Difference between revisions of "Communications and brevity"

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[[File:F16-pilot.jpg||none|500px|left|]]<br />
  
[[File:F16-pilot.jpg||none|500px|left|]]<br/>
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==Learning Objectives==
  
== Learning Objectives ==
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#Understand the correct syntax used when communicating between fighter aircraft.
#Understand the syntax used when communicating between fighter aircraft.
+
#Learn the important brevity code words.<br />
#Brevity code words.<br />
 
  
=== Learning Files ===
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=Learning Files=
* [http://www.krauselabs.net/dump/Us_Marine_Corps---Multi_Service_Brevity_Codes_Mcrp_3-25B.pdf MULTI-SERVICE BREVITY CODES ]  
+
 
*[https://www.youtube.com/watch?v=IgdzvQ-YBng Example 1]
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*[http://www.krauselabs.net/dump/Us_Marine_Corps---Multi_Service_Brevity_Codes_Mcrp_3-25B.pdf MULTI-SERVICE BREVITY CODES PDF]
*[https://www.youtube.com/watch?v=zT1Dn91c9Zw Example 2]
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*[https://en.wikipedia.org/wiki/Multiservice_tactical_brevity_code Wikipedia Brevity Page]
*[https://www.youtube.com/watch?v=Yknk7uO51UU Example 3]
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*[https://www.youtube.com/watch?v=PTtsCXTHHNU Example 4]
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=Basic Principles of Brevity=
*[https://www.youtube.com/watch?v=Eee2jXIksCs BMS Falcon Another day in the office]
+
 
*[https://www.youtube.com/watch?v=2uh4yMAx2UA F-16 dodging 6 Iraqi SAM launches on Jan 19 1991]
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*'''Know when to speak (and when to be silent).'''
*[https://en.wikipedia.org/wiki/Brevity_code Brevity_code]
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 +
Pilots should speak up when engaged either defensively (most important) or offensively, this is so the rest of the flight can adjust accordingly to help you out! When in a high-stress environment it becomes more critical that you allow other pilots to communicate their messages; don't be yapping about your speed and thus step on your flight who are trying to tell you they are in danger!
 +
 
 +
*'''Know what to say.'''
  
== Basic Principles of Brevity ==
 
* '''Know when to speak (and when to be silent).'''
 
Pilots should speak up when engaged either defensively (most important) or offensively (less important), this is so the rest of the flight can adjust accordingly to help you out! When in a high-stress environment it becomes more critical that you allow other pilots to communicate critical messages; don't be yapping about your speed and thus step on your flight who are trying to tell you they are in danger!
 
* '''Know what to say.'''
 
 
Pilots should try to get their point across with all the necessary information, avoiding unnecessary fluff. Avoid raising your voice as this tends to escalate the volume of communication and demoralise pilots under stress.
 
Pilots should try to get their point across with all the necessary information, avoiding unnecessary fluff. Avoid raising your voice as this tends to escalate the volume of communication and demoralise pilots under stress.
* '''Accuracy and clarity.'''
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 +
*'''Accuracy and clarity.'''
 +
 
 
No-one will mind if you don't know all the brevity words used for every situation. Remain calm, speak clearly and don't clog up the comms!
 
No-one will mind if you don't know all the brevity words used for every situation. Remain calm, speak clearly and don't clog up the comms!
  
==== Definitions ====
+
====<u>Definitions</u>====
: '''Ship''': Single aircraft.
+
 
: '''Element''': Two ships working in tandem. This is the basic combat unit.
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:'''Ship''': Single aircraft.
: '''Flight''': Two elements working in tandem. (Sometimes you can have three-ship flights).
+
:'''Element''': Two ships working in tandem. This is the basic combat unit.
: '''Package''': Two or more flights tasked with accomplishing a single mission.
+
:'''Flight''': Two elements working in tandem. (Sometimes you can have three-ship flights).
 +
:'''Package''': Two or more flights tasked with accomplishing a single mission.
  
====Types of radio messages=====
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====<u>Types of radio messages</u>====
 
There are two (main) kinds of messages: ''Advisories'' and ''directives''.<br>
 
There are two (main) kinds of messages: ''Advisories'' and ''directives''.<br>
 
An '''advisory''' is a message where you state what you are doing or intending to do. It is particularly important to remember if you're a flight lead or element lead to let other flights know when you're being engaged, or if you're engaging someone, or if you're running away from something.
 
An '''advisory''' is a message where you state what you are doing or intending to do. It is particularly important to remember if you're a flight lead or element lead to let other flights know when you're being engaged, or if you're engaging someone, or if you're running away from something.
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Examples:
 
Examples:
* The flight lead can call out his altitude and speed when climbing from take-off to let his flight know if they’re going to fast or lagging behind.
 
* Giving an ''"IN"'' call when attacking a ground target.
 
* Giving an ''"Engaged defensive"'' call to the rest of the package if your flight finds itself engaged by enemy fighters.
 
  
A '''directive''' is an order to perform some action. They’re usually given by element-, flight-, or package leaders to their subordinates. However others can also give directives depending on the circumstances. E.g. you are supporting your element leader in a dogfight and you see a bandit about to draw a bead on him, you would then direct your leader to break in concert with you trying to gain a position on the bandit.
+
*The flight lead can call out his altitude and speed when climbing from take-off to let his flight know if they’re going to fast or lagging behind.
 +
*Giving an ''"IN"'' call when attacking a ground target.
 +
*Giving an ''"Engaged defensive"'' call to the rest of the package if your flight finds itself engaged by enemy fighters.
 +
 
 +
A '''directive''' is an order to perform some action. They’re usually given by element-, flight-, or package leaders to their subordinates. However others can also give directives depending on the circumstances. E.g. you are supporting your element leader in a dogfight and you see a bandit about to fire on him, you would then direct your leader to "BREAK" in concert with you trying to gain a position to attack the bandit.
  
== Responding to communications ==
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====<u>Responding to communications</u>====
  
 
'''Within the flight (VHF)''' when a flight lead gives a directive the''' entire flight must respond in correct form'''; this is done by giving your flight number and pilots most respond in ascending order (e.g. Cowboy 1-1: "Flight go trail" Cowboy 1-2: "TWO" Cowboy 1-3: "THREE" Cowboy 1-4: "FOUR"). This makes it clear for the flight lead to understand who has heard them and has intent to carry out the order. If someone is silent, it's OK to skip them and allow them to respond later, however the flight lead(s) will be the one to investigate any silence in comms.   
 
'''Within the flight (VHF)''' when a flight lead gives a directive the''' entire flight must respond in correct form'''; this is done by giving your flight number and pilots most respond in ascending order (e.g. Cowboy 1-1: "Flight go trail" Cowboy 1-2: "TWO" Cowboy 1-3: "THREE" Cowboy 1-4: "FOUR"). This makes it clear for the flight lead to understand who has heard them and has intent to carry out the order. If someone is silent, it's OK to skip them and allow them to respond later, however the flight lead(s) will be the one to investigate any silence in comms.   
  
