Difference between revisions of "UOAF Event Checklist"

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###2. '''Determine Upload Speed''' (<nowiki>http://www.speedtest.net</nowiki>), note megabits  3. '''Convert upload speed to kilobits''', 1 mbps = 1000 kilobits, eg. 2 mbps = 2000 kilobits
 
###2. '''Determine Upload Speed''' (<nowiki>http://www.speedtest.net</nowiki>), note megabits  3. '''Convert upload speed to kilobits''', 1 mbps = 1000 kilobits, eg. 2 mbps = 2000 kilobits
 
#[https://docs.google.com/spreadsheets/d/183fqu-FcyYtvMTRD8Ohwxb4Zz_DkNK8--BI6hawyD7o/edit#gid=0 Share IVC/server IP and alternative IP] in #saturday-bms-events
 
#[https://docs.google.com/spreadsheets/d/183fqu-FcyYtvMTRD8Ohwxb4Zz_DkNK8--BI6hawyD7o/edit#gid=0 Share IVC/server IP and alternative IP] in #saturday-bms-events
##Template: '''Server Info'''  Server IP / IVC primary: X  If you had connection issues in the past, please use: Y for both the Server and IVC IP
+
##Copy the server up message from "Dog the Server Monitor" in #roster and share it in #saturday-bms-events
 
##'''Tell folks: If you encounter blue text or latency issues in the past or if they have a questionable connection to use the alternative IP''' [note to moderator: it's using Amazon Global Accelerator, the regular IP is not]
 
##'''Tell folks: If you encounter blue text or latency issues in the past or if they have a questionable connection to use the alternative IP''' [note to moderator: it's using Amazon Global Accelerator, the regular IP is not]
 
#Slots
 
#Slots
 
##Fill Reserved Slots
 
##Fill Reserved Slots
##Make sure everyone is slotted and package lead is happy
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##Make sure everyone is slotted, flight leads and package lead are happy
##Every flight should have an experienced UOAF member in it to avoid jankiness
+
#Make sure the slot list in the signup sheet matches what's in game so that you can use this to tally attendance later OR use windows snipping tool to capture who is in the briefing room for a count of attendance.
#Make sure the slot list in the signup sheet matches what's in game so that you can use this to tally attendance later OR use windows snipping tool to capture who is in the briefing room for a count of attendance.  
 
 
#Handoff control to Package Leader
 
#Handoff control to Package Leader
  
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#Explain the Plan
 
#Explain the Plan
#Cover datalink procedures
 
 
#Answer Flight Leader questions
 
#Answer Flight Leader questions
 
#GO over landing procedures
 
#GO over landing procedures
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#Players move to Individual flight channels for briefing
 
#Players move to Individual flight channels for briefing
#Flight leader explains the plan: motherhood, threats, weapons, tactics
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#Flight leader explains the plan: motherhood, threats, weapons, tactics, contracts
 
#Answer questions
 
#Answer questions
  
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#'''Save the Campaign with the same file name'''
 
#'''Save the Campaign with the same file name'''
 
#Goal is to have the server in 3d 1 minute before the first player flight loads into 3d on a taxi star
 
#Goal is to have the server in 3d 1 minute before the first player flight loads into 3d on a taxi star
#'''Method 2: New SOP'''
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#Put the server into taxi
##'''As of August 15th, we are trying this new method.''' This method requires no mental gymnastics or maths.
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##It will load the server flight into taxi 1 minute before the 1st player flight begins their taxi take off (T-7)
##Just put the server into taxi!
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##'''Note that it goes off of the take off times of all the player slots.''' For those with early take off times it's not enough to x64 speed while sitting in the slot. They need to leave the slot and wait until an appropriate take off time
###It will load the server flight into taxi 1 minute before the 1st player flight begins their taxi take off (T-7)
 
###'''Note that it goes off of the take off times of all the player slots.''' For those with early take off times it's not enough to x64 speed while sitting in the slot. They need to leave the slot and wait until an appropriate take off time.
 
#Method 1: Classic
 
##Run server at 64x to t-7 from the first flight's takeoff, commit server to '''Ramp'''.
 
##Once the server is in 3d, let everyone know.
 
  
 
==Post-game==
 
==Post-game==
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##wait for sound to indicate you are outside of the cockpit view, then wait for 2d
 
##wait for sound to indicate you are outside of the cockpit view, then wait for 2d
 
##If stuck, alt tab out,  reference the BMS server 4.34 dos prompt
 
##If stuck, alt tab out,  reference the BMS server 4.34 dos prompt
###Press 1 to enable drawing primitives
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###Press ctrl-c to re-enable rendering (there's other control options in the DOS window border)
###Press 2 to enable drawing patches
 
###Press 3 to enable drawing the scene
 
 
###Now you should be able to see the menu, and correct accordingly.
 
###Now you should be able to see the menu, and correct accordingly.
#direct message each event attendee (using screenshot from before) with a link to the survey and a greeting like this:
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#direct message each event attendee (using screenshot from before) with a link to the survey and a greeting like this: "thanks for attending UOAF 394 today! If you have a moment we'd love to hear your feedback on the event in this very short survey: LINK HERE it will help us improve our events, processes and cater them to your interests better. Thanks for your involvement in our community and please come again."
 
