Reference
BMS Requirements¶
The baseline BMS readiness standard for players joining UOAF community events.
You should also be familiar with General SOPs.
Broad Strokes¶
- First, watch this video start to finish: BMS readiness video
- Have you connected to a BMS server and verified that hardware and IVC work correctly?
- Can you take off, fly, pickle the chosen ordnance, and land afterward?
- Can you talk to the group while doing it?
- Can you follow directions and generally act like a mature human being?
- Can you keep your lead in sight?
- If yes, you are probably close to ready. Read the rest for the specific standard.
General¶
- Basic English-language skill sufficient to understand commands and call threats, status, and location.
Hardware¶
- Stable internet connection with more than
2 MBpsup and down. BMS is sensitive to poor connection stability, and one unstable client can ruin an event. - Working speakers or headphones and a microphone.
Software¶
- BMS 4.37 installed and verified as working.
- IVC verified as working before the event.
- Discord installed with working voice comms.
BMS Event Standards¶
These are BMS-only operating rules that apply on top of General SOPs during organized UOAF events.
- Wingmen should not touch loadouts. View stores through the mission briefing instead.
- Wingmen should not touch flight plans. Flight plans are mission-planning critical and belong to flight leads.
- Wingmen should not change anything related to ground troops.
- Bullseye should not be changed. Moving bullseye while someone is in 3D can crash BMS.
- Only flight leads should talk during package brief and debrief. Element leads and wingmen can talk during the individual flight brief.
- Set bandwidth correctly before event time.
- Download bandwidth should be no lower than
4096. - Upload bandwidth should be no lower than
2048. - As a rule of thumb, use values that reflect about 70% of your real available bandwidth so reconnects and network instability do not slow the event down.
BMS UI Knowledge¶
- Use of the Comms menu to connect to a server.
- Basic 2D map functions.
- Find packages and flights in the ATO.
- Select flight and seat in a package.
- Set PPTs.
- Set STP lines.
- Recon targets and assign Precision Steer Points.
- Perform basic DTC setup, including Comms Plan and IFF Plan.
- Use IVC with
F1,F2, andF3. - Understand commit Ramp / Taxi / Runway selection.
Pilot Skills¶
- Taxi and takeoff.
- Basic navigation using HUD, DED, HSD, and nav steerpoints.
- Visual landing, with the overhead break pattern recommended.
- Maintain loose formation and keep your flight or element lead in visual range. See Formation Flying.
- Follow flight or element lead instructions.
Avionics Knowledge¶
- Read the RWR.
- Read airspeed, mach, altitude, and time-to-waypoint or target on the HUD.
- Read and understand the HSD.
- Locate, lock, and attack air targets with the FCR and both AIM-9 and AIM-120.
- Locate, lock, and attack ground targets with the FCR and TGP.
- Change weapons using the MFDs.
- Use UHF and VHF radios.
Event-Specific Skills¶
- Some events may require additional technical proficiency that will be described in that event's briefing document.