When you are unable to carry out the order you should say "unable" and elaborate should the situation require it. In some situations you may find you are engaged offensive or defensive and can add this, i.e. "Unable. Viper 1-4 engaged defensive". The amount of information you give should be reasonable; let the flight know if you're in a dogfight or defending missiles if they don't already.  
+
When you are unable to carry out the order you should say "unable" and elaborate should the situation require it. In some situations you may find you are engaged offensive or defensive and can add this, i.e. "Viper 1-4 unable, engaged defensive". The amount of information you give should be reasonable; let the flight know if you're in a dogfight or defending missiles if they don't already.  
  
 
'''Between flights (UHF)''', the flight lead will need to use the flight callsign as an identifier as multiple flights have access to this method of communication (e.g. "Falcon 1, Panther 2 we have entered the AO, looking for targets" "Panther 2, Falcon 1, roger that").
 
'''Between flights (UHF)''', the flight lead will need to use the flight callsign as an identifier as multiple flights have access to this method of communication (e.g. "Falcon 1, Panther 2 we have entered the AO, looking for targets" "Panther 2, Falcon 1, roger that").
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Informatives e.g. "My altitude, Angels 10" , "My TrackIR just f***ed up"
 
Informatives e.g. "My altitude, Angels 10" , "My TrackIR just f***ed up"
  
== Do's and Don'ts ==
+
==Do's and Don'ts==
 
DO speak up if you're in immediate danger!
 
DO speak up if you're in immediate danger!
  
DO remain calm and speak clearly!
+
DO give an "Engaged offensive" call followed by the BRAA or bullseye of the target when in a dogfight.
  
DO give an "Engaged offensive" call followed by the BRAA or bullseye of the target when in a dogfight.
+
DO remain calm and speak clearly.
  
 
DON'T use "ground combat terms" for Flight Comms (e.g. "Lobo this is Panther, message", "Panther this is Lobo, go ahead, over." "Lobo, be advised you have bandits over the target area time now.", "Panther, we copy all, out.")
 
DON'T use "ground combat terms" for Flight Comms (e.g. "Lobo this is Panther, message", "Panther this is Lobo, go ahead, over." "Lobo, be advised you have bandits over the target area time now.", "Panther, we copy all, out.")
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DON'T use "break" to signal a pause. Break is a brevity word to perform a rapid turn.
 
DON'T use "break" to signal a pause. Break is a brevity word to perform a rapid turn.
  
Note that these are not the same as the [[:Category:Official Documentation|UO SOPs]] or the [http://forums.unitedoperations.net/index.php/topic/15344-uoaf-sops UOAF SOPs], which are the rules of the community.
+
==Being a good Flight Lead==
 
 
You've read [[:Category:Official Documentation|the rules]], right?
 
 
 
== Being a good Flight Lead ==
 
 
A good flight lead completes their mission and brings everyone home; to accomplish this it is their responsibility to utilize both elements and all pilots without micromanaging them heavily.  
 
A good flight lead completes their mission and brings everyone home; to accomplish this it is their responsibility to utilize both elements and all pilots without micromanaging them heavily.  
  
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Flight Leads are the primary communicator for the flight with other flights in the package, it is their responsibility to update the package with the flight's status as appropriate. The Flight Lead should make sure other flights are aware of their presence (whether on ingress or egress from the target) to avoid collisions and blue-on-blue incidents, however, all pilots are expected to respond to RAYGUN calls over UHF and maintain general Situational Awareness of the rest of the package.  
 
Flight Leads are the primary communicator for the flight with other flights in the package, it is their responsibility to update the package with the flight's status as appropriate. The Flight Lead should make sure other flights are aware of their presence (whether on ingress or egress from the target) to avoid collisions and blue-on-blue incidents, however, all pilots are expected to respond to RAYGUN calls over UHF and maintain general Situational Awareness of the rest of the package.  
  
It is important in inter-flight communications that you'' identify your own flight '''first''''', as well as your flight number where appropriate. Communication to other flights does not need to be requested; Flight Leads just give their information accurately and clearly directly over UHF e.g.  
+
It is important in inter-flight communications that you'' identify your own flight '''second''''', as well as your flight number where appropriate. Communication to other flights does not need to be requested; Flight Leads just give their information accurately and clearly directly over UHF e.g.  
  
{{green|"'''Lobo 2''' to Panther 1 engaging bandits over steer 5, 20 thousand, nose hot".}}  
+
{{green|"Panther 1, '''Lobo 2''' engaging bandits over steer 5, 20 thousand, nose hot".}}  
  
In this example we see that''' Lobo 2''' is informing Panther 1 that they are commiting to bandits over (a presumed shared) steerpoint 5, these bandits are at 20,000ft and are "nose hot" or turned towards''' Lobo 2'''. However, when asking for information it may be courteous to simply ask for a response e.g.  
+
In this example we see that''' Lobo 2''' is informing Panther 1 that they are committing to bandits over (a presumed shared) steerpoint 5, these bandits are at 20,000ft and are "nose hot" or turned towards''' Lobo 2'''. However, when asking for information it may be courteous to simply ask for a response e.g.  
  
{{green|"'''Lobo 2''', Panther 1"}}
+
{{green|"Panther 1, '''Lobo 2'''"}}
  
Indiciating that '''Lobo 2''' is requesting Panther 1 to respond, which they would do by saying the reverse:  
+
Indicating that '''Lobo 2''' is requesting Panther 1 to respond, which they would do by saying the reverse:  
  
{{red|"Panther 1,''' Lobo 2'''"}}  
+
{{red|"Lobo 2, '''Panther 1'''"}}  
  
 
Some people may add "go" or "send it" or another addition in order to increase the ''clarity of the response'' by ensuring the other flight understands they are listening.
 
Some people may add "go" or "send it" or another addition in order to increase the ''clarity of the response'' by ensuring the other flight understands they are listening.
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As a Flight Lead you need to ensure you control the flight's formation;'' ensure you don't fly too fast and create fuel problems for everyone trying to catch up!'' A Flight Lead should know the best formations for the situations that may arise spontaneously but generally formations are discussed during the briefing. The Flight Lead will make a directive to change formation when appropriate e.g.  
 
As a Flight Lead you need to ensure you control the flight's formation;'' ensure you don't fly too fast and create fuel problems for everyone trying to catch up!'' A Flight Lead should know the best formations for the situations that may arise spontaneously but generally formations are discussed during the briefing. The Flight Lead will make a directive to change formation when appropriate e.g.  
  
{{green|"Cowboy 1-1 Go Trail"}}
+
{{green|"Cowboy 1 Go Trail"}}
  
 
If no formation call is briefed or directed, assume a Finger 4 formation is in affect.
 
If no formation call is briefed or directed, assume a Finger 4 formation is in affect.
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Other information the Flight Lead must consider communicating to their flight are: MUSIC (ECM jamming), changing steerpoints, calculated airspeed, flight altitude, equipment configuration, Air-to-Air TACAN, Datalink, etc.
 
Other information the Flight Lead must consider communicating to their flight are: MUSIC (ECM jamming), changing steerpoints, calculated airspeed, flight altitude, equipment configuration, Air-to-Air TACAN, Datalink, etc.
  
