Difference between revisions of "UOAF Event Checklist"

From UOAF Codex
Jump to navigation Jump to search
Line 30: Line 30:
 
#Explain the Plan
 
#Explain the Plan
 
#Cover datalink procedures
 
#Cover datalink procedures
#Comms if different from BMS briefing
 
 
#Answer Flight Leader questions
 
#Answer Flight Leader questions
#[[Radios#IVC Check|IVC checks]] in flight order, as per briefing (F1)
 
#Final check on new comers: an experienced UOAF member should be in each flight.
 
 
#GO over landing procedures
 
#GO over landing procedures
 
##[[Airport operations#Overhead break|Overhead break or...]]
 
##[[Airport operations#Overhead break|Overhead break or...]]
 
##[[ATC Vector Visual#Normal Procedure|Visual Approach]]
 
##[[ATC Vector Visual#Normal Procedure|Visual Approach]]
 +
#Final check on new comers: an experienced UOAF member should be in each flight.
 +
#[[Radios#IVC Check|IVC checks]] in flight order, as per briefing (F1)
  
 
==Flight Briefing==
 
==Flight Briefing==
  
 
#Players move to Individual flight channels for briefing
 
#Players move to Individual flight channels for briefing
#Flight leader explains the plan
+
#Flight leader explains the plan: motherhood, threats, weapons, tactics
 
#Answer questions
 
#Answer questions
  
Line 48: Line 47:
 
#Players return to Briefing Room
 
#Players return to Briefing Room
 
#Package Leader or Moderator/s answer any final questions
 
#Package Leader or Moderator/s answer any final questions
#Take 3 minute break and sort out any issues.
+
#Take 4 minute break and sort out any issues, "well be turning at X of the hour" where X is the minute
  
 
==After break: Moderator read SOPs==
 
==After break: Moderator read SOPs==
Line 58: Line 57:
 
#Recon a target in 2D to pre-load your cache and speed your load-in time
 
#Recon a target in 2D to pre-load your cache and speed your load-in time
 
#"Double-click your flight and your seat and save your data cartridge."
 
#"Double-click your flight and your seat and save your data cartridge."
#We will commit as Taxi
+
#We will commit as Taxi, everyone click takeoff then taxi right now
  
 
==Moderator: Commit to 3D==
 
==Moderator: Commit to 3D==
  
#'''Save the Campaign'''
+
#'''Save the Campaign with the same file name'''
#Run server at 64x to t-7 from takeoff, commit server to '''Ramp'''.
+
#Commit to 3d
#Once the server is in 3d, let everyone know.
+
#Method 1: Classic
 +
##Run server at 64x to t-7 from the first flight's takeoff, commit server to '''Ramp'''.
 +
##Once the server is in 3d, let everyone know.
 +
#Method 2: New SOP
 +
##'''As of August 15th, we are trying this new method.''' This method requires no mental gymnastics or maths.
 +
##Just put the server into taxi!
 +
###It will load the server flight into taxi 1 minute before the 1st player flight begins their taxi take off (T-7)
  
 
==Post-game==
 
==Post-game==

Revision as of 22:41, 16 August 2020

Pre-Event Start

  1. Bring up dedicated server/IVC using instructions here
  2. Ensure copy of event google form survey is made
  3. Use windows snipping tool to capture full list of attendees on discord before event start. This will be used later for post-game survey and for collecting attendee metrics.

