attrit Blue Air Players
    • To play "tricks" to try and win (NOE, SuperHigh/Fast, etc)
    • To win at all costs
    • To maximize fun for Red Air


EMPLOYMENT PRINCIPLES


These are standard employment principles. If you have contracted a specific behavior/tactic in support of blue, then do that!!!

  • RADAR
    • If you can take a STT RADAR lock
      • Take it (closest contact to furthest)
      • Try to drive a Blue Defensive Reaction
      • After 10-15 seconds, Drop the lock and lock the next closest contact
  • NOT SHOOTING
    • Demonstrate WEZ (capture it on OBS/etc if you can, post pictures/video for debrief/bragging value)
    • In a merge, Gain/Maintain Control Position
      • Try to drive Blue Air Player Defensive Maneuvering
      • Try to drive Blue Air to use Teamwork to DeLouse (this results in you, red air, getting killed)
  • SHOOTING (can be beneficial, gives smoke trail, gives launch/missile warning on opponent RWR)
    • ARH Missile (Fox 3): Fire it outside of envelope (Low PK shot) or Snip it before Husky
    • SARH Missile (Fox 1): Snip it before Impact
    • Heater Missile (Fox 2): Fire it without tone
    • Guns: Place shots across the bow, where the defending fighter will see the tracers
    • A/S: If you are playing a striker... And you get WEZ, Strike your target!!!
  • DEFENSIVE MANEUVERING
    • Perform standard defensive maneuvers
    • DO take advantage of your jet's capabilities (i.e. twin engine, big thrust)
    • Use standard counter measures
    • Avoid super "gamey" reactions (flanker pull-up, etc)
  • OFFENSIVE MANEUVERING
    • Perform Standard Tactics (Offsets, Brackets, Splits, Grinders, etc)
    • Avoid super "gamey" offenses (ambush)
  • JAMMING
    • Use standard/briefed ECM


FLIGHT BRIEFING AND SETUP

  • TEAM OR SINGLE?
    • If more than 1 Red Air, will you fight as a team? Or spawn into flights and go single?
  • SPAWNING
    • If spawning into existing/pre-fragged Red Air Flights, take the lowest seats first (#4, #3)
    • Let the AI drive the flight/element (switch off of the AI flight frequency, for your own sanity)
    • If fragging flights, frag human slots only, do not take red AI with you
    • If not flying in F-16's
      • Consider deleting the cockpit model to show an F-16 cockpit
      • The standard F-16 CMS buttons don't always map to adversary aircraft (like Mig29)
  • COMMS
    • Decide if you want to use Discord
    • If you want to use UHF/VHF, agree on a frequency to manually dial in (i.e. 234.0 / 123.0)
  • TACAN
    • Stay off of the Blue Air TACAN blocks (15/78 - 19/82) Use something like 25/88 or 35/98.
  • DATALINK
    • Check the briefing before you launch for your DataLink bracket. Should not conflict with Blue Air.
  • RESPAWNING
    • If you get killed, you have to exit BMS to the desktop (kill IVC) and come back