== Brevity Code Masterlist ==
+
==Brevity Code Masterlist==
{| class="wikitable"
+
{| class="wikitable sortable"
 
|-
 
|-
! Term
+
!Term
! Meaning
+
!Meaning
 
|-
 
|-
| '''ANGELS'''
+
|'''ANGELS'''
| Height of FRIENDLY aircraft in thousands of feet mean sea level (MSL)
+
|Height of FRIENDLY aircraft in thousands of feet mean sea level (MSL)
 
|-
 
|-
| ARIZONA
+
|ARIZONA
| No ARM ordnance remaining. (HARMS for you BMS pilots)
+
|No ARM ordnance remaining. (HARMS for you BMS pilots)
 
|-
 
|-
| '''BANDIT'''
+
|AS FRAGGED
| Identified enemy aircraft. Does not neccesarily imply direction or authority to engage.
+
|Unit or element will be performing exactly as stated by the air tasking order (ATO).
 
|-
 
|-
| BEAMING
+
|'''BANDIT'''
| Moving towards a target at a perpendicular angle OR close to radar gimbal limits.
+
|Identified enemy aircraft. Does not neccesarily imply direction or authority to engage.
 
|-
 
|-
| BINGO
+
|BANZAI
| Fuel state needed for recovery (to RTB)
+
|Informative or directive call to execute launch-and-decide tactics.
 +
|-
 +
|BEAMING
 +
|Moving towards a target at a perpendicular angle OR close to radar gimbal limits.
 
|-
 
|-
| BLIND
+
|(system) BENT
| No visual contact with friendly aircraft / ground position. Opposite of VISUAL.
+
|System indicated is inoperative.
 
|-
 
|-
| '''BOGEY'''
+
|BINGO
| Radar or visual contact whose identity is unknown.
+
|Fuel state needed for recovery (to RTB)
 
|-
 
|-
| BRAA
+
|BIRD
| Bearing Range Altitude and Aspect. Aspect only required if other than HOT.
+
|Friendly surface-to-air missile (SAM).
 
|-
 
|-
| BREAK
+
|BLIND
| Directive call to perform an immediate maximum performance 180-degree turn (or as directed) in the indicated direction. Assumes a defensive situation requiring infrared missile defense (IRMD).
+
|No visual contact with friendly aircraft / ground position. Opposite of VISUAL.
 
|-
 
|-
| BREVITY
+
|BLOW THROUGH
| Radio frequency is becoming saturated/degraded or jammed and briefer transmissions must follow.
+
|Directive or informative call that indicates aircraft will continue straight ahead at the merge and not become anchored with target/targets.
 
|-
 
|-
| BROKE LOCK
+
|'''BOGEY'''
| Advisory call regarding loss of radar/IR lock-on.
+
|Radar or visual contact whose identity is unknown.
 
|-
 
|-
| '''BUDDY LOCK'''
+
|BOGEY DOPE
| Locked on to a friendly aircraft, often a response to SPIKE or BUDDY SPIKE. Generally a good idea if you identify yourself as well.
+
|Request for target information as requested or closest group in BRAA (with appropriate fill-ins).
 
|-
 
|-
| '''BUDDY SPIKE'''
+
|BRAA
| Friendly aircraft A-A radar track on the RWR, can be a response to RAYGUN or general advisory call. Generally a good idea if you identify yourself as well.
+
|Bearing Range Altitude and Aspect. Aspect only required if other than HOT.
 
|-
 
|-
| BUSTER
+
|BREAK
| Directive call to fly at max continuous speed (Mil power).
+
|Directive call to perform an immediate maximum performance 180-degree turn (or as directed) in the indicated direction. Assumes a defensive situation requiring infrared missile defense (IRMD).
 
|-
 
|-
| CHECK
+
|BREVITY
| (number, left/right) Turn (number) degrees left or right and maintain new heading.
+
|Radio frequency is becoming saturated/degraded or jammed and briefer transmissions must follow.
 
|-
 
|-
| CHERUBS || Hundreds of feet above ground level. (“CHERUBS 3” means 300 feet AGL)<ref>CHERUBS '''only''' means altitude above ground level, and is not to be used as a general codeword for hundreds of feet. Saying "ANGELS 20 CHERUBS 3" when meaning 20300 feet MSL is not allowed.</ref>
+
|BROKE LOCK
 +
|Advisory call regarding loss of radar/IR lock-on.
 
|-
 
|-
| CLEAN
+
|'''BUDDY LOCK'''
| No sensor information on non-friendly aircraft of interest / no visible battle damage.
+
|Locked on to a friendly aircraft, often a response to SPIKE or BUDDY SPIKE. Generally a good idea if you identify yourself as well.
 
|-
 
|-
| CLEARED
+
|'''BUDDY SPIKE'''
| Flight lead response: requested action is authorised.  
+
|Friendly aircraft A-A radar track on the RWR, can be a response to RAYGUN or general advisory call. Generally a good idea if you identify yourself as well.
 
|-
 
|-
| CLEARED HOT
+
|BUGOUT (with direction)
| Flight lead response: release of ordinance is authorised.
+
|Separation from that particular engagement/attack/operation; no intent to reengage/return.
 
|-
 
|-
| COLD
+
|BUSTER
| Essentially means "turned away". Can be used as a direction or description e.g. "Bandit nose cold"
+
|Directive call to fly at max continuous speed (Mil power).
 
|-
 
|-
| '''COMMIT'''
+
|CEASE FIRE
| Directive call to intercept.  
+
|Discontinue firing/do not open fire. Complete intercept if weapons are in flight. Continue to track.
 
|-
 
|-
| CONTACT
+
|CHECK
| Similar to TALLY, relating specifically to acquisition of target via radar.
+
|(number, left/right) Turn (number) degrees left or right and maintain new heading.
 
|-
 
|-
| CRANK [left/right] || Turn as far as possible left or right while keeping the target on your radar
+
|CHERUBS||Hundreds of feet above ground level. (“CHERUBS 3” means 300 feet AGL)<ref>CHERUBS '''only''' means altitude above ground level, and is not to be used as a general codeword for hundreds of feet. Saying "ANGELS 20 CHERUBS 3" when meaning 20300 feet MSL is not allowed.</ref>
 
|-
 
|-
| '''DEFENSIVE'''
+
|CHICKS
| The speaker is under attack, moving defensively and unable to support others.
+
|Friendly aircraft.
 
|-
 
|-
| DELOUSE
+
|CLEAN
| Directive call to detect, identify and engage (if required) unknown aircraft trailing friendly aircraft.
+
|No sensor information on non-friendly aircraft of interest / no visible battle damage.
 
|-
 
|-
| DOLLY
+
|CLEARED
| LINK-4A/TADIL-C. Aka. "The data link" in BMS
+
|Flight lead response: requested action is authorised.
 
|-
 
|-
| FADED
+
|CLEARED HOT
| Radar contact (temporally) is lost on a non-friendly aircraft/surface contact and any positional information given is estimated.
+
|Flight lead response: release of ordinance is authorised.
 
|-
 
|-
| FENCE IN || Directive to prepare your aircraft for battle. See UOAF SOP Section
+
|COLD
 +
|Essentially means "turned away". Can be used as a direction or description e.g. "Bandit nose cold"
 
|-
 
|-
| FLOW [direction] || Turn to and fly in the designated heading
+
|'''COMMIT'''
 +
|Directive call to intercept.
 