Event Start

  1. HW Readiness
    1. Run an Instant Action to ensure that your controls and Track-IR are functioning properly
    2. Restart BMS. You MUST restart BMS (since BMS 4.34)
  2. If you're new here:
    1. Share SOPs link into #saturday-bms-events - tell them to review it
    2. Upload/BW for connection
  3. Share IVC/server IP and alternative IP in #saturday-bms-events
    1. Template: Server Info Server IP / IVC primary: X If you had connection issues in the past, please use: Y for both the Server and IVC IP
    2. Tell folks: If you encounter blue text or latency issues in the past or if they have a questionable connection to use the alternative IP [note to moderator: it's using Amazon Global Accelerator, the regular IP is not]
  4. Slots
    1. Fill Reserved Slots
    2. Make sure everyone is slotted and package lead is happy
    3. Every flight should have an experienced UOAF member in it to avoid jankiness
  5. Introduce event #
  6. Introduce Moderator/s
  7. Introduce Package Leader
  8. Handoff control to Package Leader
  9. Use windows snipping tool to capture count of people in the brief room, this will feed into the metrics for attendance.

Package Leader Briefing

  1. Explain the Plan
  2. Cover datalink procedures
  3. Answer Flight Leader questions
  4. GO over landing procedures
    1. Overhead break or...
    2. Visual Approach
  5. Final check on new comers: an experienced UOAF member should be in each flight.
  6. IVC checks in flight order, as per briefing (F1)

Flight Briefing

  1. Players move to Individual flight channels for briefing
  2. Flight leader explains the plan: motherhood, threats, weapons, tactics
  3. Answer questions

Pre-Flight Procedures

  1. Players return to Briefing Room
  2. Package Leader or Moderator/s answer any final questions
  3. Take 4 minute break and sort out any issues, "well be turning at X of the hour" where X is the minute

After break: Moderator read SOPs

  1. Please mute but do not deafen discord during the flight
  2. Use Shift-T to chat in game if you have technical issues
  3. If you have an issue close BMS and IVC. Get your issues sorted out, use Instant action to check flight controls, then relaunch BMS and reconnect. Every time you enter 3D, you must restart BMS entirely.
  4. After you land and exit BMS or if you get knocked out, jump down into the debrief channel to chat with others.
  5. Recon a target in 2D to pre-load your cache and speed your load-in time
  6. "Double-click your flight and your seat and save your data cartridge."
  7. We will commit as Taxi, everyone click takeoff then taxi right now

Moderator: Commit to 3D

  1. Save the Campaign with the same file name
  2. Commit to 3d
  3. Method 1: Classic
    1. Run server at 64x to t-7 from the first flight's takeoff, commit server to Ramp.
    2. Once the server is in 3d, let everyone know.
  4. Method 2: New SOP
    1. As of August 15th, we are trying this new method. This method requires no mental gymnastics or maths.
    2. Just put the server into taxi!
      1. It will load the server flight into taxi 1 minute before the 1st player flight begins their taxi take off (T-7)

Post-game

  1. Exit the game
    1. Press escape, count down from 5 seconds
    2. Press E, count down from 5 seconds
    3. wait for sound to indicate you are outside of the cockpit view, then wait for 2d
    4. If stuck, alt tab out, reference the BMS server 4.34 dos prompt
      1. Press 1 to enable drawing primitives
      2. Press 2 to enable drawing patches
      3. Press 3 to enable drawing the scene
      4. Now you should be able to see the menu, and correct accordingly.
  2. direct message each event attendee (using screenshot from before) with a link to the survey and a greeting like this:
  3. Update metrics here after 24 hours or so

"thanks for attending UOAF 394 today! If you have a moment we'd love to hear your feedback on the event in this very short survey: LINK HERE it will help us improve our events, processes and cater them to your interests better. Thanks for your involvement in our community and please come again."

Debrief

  1. Use windows snipping tool to capture count of people in the debrief room, this will feed into the metrics for debrief attendance.
  2. Verbal debrief: for each flight lead
    1. 3 minute time box per flight.
    2. High level beats of the mission
    3. What went well
    4. What we can do better next time
    5. Timeboxed to roughly 3 minutes each.
  3. Tacview
    1. Thank people who attended, let them know the formal debrief is over now and they can leave if they want or stick around for fun times
    2. No timebox - optional part for those who want to stick around and shoot the shit.
    3. Unstructured "lets look at cool shit" part