#Update [https://docs.google.com/spreadsheets/d/1P8MJnSn1SJuFYkH-hryECPAuh7ANcqJexjlmn8iHz_E/edit#gid=0 metrics here] after 24 hours or so
 
#Update [https://docs.google.com/spreadsheets/d/1P8MJnSn1SJuFYkH-hryECPAuh7ANcqJexjlmn8iHz_E/edit#gid=0 metrics here] after 24 hours or so
 
+
##Share summary of metrics and highlights to the #metrics-and-event-performance channel
"thanks for attending UOAF 394 today! If you have a moment we'd love to hear your feedback on the event in this very short survey: LINK HERE
 
it will help us improve our events, processes and cater them to your interests better. Thanks for your involvement in our community and please come again."
 
  
 
==Debrief==
 
==Debrief==

Revision as of 17:35, 4 January 2021

Pre-Event Start

  1. Bring up dedicated server/IVC using instructions here
  2. Ensure copy of event google form survey is made
  3. Use windows snipping tool to capture full list of attendees on discord before event start. This will be used later for post-game survey and for collecting attendee metrics.

Event Start

  1. Introduce event #
  2. Introduce Moderator/s
  3. Introduce Package Leader
  4. HW Readiness
    1. Run an Instant Action to ensure that your controls and Track-IR are functioning properly
    2. Restart BMS. You MUST restart BMS (since BMS 4.34)
  5. Look for new people, if so:
    1. Share SOPs link and minimum competencies into #saturday-bms-events - tell them to review it
    2. Upload/BW for connection
      1. 2. Determine Upload Speed (http://www.speedtest.net), note megabits 3. Convert upload speed to kilobits, 1 mbps = 1000 kilobits, eg. 2 mbps = 2000 kilobits
  6. Share IVC/server IP and alternative IP in #saturday-bms-events
    1. Copy the server up message from "Dog the Server Monitor" in #roster and share it in #saturday-bms-events
    2. Tell folks: If you encounter blue text or latency issues in the past or if they have a questionable connection to use the alternative IP [note to moderator: it's using Amazon Global Accelerator, the regular IP is not]
  7. Slots
    1. Fill Reserved Slots
    2. Make sure everyone is slotted, flight leads and package lead are happy
  8. Make sure the slot list in the signup sheet matches what's in game so that you can use this to tally attendance later OR use windows snipping tool to capture who is in the briefing room for a count of attendance.
  9. Handoff control to Package Leader

Package Leader Briefing

  1. Explain the Plan
  2. Answer Flight Leader questions
  3. GO over landing procedures
    1. Overhead break or...
    2. Visual Approach
  4. Final check on new comers: an experienced UOAF member should be in each flight.
  5. IVC checks in flight order, as per briefing (F1)

Flight Briefing

  1. Players move to Individual flight channels for briefing
  2. Flight leader explains the plan: motherhood, threats, weapons, tactics, contracts
  3. Answer questions

Pre-Flight Procedures

  1. Players return to Briefing Room
  2. Package Leader or Moderator/s answer any final questions
  3. Take 4 minute break and sort out any issues, "well be turning at X of the hour" where X is the minute

After break: Moderator read SOPs

  1. Please mute but do not deafen discord during the flight
  2. Use Shift-T to chat in game if you have technical issues
  3. If you have an issue close BMS and IVC. Get your issues sorted out, use Instant action to check flight controls, then relaunch BMS and reconnect. Every time you enter 3D, you must restart BMS entirely.
  4. After you land and exit BMS or if you get knocked out, jump down into the debrief channel to chat with others.
  5. Recon a target in 2D to pre-load your cache and speed your load-in time
  6. "Double-click your flight and your seat and save your data cartridge."
  7. We will commit as Taxi, everyone click takeoff then taxi right now

Moderator: Commit to 3D

  1. Save the Campaign with the same file name
  2. Goal is to have the server in 3d 1 minute before the first player flight loads into 3d on a taxi star
  3. Put the server into taxi
    1. It will load the server flight into taxi 1 minute before the 1st player flight begins their taxi take off (T-7)
    2. Note that it goes off of the take off times of all the player slots. For those with early take off times it's not enough to x64 speed while sitting in the slot. They need to leave the slot and wait until an appropriate take off time

Post-game

  1. Exit the game
    1. Press escape, count down from 5 seconds
    2. Press E, count down from 5 seconds
    3. wait for sound to indicate you are outside of the cockpit view, then wait for 2d
    4. If stuck, alt tab out, reference the BMS server 4.34 dos prompt
      1. Press ctrl-c to re-enable rendering (there's other control options in the DOS window border)
      2. Now you should be able to see the menu, and correct accordingly.
  2. direct message each event attendee (using screenshot from before) with a link to the survey and a greeting like this: "thanks for attending UOAF 394 today! If you have a moment we'd love to hear your feedback on the event in this very short survey: LINK HERE it will help us improve our events, processes and cater them to your interests better. Thanks for your involvement in our community and please come again."
  3. Update metrics here after 24 hours or so
    1. Share summary of metrics and highlights to the #metrics-and-event-performance channel

Debrief

  1. Use windows snipping tool to capture count of people in the debrief room, this will feed into the metrics for debrief attendance.
  2. Verbal debrief: for each flight lead
    1. 4-5 minute time box per flight.
    2. High level beats of the flight plan and outcome
    3. What went well, by callsign
    4. What we can do better next time, by callsign
  3. Tacview
    1. Thank people who attended, let them know the formal debrief is over now and they can leave if they want or stick around for fun times
    2. No timebox - optional part for those who want to stick around and shoot the shit.
    3. Unstructured "lets look at cool shit" part