|-
 
|-
| '''FOX'''
+
|CONTINUE
| A-A weapons employment (most should know this one already!) Fox One indicates a [[wikipedia:Semi-active_radar_homing|semi-active radar-guided]] missile (AIM-7), Fox Two indicates an [[wikipedia:Infrared_homing|infrared-guided]] missile (AIM-9) and Fox Three, indicating an [[wikipedia:Active_radar_homing|active radar-guided]] missile (AIM-120/AIM-54)
+
|Continue present maneuver; does not imply a change in clearance to engage or expend ordnance.
 
|-
 
|-
| FURBALL
+
|CONTACT
| Known bandits and friendlies in close proximity.
+
|Similar to TALLY, relating specifically to acquisition of target via radar.
 
|-
 
|-
| GATE
+
|COVER
| Directive/informative call to fly as quickly as possible, using afterburner/max power.
+
|Directive/informative call to assume a supporting position that will allow engagement of a specified track or threat to the flight if required.
 
|-
 
|-
| GORILLA
+
|CRANK [left/right]||Turn as far as possible left or right while keeping the target on your radar
| A large force of indeterminable numbers and formation i.e. a metric shit ton.
 
 
|-
 
|-
| HOOK
+
|'''DEFENSIVE'''
| (with direction) Directive call to perform an in-place 180-degree turn.
+
|The speaker is under attack, moving defensively and unable to support others.
 
|-
 
|-
| HOT
+
|DELOUSE
| Meaning "turned towards";  the opposite of COLD.
+
|Directive call to detect, identify and engage (if required) unknown aircraft trailing friendly aircraft.
 
|-
 
|-
| HOUND DOG
+
|DOLLY
| I see something I want to shoot / I see the target you are referring to.
+
|LINK-4A/TADIL-C. Aka. "The data link" in BMS
 
|-
 
|-
| JOKER || Prebriefed fuel remaining when you should start heading home
+
|DROP KICK
 +
|Informative to the flight that an intentional deviation from any briefed action is being made.
 
|-
 
|-
| JUDY
+
|DROPPING
| Aircrew has radar or visual contact of the correct target, only requires situational awareness information and the weapon director will minimise radio transmissions. In practice, this is an "I got this" call from the flight to an AWACS.
+
|Informative call that a fighter has discontinued targeting responsibility.
 
|-
 
|-
| LOW
+
|ENGAGED
| Below 10,000 feet MSL
+
|Informative call used to establish engaged and support roles in the visual arena.
 
|-
 
|-
| MAGNUM || With direction and type of target. Anti-radiation weapon launched
+
|EXTEND (with direction)
 +
|Short-term maneuver to gain energy, distance, or separation normally with the intent of reengaging.
 
|-
 
|-
| '''MILLER TIME'''
+
|FADED
| Informative call indicating completion of A-G ordnance delivery. Generally used by the last striker in conjuction with the egress plan. In practice, used by the package lead as an RTB call. "Ducks on a pond" is also used in BMS (and the best RTB call).
+
|Radar contact (temporally) is lost on a non-friendly aircraft/surface contact and any positional information given is estimated.
 
|-
 
|-
| MUD || RWR indication of SAM or AAA radar
+
|FAST
 +
|Target speed is estimated to be 600 to 900 knots ground speed/Mach 1 to 1.5.
 
|-
 
|-
| MUSIC
+
|FEET WET/DRY
| Electronic radar jamming. E.g. "Flight, music on"
+
|Flying over water/land.
 
|-
 
|-
| '''NAILS'''
+
|FENCE IN||Directive to prepare your aircraft for battle. See UOAF SOP Section
| (with direction) RWR indication of radar in search. E.g. "Nails 29, left 10" (I have a  MiG-29 on my RWR, from my nose left, 10 o'clock)
 
 
|-
 
|-
| NAKED
+
|FLASH (system)
| No RWR indications.
+
|Temporarily activate specified system for identification purposes (e.g., IFF, afterburner, flare, or chaff).
 
|-
 
|-
| NO FACTOR || Not a threat
+
|FLOW [direction]||Turn to and fly in the designated heading
 
|-
 
|-
| NO JOY
+
|'''FOX'''
| No visual contact with target/landmark, opposite of TALLY.
+
|A-A weapons employment (most should know this one already!) Fox One indicates a [[wikipedia:Semi-active_radar_homing|semi-active radar-guided]] missile (AIM-7), Fox Two indicates an [[wikipedia:Infrared_homing|infrared-guided]] missile (AIM-9) and Fox Three, indicating an [[wikipedia:Active_radar_homing|active radar-guided]] missile (AIM-120/AIM-54)
 
|-
 
|-
| NOTCH(ING)  
+
|FURBALL
 +
|Known bandits and friendlies in close proximity.
 +
|-
 +
|GATE
 +
|Directive/informative call to fly as quickly as possible, using afterburner/max power.
 +
|-
 +
|GORILLA
 +
|A large force of indeterminable numbers and formation i.e. a metric shit ton.
 +
|-
 +
|HIGH
 +
|Target is between 25,000 and 40,000 feet MSL.
 +
|-
 +
|HOLDING HANDS
 +
|Aircraft in visual formation
 +
|-
 +
|HOOK
 +
|(with direction) Directive call to perform an in-place 180-degree turn.
 +
|-
 +
|HOSTILE
 +
|A contact identified as an enemy upon which clearance to fire is authorized IAW the theater rules of engagement (ROE).
 +
|-
 +
|HOT
 +
|Meaning "turned towards";  the opposite of COLD.
 +
|-
 +
|HOUND DOG
 +
|I see something I want to shoot / I see the target you are referring to.
 +
|-
 +
|IN
 +
|Informative call indicating a turn toward a known threat, may imply a request for information.
 +
|-
 +
|JINK
 +
|Directive call to perform an unpredictable maneuver to negate a gun tracking solution.
 +
|-
 +
|JOKER||Prebriefed fuel remaining when you should start heading home
 +
|-
 +
|JUDY
 +
|Aircrew has radar or visual contact of the correct target, only requires situational awareness information and the weapon director will minimise radio transmissions. In practice, this is an "I got this" call from the flight to an AWACS.
 +
|-
 +
|KILL
 +
|Directive call to fire on designated target.
 +
|-
 +
|KNOCK-IT-OFF
 +
|Directive call to cease air combat maneuvers/attacks/activities.
 +
|-
 +
|LEAN (with direction)
 +
|Directive/informative call to maneuver in a direction to avoid the threat.
 +
|-
 +
|LOCKED (with position)
 +
|Radar lock-on; correct targeting is not assumed.
 +
|-
 +
|LOW
 +
|Below 10,000 feet MSL
 +
|-
 +
|MAGNUM||With direction and type of target. Anti-radiation weapon launched
 +
|-
 +
|'''MILLER TIME'''
 +
|Informative call indicating completion of A-G ordnance delivery. Generally used by the last striker in conjuction with the egress plan. In practice, used by the package lead as an RTB call. <ref>"Ducks on a pond" is also used in BMS (and the best RTB call).</ref>
 +
|-
 +
|MARKING
 +
|Friendly aircraft leaving contrails.
 +
|-
 +
|MARSHAL(ING)
 +
|Establish(ed) at a specific point.
 +
|-
 +
|MERGE(D)
 +
|Informative call that friendlies and targets have arrived in the same visual arena.
 +
|-
 +
|MUD||RWR indication of SAM or AAA radar
 +
|-
 +
|MUSIC
 +
|Electronic radar jamming. E.g. "Flight, music on"
 +
|-
 +
|'''NAILS'''
 +
|(with direction) RWR indication of radar in search. E.g. "Nails 29, left 10" (I have a  MiG-29 on my RWR, from my nose left, 10 o'clock)
 +
|-
 +
|NAKED
 +
|No RWR indications.
 +
|-
 +
|NO FACTOR||Not a threat
 +
|-
 +
|NO JOY
 +
|No visual contact with target/landmark, opposite of TALLY.
 +
|-
 +
|NOTCH(ING)
 
|(Left/Right): Moving on a beam away from the target, usually done to support a radar-guided missile in order to reduce the closure rate whilst maintaining a radar lock.
 
