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Reference

BMS Requirements

The baseline BMS readiness standard for players joining UOAF community events.

You should also be familiar with General SOPs.

Broad Strokes

  • First, watch this video start to finish: BMS readiness video
  • Have you connected to a BMS server and verified that hardware and IVC work correctly?
  • Can you take off, fly, pickle the chosen ordnance, and land afterward?
  • Can you talk to the group while doing it?
  • Can you follow directions and generally act like a mature human being?
  • Can you keep your lead in sight?
  • If yes, you are probably close to ready. Read the rest for the specific standard.

General

  • Basic English-language skill sufficient to understand commands and call threats, status, and location.

Hardware

  • Stable internet connection with more than 2 MBps up and down. BMS is sensitive to poor connection stability, and one unstable client can ruin an event.
  • Working speakers or headphones and a microphone.

Software

  • BMS 4.37 installed and verified as working.
  • IVC verified as working before the event.
  • Discord installed with working voice comms.

BMS Event Standards

These are BMS-only operating rules that apply on top of General SOPs during organized UOAF events.

  1. Wingmen should not touch loadouts. View stores through the mission briefing instead.
  2. Wingmen should not touch flight plans. Flight plans are mission-planning critical and belong to flight leads.
  3. Wingmen should not change anything related to ground troops.
  4. Bullseye should not be changed. Moving bullseye while someone is in 3D can crash BMS.
  5. Only flight leads should talk during package brief and debrief. Element leads and wingmen can talk during the individual flight brief.
  6. Set bandwidth correctly before event time.
  7. Download bandwidth should be no lower than 4096.
  8. Upload bandwidth should be no lower than 2048.
  9. As a rule of thumb, use values that reflect about 70% of your real available bandwidth so reconnects and network instability do not slow the event down.

BMS UI Knowledge

  • Use of the Comms menu to connect to a server.
  • Basic 2D map functions.
  • Find packages and flights in the ATO.
  • Select flight and seat in a package.
  • Set PPTs.
  • Set STP lines.
  • Recon targets and assign Precision Steer Points.
  • Perform basic DTC setup, including Comms Plan and IFF Plan.
  • Use IVC with F1, F2, and F3.
  • Understand commit Ramp / Taxi / Runway selection.

Pilot Skills

  • Taxi and takeoff.
  • Basic navigation using HUD, DED, HSD, and nav steerpoints.
  • Visual landing, with the overhead break pattern recommended.
  • Maintain loose formation and keep your flight or element lead in visual range. See Formation Flying.
  • Follow flight or element lead instructions.

Avionics Knowledge

  • Read the RWR.
  • Read airspeed, mach, altitude, and time-to-waypoint or target on the HUD.
  • Read and understand the HSD.
  • Locate, lock, and attack air targets with the FCR and both AIM-9 and AIM-120.
  • Locate, lock, and attack ground targets with the FCR and TGP.
  • Change weapons using the MFDs.
  • Use UHF and VHF radios.

Event-Specific Skills

  • Some events may require additional technical proficiency that will be described in that event's briefing document.