Difference between revisions of "Dedicated server"

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Line 18: Line 18:
  
 
==atc.ini==
 
==atc.ini==
  To PlayerBumpTime = 1000000
+
  ;This is the amount of time in minutes the player has from the
 +
;time he enters the sim to get off the ground or get bumped back
 +
;to the UI.  (Note: regardless of this value the player is always
 +
;given at least 1 minute past his scheduled takeoff time)
 +
PlayerBumpTime = 1000000
 +
 
 +
;At what amount of time in minutes past their scheduled takeoff
 +
;time is an AI plane yanked out of the sim (i.e. cancelled)
 +
AIPullTime = 10
  
 
[[Category:UOAF]]
 
[[Category:UOAF]]
 
[[Category:UOAF: BMS Codex]]
 
[[Category:UOAF: BMS Codex]]

Revision as of 00:15, 10 March 2017

It takes some special configuration to run a dedicated server that can host BMS.

Learning objectives

  1. DLL overrides for running 3D without a graphics card
  2. Bandwidth requirements
  3. Configuration file settings
    1. Six minute taxi
    2. Long running campaign
    3. Settings to keep server flight in 3D

Learning files

Settings

falcon-bms.cfg

set g_bStrictFogOfWar 1
// Experimental! Forces the map and OOB to honor the unit spotted/identified status more rigorously (default 0/false)

atc.ini

;This is the amount of time in minutes the player has from the 
;time he enters the sim to get off the ground or get bumped back 
;to the UI.  (Note: regardless of this value the player is always 
;given at least 1 minute past his scheduled takeoff time)
PlayerBumpTime = 1000000
;At what amount of time in minutes past their scheduled takeoff 
;time is an AI plane yanked out of the sim (i.e. cancelled)
AIPullTime = 10