|(Left/Right): Moving on a beam away from the target, usually done to support a radar-guided missile in order to reduce the closure rate whilst maintaining a radar lock.
 
|-
 
|-
| OUTLAW  
+
|OFF (with direction)
| Similar to Bogey but assumed hostile due to point of origin i.e. unknown aircraft flying from enemy airspace.
+
|Informative call indicating attack is terminated and maneuvering to the indicated direction.
 +
|-
 +
|OFFSET (with direction)
 +
|Informative call indicating maneuver in a specified direction with reference to the target.
 +
|-
 +
|OUT
 +
|Informative call indicating a turn to a cold aspect relative to the known threat.
 +
|-
 +
|OUTLAW
 +
|Similar to Bogey but assumed hostile due to point of origin i.e. unknown aircraft flying from enemy airspace.
 +
|-
 +
|PADLOCKED
 +
|Informative call indicating aircrew cannot take eyes off an aircraft or ground target without risk of losing tally/visual.
 +
|-
 +
|PID
 +
|(Positive Identification) The ability to confirm the nature of a target (friendly hostile) via means that could include by radar or visually (through the TGP or with the MK1 eyeball).
 +
|-
 +
|PINCE
 +
|Threat maneuvering for a bracket attack.
 +
|-
 +
|PITBULL
 +
|AIM-120 missile has reached MPRF active range (gone active).
 +
|-
 +
|POP
 +
|Starting climb for A/S attack OR Max performance climb out of low-altitude structure.
 +
|-
 +
|POSIT
 +
|Request for friendly position; response in terms of a geographic landmark or off a common reference point.
 +
|-
 +
|PRESS
 +
|Directive call to continue the attack; mutual support will be maintained. Supportive role will be assumed by the speaker.
 
|-
 
|-
| PID
+
|PUMP
|(Positive Identification) The ability to confirm the nature of a target (friendly hostile) via means that could include by radar or visually (through the TGP or with the MK1 eyeball).  
+
|A briefed maneuver to low aspect to stop closure on the threat or geographical boundary with the intent to reengage. Will be used to initiate a Grinder tactic.
 
|-
 
|-
| PITBULL
+
|PUSH
| AIM-120 missile has reached MPRF active range (gone active).
+
|Go to designated frequency, no acknowledgement required.
 
|-
 
|-
| PUSH
+
|PLAYTIME
| Go to designated frequency, no acknowledgement required.
+
|Amount of time aircraft can remain on station.
 
|-
 
|-
| PLAYTIME
+
|'''RAYGUN'''
| Amount of time aircraft can remain on station.
+
|Indicating a radar lock on unknown aircraft. A request for BUDDY SPIKE reply from friendly aircraft.
 
|-
 
|-
| '''RAYGUN'''
+
|RESET
| Indicating a radar lock on unknown aircraft. A request for BUDDY SPIDE reply from friendly aircraft.
+
|Proceed to a pre-briefed position or area of operation (AO).
 
|-
 
|-
| RIFLE  
+
|RIFLE
| Friendly A-G missile launch.
+
|Friendly A-G missile launch.
 
|-
 
|-
| ROGER  
+
|ROGER
| Indicates aircrew understands the radio transmission, ''DOES NOT INDICATE COMPLIANCE OR REACTION.''
+
|Indicates aircrew understands the radio transmission, ''DOES NOT INDICATE COMPLIANCE OR REACTION.''
 
|-
 
|-
| ROLEX  
+
|ROLEX
| Time adjustment in minutes, references from the original planned time. Plus means later, minus means earlier.
+
|Time adjustment in minutes, references from the original planned time. Plus means later, minus means earlier.
 
|-
 
|-
| '''SAM'''  
+
|'''SAM'''
| Visual acquisition of a SAM in flight or SAM launch, should include position and type if known.
+
|Visual acquisition of a SAM in flight or SAM launch, should include position and type if known.
 
|-
 
|-
| SAUNTER  
+
|SAUNTER
| Fly at best endurance.
+
|Fly at best endurance.
 
|-
 
|-
| '''SINGER'''  
+
|'''SINGER''' (type with direction)
| Informative call of an RWR indication of SAM launch.
+
|Informative call of an RWR indication of SAM launch.
 
|-
 
|-
| SORT
+
|SKIP IT
| Directive call to assign responsibility within a GROUP; criteria can be met visually, electronically (radar), or both.
+
|Veto of fighter commit call, usually followed with further directions.
 
|-
 
|-
| TALLY
+
|SKOSH
| Sighting of a target. Opposite of NO JOY.
+
|Aircraft is out of or unable to employ active radar missiles.
 
|-
 
|-
| TUMBLEWEED
+
|SLICE / SLICEBACK (LEFT/RIGHT)
| Indicates limited situational awareness, NO JOY and BLIND. A request for information.
+
 
 +
SMASH
 +
|Directive call to perform a high-G descending turn in the stated direction, usually 180-degree turn.
 +
 
 +
A brand of instant mashed potato, popular in the UK
 
|-
 
|-
| '''UNABLE'''
+
|SORT
| Cannot comply as requested or directed (preferably with reason if possible).
+
|Directive call to assign responsibility within a GROUP; criteria can be met visually, electronically (radar), or both.
 
|-
 
|-
| UNIFORM
+
|SPIKE
| UHF/AM radio.
+
|(with direction) RWR indication of an AI threat in track or launch.
 
|-
 
|-
| VICTOR
+
|STRIPPED
| VHF/AM radio.
+
|Informative call that aircraft is out of briefed formation
 
|-
 
|-
| VISUAL
+
|TALLY
| Sighting of a FRIENDLY aircraft or ground position. Opposite of BLIND.
+
|Sighting of a target. Opposite of NO JOY.
 
|-
 
|-
| WHAT LUCK
+
|TUMBLEWEED
| Request for results of mission or tasks.
+
|Indicates limited situational awareness, NO JOY and BLIND. A request for information.
 
|-
 
|-
| WHAT STATE
+
|'''UNABLE'''
| Report amount of fuel and missiles. Ammunition and oxygen are reported only when specifically requested or critical. "Weapon state" and "Fuel state" also used at UOAF.
+
|Cannot comply as requested or directed (preferably with reason if possible).
 
|-
 
|-
| '''WILCO'''
+
|UNIFORM
| Will comply (with received instructions).
+
|UHF/AM radio.
 
|-
 
|-
| WINCHESTER  
+
|VAMPIRE
| No ordinance remaining.
+
|Hostile antiship missile launch.
 +
|-
 +
|VICTOR
 +
|VHF/AM radio.
 +
|-
 +
|VISUAL
 +
|Sighting of a FRIENDLY aircraft or ground position. Opposite of BLIND.
 +
|-
 +
|WEEDS
 +
|Indicates that aircraft are operating close to the surface.
 +
|-
 +
|WHAT LUCK
 +
|Request for results of mission or tasks.
 +
|-
 +
|WHAT STATE
 +
|Report amount of fuel and missiles. Ammunition and oxygen are reported only when specifically requested or critical. "Weapon state" and "Fuel state" also used at UOAF.
 +
|-
 +
|'''WILCO'''
 +
|Will comply (with received instructions).
 +
|-
 +
|WINCHESTER
 +
|No ordinance remaining.
 
|}
 
|}
  
 
=Final Reminders=
 
=Final Reminders=
 
<!-- feel free to add more -->
 
<!-- feel free to add more -->
'''<u>Brevity terms</u>'''
+
For a "complete" list of brevity terms, see '''OPERATIONAL BREVITY WORDS, DEFINITIONS, AND COUNTERAIR (AFTTP 3-1.1).pdf''' in the ''/docs/Operational Manuals/'' folder of your Falcon install.
  
For a "complete" list, see '''OPERATIONAL BREVITY WORDS, DEFINITIONS, AND COUNTERAIR (AFTTP 3-1.1).pdf''' in the ''/docs/Operational Manuals/'' folder of your falcon install.
+
:
:   
+
 
==== <u>ABCs</u> ====
+
====<u>ABCs</u>====
 
When communicating, especially in a combat situation, remember the ABCs of radio protocol:
 
When communicating, especially in a combat situation, remember the ABCs of radio protocol:
:; Accuracy
 
:: Make sure what you are saying is accurate and think about what you need to say before you broadcast.
 
:; Brevity
 
:: Be brief and use brevity terms as much as possible. In a hectic situation there’s a lot of information that needs to be transmitted and processed, and only one person can talk on the radio at a time.
 
:; Clarity
 
:: Speak clearly and slowly enough that other people can understand you. The last part is particularly important if you’re not a native english speaker or speaking to a non-native speaker.
 
  
 +
'''Accuracy'''
 +
 +
Make sure what you are saying is accurate and think about what you need to say before you broadcast.
 +
 +
'''Brevity'''
 +
 +
Be brief and use brevity terms as much as possible. In a hectic situation there’s a lot of information that needs to be transmitted and processed, and only one person can talk on the radio at a time.
 +
 +
'''Clarity'''
 +
 +
Speak clearly and slowly enough that other people can understand you. The last part is particularly important if you’re not a native english speaker or speaking to a non-native speaker.
 +
 +
=Video Examples=
 +
A few video examples of brevity in-game:
 +
 +
<embedvideo service="youtube" dimensions="400">https://www.youtube.com/watch?v=IgdzvQ-YBng</embedvideo>
 +
<embedvideo service="youtube" dimensions="400">https://www.youtube.com/watch?v=zT1Dn91c9Zw</embedvideo>
 +
<embedvideo service="youtube" dimensions="400">https://www.youtube.com/watch?v=Yknk7uO51UU</embedvideo>
 +
<embedvideo service="youtube" dimensions="400">https://www.youtube.com/watch?v=PTtsCXTHHNU</embedvideo>
  
  
Line 348: Line 504:
 
[[Category:UOAF]]
 
[[Category:UOAF]]
 
[[Category:UOAF: BMS Codex]]
 
[[Category:UOAF: BMS Codex]]
 +
<references />

Latest revision as of 14:24, 23 October 2021

F16-pilot.jpg


Learning Objectives

  1. Understand the correct syntax used when communicating between fighter aircraft.
  2. Learn the important brevity code words.

Learning Files

Basic Principles of Brevity

  • Know when to speak (and when to be silent).

Pilots should speak up when engaged either defensively (most important) or offensively, this is so the rest of the flight can adjust accordingly to help you out! When in a high-stress environment it becomes more critical that you allow other pilots to communicate their messages; don't be yapping about your speed and thus step on your flight who are trying to tell you they are in danger!

  • Know what to say.

Pilots should try to get their point across with all the necessary information, avoiding unnecessary fluff. Avoid raising your voice as this tends to escalate the volume of communication and demoralise pilots under stress.

  • Accuracy and clarity.

No-one will mind if you don't know all the brevity words used for every situation. Remain calm, speak clearly and don't clog up the comms!

Definitions

Ship: Single aircraft.
Element: Two ships working in tandem. This is the basic combat unit.
Flight: Two elements working in tandem. (Sometimes you can have three-ship flights).
Package: Two or more flights tasked with accomplishing a single mission.

Types of radio messages

There are two (main) kinds of messages: Advisories and directives.
An advisory is a message where you state what you are doing or intending to do. It is particularly important to remember if you're a flight lead or element lead to let other flights know when you're being engaged, or if you're engaging someone, or if you're running away from something. Advisories do not need to be acknowledged, although they can be.

Examples:

  • The flight lead can call out his altitude and speed when climbing from take-off to let his flight know if they’re going to fast or lagging behind.
  • Giving an "IN" call when attacking a ground target.
  • Giving an "Engaged defensive" call to the rest of the package if your flight finds itself engaged by enemy fighters.

A directive is an order to perform some action. They’re usually given by element-, flight-, or package leaders to their subordinates. However others can also give directives depending on the circumstances. E.g. you are supporting your element leader in a dogfight and you see a bandit about to fire on him, you would then direct your leader to "BREAK" in concert with you trying to gain a position to attack the bandit.

Responding to communications

Within the flight (VHF) when a flight lead gives a directive the entire flight must respond in correct form; this is done by giving your flight number and pilots most respond in ascending order (e.g. Cowboy 1-1: "Flight go trail" Cowboy 1-2: "TWO" Cowboy 1-3: "THREE" Cowboy 1-4: "FOUR"). This makes it clear for the flight lead to understand who has heard them and has intent to carry out the order. If someone is silent, it's OK to skip them and allow them to respond later, however the flight lead(s) will be the one to investigate any silence in comms.

When you are unable to carry out the order you should say "unable" and elaborate should the situation require it. In some situations you may find you are engaged offensive or defensive and can add this, i.e. "Viper 1-4 unable, engaged defensive". The amount of information you give should be reasonable; let the flight know if you're in a dogfight or defending missiles if they don't already.

Between flights (UHF), the flight lead will need to use the flight callsign as an identifier as multiple flights have access to this method of communication (e.g. "Falcon 1, Panther 2 we have entered the AO, looking for targets" "Panther 2, Falcon 1, roger that").

Whenever you start a message not directed toward others you start with your callsign. On package comms where everyone will hear you, you use your full callsign.

The flight does not need to respond to any informative calls (e.g. "Falcon 1 traffic 9 o'clock level) which differ from directive calls in that the flight is not being requested to take action but merely being given supplemental information to improve flight efficiency and cohesiveness.

Directives e.g. "Flight fence in" , "Element 2 go trail"

Informatives e.g. "My altitude, Angels 10" , "My TrackIR just f***ed up"

Do's and Don'ts

DO speak up if you're in immediate danger!

DO give an "Engaged offensive" call followed by the BRAA or bullseye of the target when in a dogfight.

DO remain calm and speak clearly.

DON'T use "ground combat terms" for Flight Comms (e.g. "Lobo this is Panther, message", "Panther this is Lobo, go ahead, over." "Lobo, be advised you have bandits over the target area time now.", "Panther, we copy all, out.")

DON'T give informatives out during high-workload periods of flight (e.g. talk about your fuel consumption during a furball)

DON'T repeat communications. (e.g. "MAGNUM SA-2, I REPEAT, MAGNUM SA-2).

DON'T comply with a directive that is sure to kill you; you are the best judge of this.

DON'T clog up the communications with pointless information. (e.g. let other flights know about bandits 200 miles away over UHF OR repeatedly ask AWACS for picture)

DON'T use "over" or "out".

DON'T use "break" to signal a pause. Break is a brevity word to perform a rapid turn.

Being a good Flight Lead

A good flight lead completes their mission and brings everyone home; to accomplish this it is their responsibility to utilize both elements and all pilots without micromanaging them heavily.

Flight Leads should endeavor to ensure understanding in the pilots in the briefing: pilots must understand the intent of the package and be aware of the threats they must deal with.

Flight Leads are the primary communicator for the flight with other flights in the package, it is their responsibility to update the package with the flight's status as appropriate. The Flight Lead should make sure other flights are aware of their presence (whether on ingress or egress from the target) to avoid collisions and blue-on-blue incidents, however, all pilots are expected to respond to RAYGUN calls over UHF and maintain general Situational Awareness of the rest of the package.

It is important in inter-flight communications that you identify your own flight second, as well as your flight number where appropriate. Communication to other flights does not need to be requested; Flight Leads just give their information accurately and clearly directly over UHF e.g.

"Panther 1, Lobo 2 engaging bandits over steer 5, 20 thousand, nose hot".

In this example we see that Lobo 2 is informing Panther 1 that they are committing to bandits over (a presumed shared) steerpoint 5, these bandits are at 20,000ft and are "nose hot" or turned towards Lobo 2. However, when asking for information it may be courteous to simply ask for a response e.g.

"Panther 1, Lobo 2"

Indicating that Lobo 2 is requesting Panther 1 to respond, which they would do by saying the reverse:

"Lobo 2, Panther 1"

Some people may add "go" or "send it" or another addition in order to increase the clarity of the response by ensuring the other flight understands they are listening.

As a Flight Lead you need to ensure you control the flight's formation; ensure you don't fly too fast and create fuel problems for everyone trying to catch up! A Flight Lead should know the best formations for the situations that may arise spontaneously but generally formations are discussed during the briefing. The Flight Lead will make a directive to change formation when appropriate e.g.

"Cowboy 1 Go Trail"

If no formation call is briefed or directed, assume a Finger 4 formation is in affect.

The Flight Lead must also designate targets for the flight, when this luxury is available to them, the Flight Lead must manage the resources of the flight to ensure all aircraft remain combat effective for as long as possible. Don't be a hero and shoot off all your missiles for one kill, try to designate targets and keep those missiles for more pressing targets.

Other information the Flight Lead must consider communicating to their flight are: MUSIC (ECM jamming), changing steerpoints, calculated airspeed, flight altitude, equipment configuration, Air-to-Air TACAN, Datalink, etc.

Brevity Code Masterlist

Term Meaning
ANGELS Height of FRIENDLY aircraft in thousands of feet mean sea level (MSL)
ARIZONA No ARM ordnance remaining. (HARMS for you BMS pilots)
AS FRAGGED Unit or element will be performing exactly as stated by the air tasking order (ATO).
BANDIT Identified enemy aircraft. Does not neccesarily imply direction or authority to engage.
BANZAI Informative or directive call to execute launch-and-decide tactics.
BEAMING Moving towards a target at a perpendicular angle OR close to radar gimbal limits.
(system) BENT System indicated is inoperative.
BINGO Fuel state needed for recovery (to RTB)
BIRD Friendly surface-to-air missile (SAM).
BLIND No visual contact with friendly aircraft / ground position. Opposite of VISUAL.
BLOW THROUGH Directive or informative call that indicates aircraft will continue straight ahead at the merge and not become anchored with target/targets.
BOGEY Radar or visual contact whose identity is unknown.
BOGEY DOPE Request for target information as requested or closest group in BRAA (with appropriate fill-ins).
BRAA Bearing Range Altitude and Aspect. Aspect only required if other than HOT.
BREAK Directive call to perform an immediate maximum performance 180-degree turn (or as directed) in the indicated direction. Assumes a defensive situation requiring infrared missile defense (IRMD).
BREVITY Radio frequency is becoming saturated/degraded or jammed and briefer transmissions must follow.
BROKE LOCK Advisory call regarding loss of radar/IR lock-on.
BUDDY LOCK Locked on to a friendly aircraft, often a response to SPIKE or BUDDY SPIKE. Generally a good idea if you identify yourself as well.
BUDDY SPIKE Friendly aircraft A-A radar track on the RWR, can be a response to RAYGUN or general advisory call. Generally a good idea if you identify yourself as well.
BUGOUT (with direction) Separation from that particular engagement/attack/operation; no intent to reengage/return.
BUSTER Directive call to fly at max continuous speed (Mil power).
CEASE FIRE Discontinue firing/do not open fire. Complete intercept if weapons are in flight. Continue to track.
CHECK (number, left/right) Turn (number) degrees left or right and maintain new heading.
CHERUBS Hundreds of feet above ground level. (“CHERUBS 3” means 300 feet AGL)<ref>CHERUBS only means altitude above ground level, and is not to be used as a general codeword for hundreds of feet. Saying "ANGELS 20 CHERUBS 3" when meaning 20300 feet MSL is not allowed.</ref>
CHICKS Friendly aircraft.
CLEAN No sensor information on non-friendly aircraft of interest / no visible battle damage.
CLEARED Flight lead response: requested action is authorised.
CLEARED HOT Flight lead response: release of ordinance is authorised.
COLD Essentially means "turned away". Can be used as a direction or description e.g. "Bandit nose cold"
COMMIT Directive call to intercept.
CONTINUE Continue present maneuver; does not imply a change in clearance to engage or expend ordnance.
CONTACT Similar to TALLY, relating specifically to acquisition of target via radar.
COVER Directive/informative call to assume a supporting position that will allow engagement of a specified track or threat to the flight if required.
CRANK [left/right] Turn as far as possible left or right while keeping the target on your radar
DEFENSIVE The speaker is under attack, moving defensively and unable to support others.
DELOUSE Directive call to detect, identify and engage (if required) unknown aircraft trailing friendly aircraft.
DOLLY LINK-4A/TADIL-C. Aka. "The data link" in BMS
DROP KICK Informative to the flight that an intentional deviation from any briefed action is being made.
DROPPING Informative call that a fighter has discontinued targeting responsibility.
ENGAGED Informative call used to establish engaged and support roles in the visual arena.
EXTEND (with direction) Short-term maneuver to gain energy, distance, or separation normally with the intent of reengaging.
FADED Radar contact (temporally) is lost on a non-friendly aircraft/surface contact and any positional information given is estimated.
FAST Target speed is estimated to be 600 to 900 knots ground speed/Mach 1 to 1.5.
FEET WET/DRY Flying over water/land.
FENCE IN Directive to prepare your aircraft for battle. See UOAF SOP Section
FLASH (system) Temporarily activate specified system for identification purposes (e.g., IFF, afterburner, flare, or chaff).
FLOW [direction] Turn to and fly in the designated heading
FOX A-A weapons employment (most should know this one already!) Fox One indicates a semi-active radar-guided missile (AIM-7), Fox Two indicates an infrared-guided missile (AIM-9) and Fox Three, indicating an active radar-guided missile (AIM-120/AIM-54)
FURBALL Known bandits and friendlies in close proximity.
GATE Directive/informative call to fly as quickly as possible, using afterburner/max power.
GORILLA A large force of indeterminable numbers and formation i.e. a metric shit ton.
HIGH Target is between 25,000 and 40,000 feet MSL.
HOLDING HANDS Aircraft in visual formation
HOOK (with direction) Directive call to perform an in-place 180-degree turn.
HOSTILE A contact identified as an enemy upon which clearance to fire is authorized IAW the theater rules of engagement (ROE).
HOT Meaning "turned towards"; the opposite of COLD.
HOUND DOG I see something I want to shoot / I see the target you are referring to.
IN Informative call indicating a turn toward a known threat, may imply a request for information.
JINK Directive call to perform an unpredictable maneuver to negate a gun tracking solution.
JOKER Prebriefed fuel remaining when you should start heading home
JUDY Aircrew has radar or visual contact of the correct target, only requires situational awareness information and the weapon director will minimise radio transmissions. In practice, this is an "I got this" call from the flight to an AWACS.
KILL Directive call to fire on designated target.
KNOCK-IT-OFF Directive call to cease air combat maneuvers/attacks/activities.
LEAN (with direction) Directive/informative call to maneuver in a direction to avoid the threat.
LOCKED (with position) Radar lock-on; correct targeting is not assumed.
LOW Below 10,000 feet MSL
MAGNUM With direction and type of target. Anti-radiation weapon launched
MILLER TIME Informative call indicating completion of A-G ordnance delivery. Generally used by the last striker in conjuction with the egress plan. In practice, used by the package lead as an RTB call. <ref>"Ducks on a pond" is also used in BMS (and the best RTB call).</ref>
MARKING Friendly aircraft leaving contrails.
MARSHAL(ING) Establish(ed) at a specific point.
MERGE(D) Informative call that friendlies and targets have arrived in the same visual arena.
MUD RWR indication of SAM or AAA radar
MUSIC Electronic radar jamming. E.g. "Flight, music on"
NAILS (with direction) RWR indication of radar in search. E.g. "Nails 29, left 10" (I have a MiG-29 on my RWR, from my nose left, 10 o'clock)
NAKED No RWR indications.
NO FACTOR Not a threat
NO JOY No visual contact with target/landmark, opposite of TALLY.
NOTCH(ING) (Left/Right): Moving on a beam away from the target, usually done to support a radar-guided missile in order to reduce the closure rate whilst maintaining a radar lock.
OFF (with direction) Informative call indicating attack is terminated and maneuvering to the indicated direction.
OFFSET (with direction) Informative call indicating maneuver in a specified direction with reference to the target.
OUT Informative call indicating a turn to a cold aspect relative to the known threat.
OUTLAW Similar to Bogey but assumed hostile due to point of origin i.e. unknown aircraft flying from enemy airspace.
PADLOCKED Informative call indicating aircrew cannot take eyes off an aircraft or ground target without risk of losing tally/visual.
PID (Positive Identification) The ability to confirm the nature of a target (friendly hostile) via means that could include by radar or visually (through the TGP or with the MK1 eyeball).
PINCE Threat maneuvering for a bracket attack.
PITBULL AIM-120 missile has reached MPRF active range (gone active).
POP Starting climb for A/S attack OR Max performance climb out of low-altitude structure.
POSIT Request for friendly position; response in terms of a geographic landmark or off a common reference point.
PRESS Directive call to continue the attack; mutual support will be maintained. Supportive role will be assumed by the speaker.
PUMP A briefed maneuver to low aspect to stop closure on the threat or geographical boundary with the intent to reengage. Will be used to initiate a Grinder tactic.
PUSH Go to designated frequency, no acknowledgement required.
PLAYTIME Amount of time aircraft can remain on station.
RAYGUN Indicating a radar lock on unknown aircraft. A request for BUDDY SPIKE reply from friendly aircraft.
RESET Proceed to a pre-briefed position or area of operation (AO).
RIFLE Friendly A-G missile launch.
ROGER Indicates aircrew understands the radio transmission, DOES NOT INDICATE COMPLIANCE OR REACTION.
ROLEX Time adjustment in minutes, references from the original planned time. Plus means later, minus means earlier.
SAM Visual acquisition of a SAM in flight or SAM launch, should include position and type if known.
SAUNTER Fly at best endurance.
SINGER (type with direction) Informative call of an RWR indication of SAM launch.
SKIP IT Veto of fighter commit call, usually followed with further directions.
SKOSH Aircraft is out of or unable to employ active radar missiles.
SLICE / SLICEBACK (LEFT/RIGHT)

SMASH

Directive call to perform a high-G descending turn in the stated direction, usually 180-degree turn.

A brand of instant mashed potato, popular in the UK

SORT Directive call to assign responsibility within a GROUP; criteria can be met visually, electronically (radar), or both.
SPIKE (with direction) RWR indication of an AI threat in track or launch.
STRIPPED Informative call that aircraft is out of briefed formation
TALLY Sighting of a target. Opposite of NO JOY.
TUMBLEWEED Indicates limited situational awareness, NO JOY and BLIND. A request for information.
UNABLE Cannot comply as requested or directed (preferably with reason if possible).
UNIFORM UHF/AM radio.
VAMPIRE Hostile antiship missile launch.
VICTOR VHF/AM radio.
VISUAL Sighting of a FRIENDLY aircraft or ground position. Opposite of BLIND.
WEEDS Indicates that aircraft are operating close to the surface.
WHAT LUCK Request for results of mission or tasks.
WHAT STATE Report amount of fuel and missiles. Ammunition and oxygen are reported only when specifically requested or critical. "Weapon state" and "Fuel state" also used at UOAF.
WILCO Will comply (with received instructions).
WINCHESTER No ordinance remaining.

Final Reminders

For a "complete" list of brevity terms, see OPERATIONAL BREVITY WORDS, DEFINITIONS, AND COUNTERAIR (AFTTP 3-1.1).pdf in the /docs/Operational Manuals/ folder of your Falcon install.

ABCs

When communicating, especially in a combat situation, remember the ABCs of radio protocol:

Accuracy

Make sure what you are saying is accurate and think about what you need to say before you broadcast.

Brevity

Be brief and use brevity terms as much as possible. In a hectic situation there’s a lot of information that needs to be transmitted and processed, and only one person can talk on the radio at a time.

Clarity

Speak clearly and slowly enough that other people can understand you. The last part is particularly important if you’re not a native english speaker or speaking to a non-native speaker.

Video Examples

A few video examples of brevity in-game:


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